Fatal Attraction
- Polarity
- Penjaga
- Rarity
- Common
- Drain
- 2 → 7
- Fits
- Djinn
(Stats)
- Enemies within 20m are drawn to you. Once they are within 6m, they detonate for 250 Damage. Kill them before detonation to increase lure time and reduce cooldown.
Curated and corroborated — the export and the wiki independently state the same effect. None of this mod's effect is counted in a build's stats.
- Outside the engine: Enemies within 20m are drawn to you. Once they are within 6m, they detonate for 250 Damage. Kill them before detonation to increase lure time and reduce cooldown.
Drain by rank
- R0 2
- R1 3
- R2 4
- R3 5
- R4 6
- R5 7
A matching polarity halves the drain, rounded up; a mismatched one costs more than no polarity at all.
How to get Fatal Attraction
Fatal Attraction drops in 1 place. The best odds are null at Corrupted Moa.
Missions 1
| Where | Rotation | Chance |
|---|---|---|
| Corrupted Moa | — | — |
Chances are per reward roll. Where a mission appears in more than one reward table, the best figure is the one shown.
(Information)
- Introduced
- 10
- Max rank
- 5
- Tradable
- Yes
- Transmutable
- No
- Exilus slot
- No
(Sources)
Polarity, drain, rarity, compatibility and the card art come from the game export (snapshot 30 Sept 2026). Introduction version, tradability, mod sets and the drop tables come from the WARFRAME Wiki, CC BY-SA. Whether an effect is curated is our own judgement, recorded per mod.
(Where it goes)
- Listed among Companion Mods