Mag
Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.
Build this frame
(Base stats)
- Health
- 180
- Shield
- 455
- Armor
- 105
- Energy
- 140
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
It is thin on health (116th of 117) and armor (105th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- NaramonNaramon
- Aura slot
- Madurai
- Helminth can subsume
- Pull
- Progenitor element
- Magnetic
- Role
- Crowd Control
- Introduced
- Vanilla
(Passive)
Nearby items gravitate toward Mag for easy collection.
(Abilities)
-
01 Pull 25 energy Subsumable
Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
Augment: Greedy Pull
-
02 Magnetize 50 energy
(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
Augment: Magnetized Discharge
-
03 Polarize 75 energy
Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.
Augment: Counter Pulse
-
04 Crush 100 energy
Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
Augment: Fracturing Crush
Costs are base figures, before efficiency.
(Acquisition)
Mag is a boss drop — every part comes off Phobos/Iliad (Assassination). The blueprint itself is bought from the in-game market. Skipping all of it costs 75 platinum in the market, or 25,000 credits for the blueprint alone.
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Phobos/Iliad (Assassination) | — | 38.72% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Phobos/Iliad (Assassination) | — | 38.72% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Phobos/Iliad (Assassination) | — | 22.56% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 1 day 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 75 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 1 day for the frame itself. One slot at a time comes to 2 days 12 hours.
Everything it eats
- 1,000 Ferrite
- 800 Rubedo
- 500 Salvage
- 220 Plastids
- 150 Alloy Plate
- 150 Polymer Bundle
- 2 Morphics
- 1 Control Module
- 1 Neural Sensors
- 1 Orokin Cell
The tree
- 1 Orokin Cell
- 150 Alloy Plate
- 1 Neural Sensors
- 150 Polymer Bundle
- 500 Rubedo
- 1 Morphics
- 1,000 Ferrite
- 300 Rubedo
- 1 Control Module
- 1 Morphics
- 500 Salvage
- 220 Plastids
(Builds)
No build has been written up for Mag yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.