Baruuk Prime
Doomed are the fools who attack the peace and exhaust the restraint of this reluctant warrior.
Start a build
(Base stats)
- Health
- 180
- Shield
- 365
- Armor
- 240
- Energy
- 200
- Sprint
- 1.2
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
Across the 119 frames in the roster, Baruuk Prime sits in the top fifteen per cent for energy (16th of 119).
It is thin on health (112th of 119), which is what a build has to answer for.
It ships with 3 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- NaramonVazarinMadurai
- Aura slot
- Naramon
- Progenitor element
- Impact
- Role
- Damage · Crowd Control
- Introduced
- 32.2.5
(Passive)
Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk's restraint and fuels the storm within. As Baruuk's restraint is diminished he becomes up to _% more resistant to damage.
(Abilities)
-
01 Elude 25 energy
Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.
Augment: Elusive Retribution
-
02 Lull 50 energy Subsumable
A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
Augment: Endless Lullaby
-
03 Desolate Hands 75 energy
Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.
-
04 Serene Storm
With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.
Exalted weapon: Desert Wind Prime
Augment: Reactive Storm
Costs are base figures, before efficiency.
How to get Baruuk Prime
Baruuk Prime comes out of Void relics — 26 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith B10 | 2% | 4% | 6% | 10% |
| Lith B11 | 2% | 4% | 6% | 10% |
| Meso B8 | 2% | 4% | 6% | 10% |
| Meso B9 | 2% | 4% | 6% | 10% |
| Axi B9 | 2% | 4% | 6% | 10% |
Chassis
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith N15 | 11% | 13% | 17% | 20% |
| Lith P8 | 11% | 13% | 17% | 20% |
| Lith T13 | 11% | 13% | 17% | 20% |
| Meso V9 | 11% | 13% | 17% | 20% |
| Neo A8 | 11% | 13% | 17% | 20% |
| Neo K7 | 11% | 13% | 17% | 20% |
| Neo N23 | 11% | 13% | 17% | 20% |
| Neo S17 | 11% | 13% | 17% | 20% |
Neuroptics
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Neo B9 | 2% | 4% | 6% | 10% |
| Axi B5 | 2% | 4% | 6% | 10% |
| Axi B6 | 2% | 4% | 6% | 10% |
| Axi B7 | 2% | 4% | 6% | 10% |
| Axi B8 | 2% | 4% | 6% | 10% |
| Axi B9 | 11% | 13% | 17% | 20% |
Systems
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Meso H4 | 25.33% | 23.33% | 20% | 16.67% |
| Meso H6 | 25.33% | 23.33% | 20% | 16.67% |
| Meso H7 | 25.33% | 23.33% | 20% | 16.67% |
| Meso P14 | 25.33% | 23.33% | 20% | 16.67% |
| Meso R5 | 25.33% | 23.33% | 20% | 16.67% |
| Neo P8 | 25.33% | 23.33% | 20% | 16.67% |
| Axi P7 | 25.33% | 23.33% | 20% | 16.67% |
| Axi W3 | 25.33% | 23.33% | 20% | 16.67% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Baruuk Prime
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 5,250SalvageMars · Jupiter · Sedna · Kuva Fortress
- 4,250FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 3,750Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 1,675RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 1,200CircuitsVenus · Ceres · Kuva Fortress
- 1,050Polymer BundleMercury · Venus · Uranus
- 8NeurodesEarth · Deimos · Eris · Lua
- 5GalliumMars · Uranus
- 5Orokin CellDeimos · Ceres · Saturn
- 4Control ModuleEuropa · Neptune · Void
- 2Argon CrystalVoid
- 2Nitain ExtractNightwave Cred Offerings
- 2TelluriumArchwing Missions on Uranus
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Prime Neuroptics · 15,000 cr · 12 hours
- 1 Prime Chassis · 15,000 cr · 12 hours
- 1 Prime Systems · 15,000 cr · 12 hours
- 5 Orokin Cell
- 8 Neurodes
- 2 Nitain Extract
- 1,050 Polymer Bundle
- 3,750 Alloy Plate
- 2 Tellurium
- 4 Control Module
- 1,200 Circuits
- 4,250 Ferrite
- 2 Argon Crystal
- 5 Gallium
- 1,675 Rubedo
- 5,250 Salvage
(Builds)
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Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.