Harrow
Achieve redemption through vengeance. The monastic Harrow increases damage to support allies. Defy enemies and ascend.
Build this frame
(Base stats)
- Health
- 270
- Shield
- 455
- Armor
- 185
- Energy
- 100
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
It is thin on energy (102th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- VazarinNaramon
- Aura slot
- Naramon
- Helminth can subsume
- Condemn
- Progenitor element
- Magnetic
- Role
- Survival · Support
- Introduced
- 21
(Passive)
Overshield capacity doubled. Start missions at maximum energy.
(Abilities)
-
01 Condemn 25 energy Subsumable
Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow's shields.
Augment: Tribunal
-
02 Penance 50 energy
Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
-
03 Thurible 25 energy
Channel Harrow's energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.
Augment: Warding Thurible
-
04 Covenant 100 energy
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Augment: Lasting Covenant
Costs are base figures, before efficiency.
(Acquisition)
The blueprint is a reward for Chains of Harrow; Cephalon Simaris sells a replacement if you lose it. The parts are farmed separately. Skipping all of it costs 225 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Cephalon Simaris, Complete Chains of Harrow | — | 100% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Void Fissure Corrupted Enemy | — | 3% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Kuva Fortress/Pago (Spy) | A | 16.67% |
| Kuva Fortress/Taveuni (Survival) | C | 12% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Neptune/Yursa (Defection) | C | 15% |
| Phobos/Memphis (Defection) | C | 15% |
| Saturn/Caracol (Defection) | C | 15% |
| Kuva Fortress/Taveuni (Survival) | C | 12% |
| Neptune/Yursa (Defection) | B | 6% |
| Phobos/Memphis (Defection) | B | 6% |
| Saturn/Caracol (Defection) | B | 5.45% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 225 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 25,000 Ferrite
- 25,000 Salvage
- 20,000 Alloy Plate
- 4,000 Polymer Bundle
- 2,500 Circuits
- 2,000 Kuva
- 2,000 Plastids
- 1,500 Rubedo
- 1,000 Cryotic
- 800 Oxium
- 15 Control Module
- 5 Neural Sensors
- 5 Orokin Cell
The tree
- 2,000 Kuva
- 1,500 Rubedo
- 4,000 Polymer Bundle
- 2,000 Plastids
- 5 Neural Sensors
- 20,000 Alloy Plate
- 25,000 Salvage
- 800 Oxium
- 5 Orokin Cell
- 2,500 Circuits
- 1,000 Cryotic
- 25,000 Ferrite
- 15 Control Module
(Builds)
No build has been written up for Harrow yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.