(Base stats)
- Health
- 270
- Shield
- 550
- Armor
- 185
- Energy
- 175
- Sprint
- 1.5
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
Across the 119 frames in the roster, Gauss Prime sits in the top fifteen per cent for shield (13th of 119).
It ships with 3 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiNaramonVazarin
- Aura slot
- Naramon
- Helminth can subsume
- Thermal Sunder
- Progenitor element
- Impact
- Role
- Damage · Survival
- Introduced
- 35.0.9
(Passive)
Moving generates an electrical current that fills Gauss' battery. Shields recharge up to _% faster while the Recharge Delay is up to _% shorter, based on the battery level.
(Abilities)
-
01 Mach Rush 15 energy
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Augment: Mach Crash
-
02 Kinetic Plating 50 energy
Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
-
03 Thermal Sunder 50 energy Subsumable
Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.
Augment: Thermal Transfer
-
04 Redline 100 energy
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
Costs are base figures, before efficiency.
How to get Gauss Prime
Gauss Prime comes out of Void relics — 30 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith N16 | 11% | 13% | 17% | 20% |
| Neo A15 | 25.33% | 23.33% | 20% | 16.67% |
| Neo D10 | 11% | 13% | 17% | 20% |
| Neo G10 | 11% | 13% | 17% | 20% |
| Neo G9 | 25.33% | 23.33% | 20% | 16.67% |
| Neo M5 | 11% | 13% | 17% | 20% |
| Neo T9 | 11% | 13% | 17% | 20% |
| Axi B7 | 11% | 13% | 17% | 20% |
| Axi Z2 | 25.33% | 23.33% | 20% | 16.67% |
Chassis
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith C13 | 25.33% | 23.33% | 20% | 16.67% |
| Lith M9 | 25.33% | 23.33% | 20% | 16.67% |
| Meso A11 | 25.33% | 23.33% | 20% | 16.67% |
| Meso P15 | 25.33% | 23.33% | 20% | 16.67% |
| Neo A14 | 25.33% | 23.33% | 20% | 16.67% |
| Neo O2 | 25.33% | 23.33% | 20% | 16.67% |
| Neo P7 | 25.33% | 23.33% | 20% | 16.67% |
| Neo W1 | 25.33% | 23.33% | 20% | 16.67% |
Neuroptics
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Meso H5 | 11% | 13% | 17% | 20% |
| Meso T7 | 11% | 13% | 17% | 20% |
| Meso Z6 | 11% | 13% | 17% | 20% |
| Neo E4 | 11% | 13% | 17% | 20% |
| Axi P9 | 11% | 13% | 17% | 20% |
| Axi V12 | 11% | 13% | 17% | 20% |
| Axi V13 | 11% | 13% | 17% | 20% |
Systems
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith G12 | 2% | 4% | 6% | 10% |
| Lith G9 | 2% | 4% | 6% | 10% |
| Meso G7 | 2% | 4% | 6% | 10% |
| Meso G9 | 2% | 4% | 6% | 10% |
| Neo G8 | 2% | 4% | 6% | 10% |
| Neo G9 | 2% | 4% | 6% | 10% |
| Axi G15 | 2% | 4% | 6% | 10% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Gauss Prime
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 5,500Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 4,975Nano SporesDeimos · Saturn · Neptune · Eris
- 3,800SalvageMars · Jupiter · Sedna · Kuva Fortress
- 1,425Polymer BundleMercury · Venus · Uranus
- 1,150CircuitsVenus · Ceres · Kuva Fortress
- 1,100RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 600CryoticExcavation Missions on Venus, Earth, Phobos, Europa, and Neptune
- 450PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 5Orokin CellDeimos · Ceres · Saturn
- 3Control ModuleEuropa · Neptune · Void
- 2Argon CrystalVoid
- 2Nitain ExtractNightwave Cred Offerings
- 2TelluriumArchwing Missions on Uranus
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Prime Neuroptics · 15,000 cr · 12 hours
- 1 Prime Chassis · 15,000 cr · 12 hours
- 1 Prime Systems · 15,000 cr · 12 hours
- 5 Orokin Cell
- 2 Tellurium
- 600 Cryotic
- 1,100 Rubedo
- 4,975 Nano Spores
- 2 Nitain Extract
- 450 Plastids
- 1,425 Polymer Bundle
- 5,500 Alloy Plate
- 2 Argon Crystal
- 3 Control Module
- 1,150 Circuits
- 3,800 Salvage
(Builds)
No FrameLegend build for Gauss Prime yet — see what players have published →
No build for Gauss Prime yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.