Inaros
Inaros commands the fearsome desert. He survives like the ever-shifting sands that empower him. Legend recalls Inaros as the Fear-Eater.
Build this frame
(Base stats)
- Health
- 2110
- Shield
- 0
- Armor
- 240
- Energy
- 100
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Inaros sits in the top fifteen per cent for health (2nd of 117).
It is thin on shield (113th of 117) and energy (103th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- VazarinVazarin
- Aura slot
- Naramon
- Helminth can subsume
- Desiccation
- Progenitor element
- Heat
- Role
- Survival · Crowd Control
- Introduced
- 18.5
(Passive)
When Inaros takes lethal damage, he entombs himself in a sarcophagus and incarnates as sand to attack enemies, draining their lifeforce to revive himself.
(Abilities)
-
01 Desiccation 25 energy Subsumable
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Augment: Desiccation's Curse
-
02 Sandstorm 25 energy
Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself.
Augment: Elemental Sandstorm
-
03 Scarab Shell
Activate to form Armor by draining Inaros' Health. Activate again to stop the formation early. The protective layer reduces incoming Damage and absorbs Status Effects.
Augment: Negation Armor
-
04 Scarab Swarm 100 energy
Summon a Scarab Swarm to attack enemies with guaranteed Corrosive Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies.
Costs are base figures, before efficiency.
(Acquisition)
The blueprint is a reward for Sands of Inaros; Cephalon Simaris sells a replacement if you lose it. The parts are farmed separately. Skipping all of it costs 225 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Cephalon Simaris, Complete Sands of Inaros | — | 100% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Cephalon Simaris, Complete Sands of Inaros | — | 100% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Cephalon Simaris, Complete Sands of Inaros | — | 100% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Cephalon Simaris, Complete Sands of Inaros | — | 100% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 225 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 2,600 Nano Spores
- 1,500 Alloy Plate
- 800 Plastids
- 650 Polymer Bundle
- 500 Circuits
- 100 Oxium
- 3 Neurodes
- 2 Argon Crystal
- 2 Nitain Extract
- 1 Orokin Cell
The tree
- 1 Orokin Cell
- 1,500 Alloy Plate
- 2 Nitain Extract
- 350 Polymer Bundle
- 500 Plastids
- 3 Neurodes
- 1,000 Nano Spores
- 300 Plastids
- 100 Oxium
- 2 Argon Crystal
- 300 Polymer Bundle
- 1,600 Nano Spores
- 500 Circuits
(Builds)
No build has been written up for Inaros yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.