Banshee
Banshee’s call heralds death. She maintains crowd control and identifies enemy weak points with sonic attacks. Few can hold their position when struck by her force.
Start a build
(Base stats)
- Health
- 270
- Shield
- 270
- Armor
- 105
- Energy
- 175
- Sprint
- 1.1
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
It is thin on armor (101th of 119), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiMadurai
- Aura slot
- Madurai
- Helminth can subsume
- Silence
- Progenitor element
- Electricity
- Role
- Crowd Control
- Introduced
- 7
(Passive)
Weapon noises are hushed so that enemies cannot hear them.
(Abilities)
-
01 Sonic Boom 25 energy
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Augment: Sonic Siphon
-
02 Sonar 50 energy
Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Augment: Resonance
-
03 Silence 75 energy Subsumable
Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Augment: Savage Silence
-
04 Sound Quake 75 energy
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Augment: Gaseous Quake
Costs are base figures, before efficiency.
Also written for Banshee, under no one ability: Resonating Quake
How to get Banshee
The drop tables carry nothing for Banshee. It is not farmed from a mission — it comes from clan research, a quest reward or an event, none of which the export records.
How to craft Banshee
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 225 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 1,000SalvageMars · Jupiter · Sedna · Kuva Fortress
- 900FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 400PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 200Polymer BundleMercury · Venus · Uranus
- 150CircuitsVenus · Ceres · Kuva Fortress
- 50RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 2MorphicsMercury · Mars · Phobos · Europa · Pluto
- 1Control ModuleEuropa · Neptune · Void
- 1Neural SensorsJupiter · Kuva Fortress
- 1Orokin CellDeimos · Ceres · Saturn
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 1 Orokin Cell
- 150 Circuits
- 1 Neural Sensors
- 200 Polymer Bundle
- 500 Salvage
- 1 Morphics
- 900 Ferrite
- 50 Rubedo
- 1 Control Module
- 1 Morphics
- 500 Salvage
- 400 Plastids
(Builds)
No FrameLegend build for Banshee yet — see what players have published →
No build for Banshee yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.