Oberon
Healing and suffering do Oberon’s bidding. His command of the natural world supports allies. Boon to his friends, bane of his foes.
Build this frame
(Base stats)
- Health
- 365
- Shield
- 270
- Armor
- 385
- Energy
- 175
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Oberon sits in the top fifteen per cent for armor (15th of 117).
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiMadurai
- Aura slot
- Madurai
- Helminth can subsume
- Smite
- Progenitor element
- Toxin
- Role
- Support
- Introduced
- 11.5
(Passive)
Oberon grants Righteous Negation to himself and his allies in Affinity Range when he collects Health Orbs, protecting players against the next instance of damage. Stacks up to _ times.
(Abilities)
-
01 Smite 25 energy Subsumable
Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.
Augment: Smite Infusion
-
02 Hallowed Ground 50 energy
Sanctifies the ground around Oberon, inflicting Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.
Augment: Hallowed Eruption
-
03 Renewal 25 energy
Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies’ Health over time. Healing is doubled while within the radius of Hallowed Ground.
Augment: Phoenix Renewal
-
04 Reckoning 100 energy
Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a Health Orb when they die.
Augments: Hallowed Reckoning , Defiled Reckoning
Costs are base figures, before efficiency.
(Acquisition)
Oberon's parts drop across 3 separate reward tables. Skipping all of it costs 325 platinum in the market, or 30,000 credits for the blueprint alone.
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Saturn/Kasio's Rest (Caches) | — | 10% |
| Saturn/Lupal Pass (Caches) | — | 10% |
| Saturn/Mordo Cluster (Caches) | — | 10% |
| Saturn/Nodo Gap (Caches) | — | 10% |
| Saturn/Vand Cluster (Caches) | — | 10% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Earth/Bendar Cluster (Caches) | — | 10% |
| Earth/Iota Temple (Caches) | — | 10% |
| Earth/Korm's Belt (Caches) | — | 10% |
| Earth/Ogal Cluster (Caches) | — | 10% |
| Earth/Sover Strait (Caches) | — | 10% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Earth/Bendar Cluster (Caches) | — | 10% |
| Earth/Iota Temple (Caches) | — | 10% |
| Earth/Korm's Belt (Caches) | — | 10% |
| Earth/Ogal Cluster (Caches) | — | 10% |
| Earth/Sover Strait (Caches) | — | 10% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 75,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 325 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 1,650 Polymer Bundle
- 500 Circuits
- 370 Alloy Plate
- 300 Rubedo
- 2 Gallium
- 2 Orokin Cell
- 1 Control Module
The tree
- 1 Orokin Cell
- 150 Alloy Plate
- 1 Control Module
- 150 Polymer Bundle
- 500 Circuits
- 1 Gallium
- 1,000 Polymer Bundle
- 300 Rubedo
- 1 Orokin Cell
- 1 Gallium
- 500 Polymer Bundle
- 220 Alloy Plate
(Builds)
No build has been written up for Oberon yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.