Gyre Prime
Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.
Build this frame
(Base stats)
- Health
- 345
- Shield
- 640
- Armor
- 105
- Energy
- 190
- Sprint
- 1.05
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Gyre Prime sits in the top fifteen per cent for shield (7th of 117).
It is thin on armor (101th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiVazarin
- Aura slot
- Naramon
- Helminth can subsume
- Coil Horizon
- Progenitor element
- Electricity
- Role
- Damage · Crowd Control
- Introduced
- 41
(Passive)
Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
(Abilities)
-
01 Arcsphere 25 energy
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Augment: Conductive Sphere
-
02 Coil Horizon 50 energy Subsumable
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Augment: Coil Recharge
-
03 Cathode Grace 75 energy
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Augment: Cathode Current
-
04 Rotorswell 100 energy
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Augment: Reverse Rotorswell
Costs are base figures, before efficiency.
(Acquisition)
Gyre Prime comes out of Void relics — 7 of them across its 4 parts. It is out of the Vault, so the relics below are in the current drop tables.
Blueprint
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith Q3 | 11% | 13% | 17% | 20% |
| Neo T10 | 11% | 13% | 17% | 20% |
Chassis
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Axi T13 | 11% | 13% | 17% | 20% |
Neuroptics
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith G14 | 2% | 4% | 6% | 10% |
Systems
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Meso E7 | 25.33% | 23.33% | 20% | 16.67% |
| Meso V14 | 25.33% | 23.33% | 20% | 16.67% |
| Meso Y2 | 25.33% | 23.33% | 20% | 16.67% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 4,250 Alloy Plate
- 3,600 Ferrite
- 3,175 Nano Spores
- 550 Cryotic
- 550 Oxium
- 350 Plastids
- 5 Orokin Cell
- 3 Neural Sensors
- 3 Neurodes
- 2 Argon Crystal
- 2 Nitain Extract
- 2 Tellurium
The tree
- 5 Orokin Cell
- 3 Neural Sensors
- 250 Oxium
- 350 Plastids
- 4,250 Alloy Plate
- 2 Nitain Extract
- 2 Tellurium
- 3,600 Ferrite
- 300 Oxium
- 2 Argon Crystal
- 3 Neurodes
- 550 Cryotic
- 3,175 Nano Spores
(Builds)
No build has been written up for Gyre Prime yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.