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(02) (Warframe) © 2026

Mag Prime

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

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Mag Prime

(Base stats)

Health
270
Shield
455
Armor
135
Energy
215
Sprint
1
Mastery
0

Values at max rank as reported by the game export · snapshot 30 Sept 2026

(Where it sits)

Across the 119 frames in the roster, Mag Prime sits in the top fifteen per cent for energy (8th of 119).

It ships with 3 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
NaramonNaramonMadurai
Aura slot
Madurai
Progenitor element
Magnetic
Role
Crowd Control
Introduced
10

(Passive)

Nearby items gravitate toward Mag for easy collection.

(Abilities)

  1. 01

    Pull 25 energy Subsumable

    Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.

    Augment: Greedy Pull

  2. 02

    Magnetize 50 energy

    (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.

    Augment: Magnetized Discharge

  3. 03

    Polarize 75 energy

    Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.

    Augment: Counter Pulse

  4. 04

    Crush 100 energy

    Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

    Augment: Fracturing Crush

Costs are base figures, before efficiency.

How to get Mag Prime

Mag Prime comes out of Void relics — 16 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.

In the Vault — the relics below are not in the current drop tables.

Blueprint

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Lith M12%4%6%10%
Lith M22%4%6%10%
Lith M82%4%6%10%
Meso M12%4%6%10%

Chassis

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Meso B111%13%17%20%
Meso B311%13%17%20%
Meso F411%13%17%20%
Neo B311%13%17%20%

Neuroptics

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Lith B125.33%23.33%20%16.67%
Neo N925.33%23.33%20%16.67%
Axi D411%13%17%20%
Axi V225.33%23.33%20%16.67%

Systems

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Lith L425.33%23.33%20%16.67%
Neo D125.33%23.33%20%16.67%
Axi R125.33%23.33%20%16.67%
Axi S425.33%23.33%20%16.67%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

How to craft Mag Prime

Credits, all in
70,000
Build time
3 days 12 hours
Rush, all in
125 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 1,150RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
  • 1,000FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
  • 500PlastidsPhobos · Saturn · Uranus · Pluto · Eris
  • 500SalvageMars · Jupiter · Sedna · Kuva Fortress
  • 150Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
  • 150Polymer BundleMercury · Venus · Uranus
  • 4MorphicsMercury · Mars · Phobos · Europa · Pluto
  • 3Control ModuleEuropa · Neptune · Void
  • 3Orokin CellDeimos · Ceres · Saturn
  • 2Neural SensorsJupiter · Kuva Fortress

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Mag Prime blueprint25,000 cr · 3 days · rush 50 p
  • 1 Prime Neuroptics · 15,000 cr · 12 hours
  • 1 Prime Chassis · 15,000 cr · 12 hours
  • 1 Prime Systems · 15,000 cr · 12 hours
  • 3 Orokin Cell
Prime Neuroptics15,000 cr · 12 hours
  • 150 Alloy Plate
  • 2 Neural Sensors
  • 150 Polymer Bundle
  • 750 Rubedo
Prime Chassis15,000 cr · 12 hours
  • 3 Morphics
  • 1,000 Ferrite
  • 400 Rubedo
Prime Systems15,000 cr · 12 hours
  • 3 Control Module
  • 1 Morphics
  • 500 Salvage
  • 500 Plastids

(Builds)

No FrameLegend build for Mag Prime yet — see what players have published →

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.