Oraxia
Sinister grace interwoven with lethal versatility; the evolution of a perfect predator. Fear's name is Oraxia.
Build this frame
(Base stats)
- Health
- 575
- Shield
- 125
- Armor
- 125
- Energy
- 150
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Oraxia sits in the top fifteen per cent for health (12th of 117).
It is thin on shield (109th of 117) and armor (97th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiNaramon
- Aura slot
- Madurai
- Helminth can subsume
- Webbed Embrace
- Progenitor element
- Toxin
- Role
- Damage · Stealth
- Introduced
- 39
(Passive)
Wall Latching grants Predator's Lurk, rendering Oraxia invisible for _s.
(Abilities)
-
01 Mercy's Kiss 25 energy
Leap onto an enemy and pierce them with Oraxia’s spider legs, dealing Toxin Damage. Enemies defeated by this attack have a chance to drop Health or Energy Orbs.
-
02 Webbed Embrace 50 energy Subsumable
Oraxia throws a creeping web to ensnare her prey. Enemies caught within the widening radius are trapped inside a cocoon that increases their Damage Vulnerability.
-
03 Widow's Brood 50 energy
Oraxia launches a barrage of stinging darts in front of her that applies Toxin Status Effect. Poisoned enemies spawn Scuttlers when killed.
-
04 Silken Stride 25 energy
Unfurl Oraxia's spider legs and go on the prowl. Oraxia is immune to Status Effects and has increased Maximum Health. Ranged Weapons are imbued with Toxin Damage. Killing enemies causes them to burst with Toxin. Silken Thread: Tap Dodge to leap to a targeted surface.
Costs are base figures, before efficiency.
(Acquisition)
Oraxia's parts drop across 4 separate reward tables. Skipping all of it costs 370 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Duviri Murmur Invasion Rewards (Steel Path) | A | 7.69% |
| Duviri Murmur Invasion Rewards | A | 7.69% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Duviri Murmur Invasion Rewards (Steel Path) | A | 7.69% |
| Duviri Murmur Invasion Rewards | A | 7.69% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Duviri Murmur Invasion Rewards (Steel Path) | A | 7.69% |
| Duviri Murmur Invasion Rewards | A | 7.69% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Duviri Murmur Invasion Rewards (Steel Path) | A | 7.69% |
| Duviri Murmur Invasion Rewards | A | 7.69% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 370 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 2,300 Entrati Obols
- 400 Necracoil
- 200 Aggristone
- 200 Kovnik
- 150 Temporal Dust
- 75 Tasoma Extract
- 4 Neural Sensors
- 3 Orokin Cell
- 2 Argon Crystal
- 2 Morphics
The tree
- 3 Orokin Cell
- 50 Temporal Dust
- 1,500 Entrati Obols
- 200 Kovnik
- 4 Neural Sensors
- 50 Temporal Dust
- 400 Necracoil
- 200 Aggristone
- 2 Morphics
- 50 Temporal Dust
- 800 Entrati Obols
- 75 Tasoma Extract
- 2 Argon Crystal
(Builds)
No build has been written up for Oraxia yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.