Hydroid
Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.
Build this frame
(Base stats)
- Health
- 270
- Shield
- 365
- Armor
- 240
- Energy
- 140
- Sprint
- 1.05
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Hydroid has no extreme in its base stats — every one of them sits in the middle of the roster, so what it does comes from its abilities rather than its numbers.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiNaramon
- Aura slot
- Naramon
- Helminth can subsume
- Tempest Barrage
- Progenitor element
- Magnetic
- Role
- Crowd Control
- Introduced
- 13
(Passive)
Enemies damaged by Hydroid are more vulnerable to Corrosive Status, with initial Status reducing Armor by _%.
(Abilities)
-
01 Tempest Barrage 25 energy Subsumable
Summon a tempest to rain down upon a target area.
Augment: Viral Tempest
-
02 -
03 Plunder 75 energy
Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosive Status offer a greater increase.
Augment: Rousing Plunder
-
04 Tentacle Swarm 50 energy
Summon a creature from the depths. Its watery tentacles emerge from nearby surfaces to wreak havoc.
Augment: Pilfering Swarm
Costs are base figures, before efficiency.
(Acquisition)
Hydroid is a boss drop — every part comes off Earth/Oro (Assassination). The blueprint itself is bought from the in-game market. Skipping all of it costs 300 platinum in the market, or 50,000 credits for the blueprint alone.
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Earth/Oro (Assassination) | — | 38.72% |
| Vay Hek Frequency Triangulator | C | 38.72% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Earth/Oro (Assassination) | — | 38.72% |
| Vay Hek Frequency Triangulator | C | 38.72% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Earth/Oro (Assassination) | — | 22.56% |
| Vay Hek Frequency Triangulator | C | 22.56% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 75,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 300 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 1,650 Polymer Bundle
- 1,200 Nano Spores
- 370 Alloy Plate
- 300 Rubedo
- 4 Argon Crystal
- 4 Gallium
- 2 Orokin Cell
- 1 Control Module
The tree
- 1 Orokin Cell
- 150 Alloy Plate
- 1 Control Module
- 150 Polymer Bundle
- 2 Argon Crystal
- 2 Argon Crystal
- 1,000 Polymer Bundle
- 300 Rubedo
- 1,200 Nano Spores
- 1 Orokin Cell
- 4 Gallium
- 500 Polymer Bundle
- 220 Alloy Plate
(Builds)
No build has been written up for Hydroid yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.