Koumei
Test your luck with the dice-maiden. Koumei weaves fate to unleash damage and ensure her survival. To the virtuous, she is an oracle. To the wicked, a perilous game of chance.
Build this frame
(Base stats)
- Health
- 344
- Shield
- 122
- Armor
- 444
- Energy
- 122
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Koumei sits in the top fifteen per cent for armor (11th of 117).
It is thin on shield (110th of 117) and energy (96th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiNaramon
- Aura slot
- Madurai
- Helminth can subsume
- Omamori
- Progenitor element
- Cold
- Role
- Damage · Crowd Control
- Introduced
- 37
(Passive)
Every _ seconds, one of Koumei's weapons will inflict random Status Effects for _ seconds.
(Abilities)
-
01 Kumihimo 25 energy
Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect.
Augment: Kumihimo Loading
-
02 Omikuji 50 energy
Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree. Unlucky rolls add a debuff, but you can hold the ability to reject the Omikuji. A roll of triple sixes grants a Decree without a challenge.
Augment: Omikuji's Fortune
-
03 Omamori 75 energy Subsumable
Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you. The number of charms is determined by Koumei's dice roll. A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.
-
04 Bunraku 100 energy
Wield your foe’s fate threads like the strings of marionettes. Koumei’s dice determine how many Status Effects foes in front of Koumei will suffer. A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.
Costs are base figures, before efficiency.
(Acquisition)
Koumei's parts drop across 4 separate reward tables. Skipping all of it costs 370 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Earth/Saya's Visions (Shrine Defense) | — | 4.09% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Earth/Saya's Visions (Shrine Defense) | — | 4.09% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Earth/Saya's Visions (Shrine Defense) | — | 4.09% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Earth/Saya's Visions (Shrine Defense) | — | 4.09% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 1 day 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 370 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 1 day for the frame itself. One slot at a time comes to 2 days 12 hours.
Everything it eats
- 300 Polymer Bundle
- 150 Circuits
- 102 Fate Pearl
- 100 Rubedo
- 50 Iradite
- 30 Grokdrul
- 10 Esher Devar
- 10 Tear Azurite
- 1 Morphics
- 1 Neurodes
The tree
- 30 Fate Pearl
- 24 Fate Pearl
- 100 Rubedo
- 1 Neurodes
- 50 Iradite
- 24 Fate Pearl
- 300 Polymer Bundle
- 30 Grokdrul
- 10 Esher Devar
- 24 Fate Pearl
- 150 Circuits
- 1 Morphics
- 10 Tear Azurite
(Builds)
No build has been written up for Koumei yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.