Harrow
Achieve redemption through vengeance. The monastic Harrow increases damage to support allies. Defy enemies and ascend.
Start a build
(Base stats)
- Health
- 270
- Shield
- 455
- Armor
- 185
- Energy
- 100
- Sprint
- 1
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
It is thin on energy (104th of 119), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- VazarinNaramon
- Aura slot
- Naramon
- Helminth can subsume
- Condemn
- Progenitor element
- Magnetic
- Role
- Survival · Support
- Introduced
- 21
(Passive)
Overshield capacity doubled. Start missions at maximum energy.
(Abilities)
-
01 Condemn 25 energy Subsumable
Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow's shields.
Augment: Tribunal
-
02 Penance 50 energy
Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
-
03 Thurible 25 energy
Channel Harrow's energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.
Augment: Warding Thurible
-
04 Covenant 100 energy
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Augment: Lasting Covenant
Costs are base figures, before efficiency.
How to get Harrow
The blueprint is a reward for Chains of Harrow; Cephalon Simaris sells a replacement if you lose it. The parts are farmed separately. Skipping all of it costs 225 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Cephalon Simaris, Complete Chains of Harrow | — | 100% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Void Fissure Corrupted Enemy | — | 3% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Kuva Fortress/Pago (Spy) | A | 16.67% |
| Kuva Fortress/Taveuni (Survival) | C | 12% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Neptune/Yursa (Defection) | C | 15% |
| Phobos/Memphis (Defection) | C | 15% |
| Saturn/Caracol (Defection) | C | 15% |
| Kuva Fortress/Taveuni (Survival) | C | 12% |
| Neptune/Yursa (Defection) | B | 6% |
| Phobos/Memphis (Defection) | B | 6% |
| Saturn/Caracol (Defection) | B | 5.45% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Harrow
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 225 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 25,000FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 25,000SalvageMars · Jupiter · Sedna · Kuva Fortress
- 20,000Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 4,000Polymer BundleMercury · Venus · Uranus
- 2,500CircuitsVenus · Ceres · Kuva Fortress
- 2,000KuvaKuva Siphon Missions and Taveuni (Kuva Fortress)
- 2,000PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 1,500RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 1,000CryoticExcavation Missions on Venus, Earth, Phobos, Europa, and Neptune
- 800OxiumVenus, Jupiter, Mars, Neptune, Pluto, Eris, Europa, and Lua.
- 15Control ModuleEuropa · Neptune · Void
- 5Neural SensorsJupiter · Kuva Fortress
- 5Orokin CellDeimos · Ceres · Saturn
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 2,000 Kuva
- 1,500 Rubedo
- 4,000 Polymer Bundle
- 2,000 Plastids
- 5 Neural Sensors
- 20,000 Alloy Plate
- 25,000 Salvage
- 800 Oxium
- 5 Orokin Cell
- 2,500 Circuits
- 1,000 Cryotic
- 25,000 Ferrite
- 15 Control Module
(Builds)
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No build for Harrow yet.
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Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.