FRAMELEGEND
(02) (Warframe) © 2026

Octavia

Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy’s destruction.

Start a build
Octavia

(Base stats)

Health
270
Shield
180
Armor
160
Energy
175
Sprint
1.05
Mastery
0

Values at max rank as reported by the game export · snapshot 30 Sept 2026

(Where it sits)

It is thin on shield (101th of 119), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
NaramonNaramon
Aura slot
Naramon
Helminth can subsume
Resonator
Progenitor element
Radiation
Role
Support · Damage · Crowd Control
Introduced
20

(Passive)

Replenish _ energy over _s for Octavia and allies within _m when abilities are activated.

(Abilities)

  1. 01

    Mallet 25 energy

    Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

    Augment: Partitioned Mallet

  2. 02

    Resonator 50 energy Subsumable

    Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

    Augment: Conductor

  3. 03

    Metronome 75 energy

    Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

  4. 04

    Amp 100 energy

    Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

Costs are base figures, before efficiency.

How to get Octavia

The blueprint is a reward for Octavia's Anthem; Cephalon Simaris sells a replacement if you lose it. The parts are farmed separately. Skipping all of it costs 225 platinum in the market.

Blueprint

WhereRotationChance
Cephalon Simaris, Complete Octavia's Anthem—100%

Chassis

WhereRotationChance
Orokin Storage Container—100%

Neuroptics

WhereRotationChance
Deimos/Terrorem (Survival)C22.56%

Systems

WhereRotationChance
Lua/Plato (Caches)A22.56%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

How to craft Octavia

Credits, all in
70,000
Build time
3 days 12 hours
Rush, all in
125 p
Or buy outright
225 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 25,000SalvageMars · Jupiter · Sedna · Kuva Fortress
  • 10,800Polymer BundleMercury · Venus · Uranus
  • 4,100PlastidsPhobos · Saturn · Uranus · Pluto · Eris
  • 3,000CircuitsVenus · Ceres · Kuva Fortress
  • 2,000KuvaKuva Siphon Missions and Taveuni (Kuva Fortress)
  • 1,000OxiumVenus, Jupiter, Mars, Neptune, Pluto, Eris, Europa, and Lua.
  • 20MorphicsMercury · Mars · Phobos · Europa · Pluto
  • 5Neural SensorsJupiter · Kuva Fortress
  • 5Orokin CellDeimos · Ceres · Saturn
  • 3NeurodesEarth · Deimos · Eris · Lua
  • 1Mandachord

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Octavia blueprint25,000 cr · 3 days · rush 50 p
  • 1 Neuroptics · 15,000 cr · 12 hours
  • 1 Chassis · 15,000 cr · 12 hours
  • 1 Systems · 15,000 cr · 12 hours
  • 1 Mandachord
Neuroptics15,000 cr · 12 hours
  • 1,000 Oxium
  • 4,800 Polymer Bundle
  • 2,600 Plastids
  • 5 Neural Sensors
Chassis15,000 cr · 12 hours
  • 6,000 Polymer Bundle
  • 25,000 Salvage
  • 1,500 Plastids
  • 3 Neurodes
Systems15,000 cr · 12 hours
  • 2,000 Kuva
  • 3,000 Circuits
  • 20 Morphics
  • 5 Orokin Cell

(Builds)

No FrameLegend build for Octavia yet — see what players have published →

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.