Hydroid Prime
Command the ocean's fury with this king of gold and silver. Featuring altered mod polarities for greater customization.
Build this frame
(Base stats)
- Health
- 270
- Shield
- 550
- Armor
- 290
- Energy
- 175
- Sprint
- 1.05
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Hydroid Prime sits in the top fifteen per cent for shield (15th of 117).
It ships with 4 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiVazarinNaramonNaramon
- Aura slot
- Naramon
- Progenitor element
- Magnetic
- Role
- Crowd Control
- Introduced
- 21.6
(Passive)
Enemies damaged by Hydroid are more vulnerable to Corrosive Status, with initial Status reducing Armor by _%.
(Abilities)
-
01 Tempest Barrage 25 energy Subsumable
Summon a tempest to rain down upon a target area.
Augment: Viral Tempest
-
02 -
03 Plunder 75 energy
Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosive Status offer a greater increase.
Augment: Rousing Plunder
-
04 Tentacle Swarm 50 energy
Summon a creature from the depths. Its watery tentacles emerge from nearby surfaces to wreak havoc.
Augment: Pilfering Swarm
Costs are base figures, before efficiency.
(Acquisition)
Hydroid Prime comes out of Void relics — 22 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Meso B2 | 11% | 13% | 17% | 20% |
| Meso N5 | 11% | 13% | 17% | 20% |
| Meso Z2 | 11% | 13% | 17% | 20% |
| Neo A6 | 11% | 13% | 17% | 20% |
| Axi K5 | 11% | 13% | 17% | 20% |
Chassis
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith R1 | 25.33% | 23.33% | 20% | 16.67% |
| Meso H1 | 25.33% | 23.33% | 20% | 16.67% |
| Neo B4 | 25.33% | 23.33% | 20% | 16.67% |
| Neo N8 | 25.33% | 23.33% | 20% | 16.67% |
| Neo S11 | 25.33% | 23.33% | 20% | 16.67% |
| Neo S8 | 25.33% | 23.33% | 20% | 16.67% |
| Axi C3 | 25.33% | 23.33% | 20% | 16.67% |
| Axi C4 | 25.33% | 23.33% | 20% | 16.67% |
Neuroptics
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Neo G1 | 11% | 13% | 17% | 20% |
| Axi A3 | 11% | 13% | 17% | 20% |
| Axi M3 | 11% | 13% | 17% | 20% |
| Axi N4 | 11% | 13% | 17% | 20% |
Systems
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Neo H1 | 2% | 4% | 6% | 10% |
| Neo H2 | 2% | 4% | 6% | 10% |
| Neo H3 | 2% | 4% | 6% | 10% |
| Axi H3 | 2% | 4% | 6% | 10% |
| Axi H4 | 2% | 4% | 6% | 10% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 12,750 Nano Spores
- 10,500 Salvage
- 8,750 Alloy Plate
- 6,750 Ferrite
- 1,300 Circuits
- 1,100 Plastids
- 925 Cryotic
- 10 Control Module
- 5 Gallium
- 5 Neural Sensors
- 5 Orokin Cell
- 2 Argon Crystal
- 2 Nitain Extract
The tree
- 5 Orokin Cell
- 5 Neural Sensors
- 8,750 Alloy Plate
- 1,100 Plastids
- 12,750 Nano Spores
- 2 Argon Crystal
- 5 Gallium
- 10,500 Salvage
- 6,750 Ferrite
- 2 Nitain Extract
- 10 Control Module
- 1,300 Circuits
- 925 Cryotic
(Builds)
No build has been written up for Hydroid Prime yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.