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(02) (Warframe) © 2026

Citrine

Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

Build this frame
Citrine

(Base stats)

Health
400
Shield
270
Armor
265
Energy
130
Sprint
1
Mastery
0

Values as reported by the game export at max rank · snapshot 19 Sept 2026

(Where it sits)

It is thin on energy (92th of 117), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
MaduraiVazarin
Aura slot
Naramon
Helminth can subsume
Fractured Blast
Progenitor element
Magnetic
Role
Support
Introduced
32.3

(Passive)

Citrine grants nearby allies _ health regeneration per second. Pick up a Health Orb to increase regeneration by _, up to a maximum of _.

(Abilities)

  1. 01

    Fractured Blast 25 energy Subsumable

    Slash and stagger enemies with a crystal blast that inflicts Slash Status. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.

  2. 02

    Preserving Shell 50 energy

    Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.

  3. 03

    Prismatic Gem 75 energy

    Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.

    Augment: Prismatic Companion

  4. 04

    Crystallize 100 energy

    Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal Critical Damage.

    Augment: Recrystalize

Costs are base figures, before efficiency.

(Acquisition)

Citrine's parts drop across 4 separate reward tables. Skipping all of it costs 325 platinum in the market.

Blueprint

Where Rotation Chance
Mars/Tyana Pass (Defense) C 9.3%

Chassis

Where Rotation Chance
Mars/Tyana Pass (Defense) C 6.1%

Neuroptics

Where Rotation Chance
Mars/Tyana Pass (Defense) C 6.1%

Systems

Where Rotation Chance
Mars/Tyana Pass (Defense) C 6.1%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

(Craft)

Credits, all in
75,000
Build time
3 days 12 hours
Rush, all in
125 p
Or buy outright
325 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 3,000 Alloy Plate
  • 2,000 Nano Spores
  • 1,500 Circuits
  • 1,500 Polymer Bundle
  • 1,500 Salvage
  • 1,200 Cryotic
  • 1,000 Rubedo
  • 15 Faceted Tiametrite
  • 6 Stellated Necrathene
  • 3 Gallium
  • 3 Orokin Cell
  • 2 Argon Crystal
  • 2 Morphics

The tree

Citrine blueprint 30,000 cr · 3 days · rush 50 p
  • 3 Orokin Cell
Neuroptics 15,000 cr · 12 hours
  • 1,000 Rubedo
  • 1,500 Salvage
  • 15 Faceted Tiametrite
  • 2 Argon Crystal
Chassis 15,000 cr · 12 hours
  • 1,200 Cryotic
  • 3,000 Alloy Plate
  • 6 Stellated Necrathene
  • 2,000 Nano Spores
Systems 15,000 cr · 12 hours
  • 1,500 Circuits
  • 1,500 Polymer Bundle
  • 3 Gallium
  • 2 Morphics

(Builds)

No build has been written up for Citrine yet. Anything published by the community shows up below as soon as it exists.

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.