Hydroid
Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.
Start a build
(Base stats)
- Health
- 270
- Shield
- 365
- Armor
- 240
- Energy
- 140
- Sprint
- 1.05
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
Hydroid has no extreme in its base stats — every one of them sits in the middle of the roster, so what it does comes from its abilities rather than its numbers.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiNaramon
- Aura slot
- Naramon
- Helminth can subsume
- Tempest Barrage
- Progenitor element
- Magnetic
- Role
- Crowd Control
- Introduced
- 13
(Passive)
Enemies damaged by Hydroid are more vulnerable to Corrosive Status, with initial Status reducing Armor by _%.
(Abilities)
-
01 Tempest Barrage 25 energy Subsumable
Summon a tempest to rain down upon a target area.
Augment: Viral Tempest
-
02 -
03 Plunder 75 energy
Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosive Status offer a greater increase.
Augment: Rousing Plunder
-
04 Tentacle Swarm 50 energy
Summon a creature from the depths. Its watery tentacles emerge from nearby surfaces to wreak havoc.
Augment: Pilfering Swarm
Costs are base figures, before efficiency.
How to get Hydroid
Hydroid is a boss drop — every part comes off Earth/Oro (Assassination). The blueprint itself is bought from the in-game market. Skipping all of it costs 300 platinum in the market, or 50,000 credits for the blueprint alone.
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Earth/Oro (Assassination) | — | 38.72% |
| Vay Hek Frequency Triangulator | C | 38.72% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Earth/Oro (Assassination) | — | 38.72% |
| Vay Hek Frequency Triangulator | C | 38.72% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Earth/Oro (Assassination) | — | 22.56% |
| Vay Hek Frequency Triangulator | C | 22.56% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Hydroid
- Credits, all in
- 75,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 300 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 1,650Polymer BundleMercury · Venus · Uranus
- 1,200Nano SporesDeimos · Saturn · Neptune · Eris
- 370Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 300RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 4Argon CrystalVoid
- 4GalliumMars · Uranus
- 2Orokin CellDeimos · Ceres · Saturn
- 1Control ModuleEuropa · Neptune · Void
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 1 Orokin Cell
- 150 Alloy Plate
- 1 Control Module
- 150 Polymer Bundle
- 2 Argon Crystal
- 2 Argon Crystal
- 1,000 Polymer Bundle
- 300 Rubedo
- 1,200 Nano Spores
- 1 Orokin Cell
- 4 Gallium
- 500 Polymer Bundle
- 220 Alloy Plate
(Builds)
No FrameLegend build for Hydroid yet — see what players have published →
No build for Hydroid yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.