Narin
Narin descends in swirling eddies, her blade keen and deadly as an icy wind. She wields ice to defend as deftly as her swift rapier strikes.
Start a build
(Base stats)
- Health
- 270
- Shield
- 550
- Armor
- 165
- Energy
- 200
- Sprint
- 1.1
- Mastery
- 0
Values at max rank read from the WARFRAME Wiki by hand — the game export does not carry this one yet · checked 30 Sept 2026
(Where it sits)
Across the 119 frames in the roster, Narin sits in the top fifteen per cent for shield (16th of 119).
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiVazarin
- Aura slot
- Naramon
- Helminth can subsume
- Neote
- Progenitor element
- Cold
- Role
- Damage · Crowd Control
- Introduced
- 44
(Passive)
Frozen enemies drop Cold Ammo Packs when killed, bestowing Cold Damage on Primary and Secondary weapons for a short time.
(Abilities)
-
01 Neote 25 energy
Lunge with Narin's ice rapier Neote, inflicting Cold Damage and Cold and Puncture Status Effect on foes directly ahead of her. Gain Ice for each enemy hit.
-
02 Naraemagi 50 energy Subsumable
Recover Shields by absorbing Cold Status Effect from nearby enemies. Gain Overguard if at full Shields. Gain Ice for each enemy hit.
-
03 Hakchum 75 energy
Tap to leap into the air, tap again to land at target location. Applies Cold Damage Vulnerability and Status Effect in a large radius upon landing. Gain Ice for each enemy hit.
-
04 Nurinarim 25 energy
Requires full Ice to cast. An ancestral spirit descends upon Narin and she begins sword dancing for continuous nearby damage. Press Attack on the marked targets to launch shattering icy slashes that deplete Armor and Shields. Hitting Frozen enemies causes them to explode, dealing massive radial Cold Damage.
Costs are base figures, before efficiency.
How to craft Narin
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 3,300Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 2,900PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 2,100CircuitsVenus · Ceres · Kuva Fortress
- 1,200Polymer BundleMercury · Venus · Uranus
- 800CryoticExcavation Missions on Venus, Earth, Phobos, Europa, and Neptune
- 400Thrax PlasmZariman
- 55Voidgel OrbZariman Ten Zero
- 10Control ModuleEuropa · Neptune · Void
- 10MorphicsMercury · Mars · Phobos · Europa · Pluto
- 6Entrati LanthornZariman Ten Zero
- 4Neural SensorsJupiter · Kuva Fortress
- 2Argon CrystalVoid
- 1Orokin CellDeimos · Ceres · Saturn
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 1 Orokin Cell
- 2,900 Plastids
- 4 Neural Sensors
- 6 Entrati Lanthorn
- 400 Thrax Plasm
- 3,300 Alloy Plate
- 1,200 Polymer Bundle
- 800 Cryotic
- 10 Morphics
- 55 Voidgel Orb
- 2 Argon Crystal
- 2,100 Circuits
- 10 Control Module
(Builds)
No FrameLegend build for Narin yet — see what players have published →
No build for Narin yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.