(04) (Resources) © 2026
Guides that tell you how old they are.
Mechanics, farming and build reasoning. Every page states the game version it was last checked against, so you can judge a number before you trust it.
- 001
Warframe damage types, faction by faction Every faction takes +50% from two damage types and shrugs off one. The whole table, current as of Update 44 — and why the old eleven-health-type chart you have bookmarked no longer describes the game. Mechanics · Beginner · Venkhar 30 Sept 2026 v44.0 - 002
Critical hits are a straight line Yellow, orange and red crits look like tiers with thresholds. Work the average out and every tier cancels: one multiplication, no breakpoints, and a reason to stop chasing colours. Mechanics · Intermediate · Venkhar 20 Sept 2026 v38.5.0
- 003
Profit-Taker, explained by its one rule The Orb Mother fight makes sense the moment you understand why you can only hurt it with one element at a time. The phase loop, what each phase wants, and the loadout that covers all of them. Mechanics · Endgame · Venkhar 20 Sept 2026 v2026.08.19 - 004
Mod capacity, polarities and forma Why your build does not fit, what a polarity actually saves you, and how to decide which slot deserves the next forma. Mechanics · Beginner · Venkhar 18 Sept 2026 v38.5.0 - 005
How Warframe damage actually works Base damage, elements, multishot and critical layers — the order they resolve in, and why mod position changes your damage type. Mechanics · Intermediate · Venkhar 18 Sept 2026 v38.5.0