Protea Prime
Behold the child of two fathers. Protea Prime once fulfilled Parvos Granum's vision of a time-wielding guardian. Now she upholds the Tenno ideal of defending the defenseless.
Start a build
(Base stats)
- Health
- 270
- Shield
- 455
- Armor
- 185
- Energy
- 200
- Sprint
- 1.2
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
Protea Prime has no extreme in its base stats — every one of them sits in the middle of the roster, so what it does comes from its abilities rather than its numbers.
It ships with 3 polarities already installed, plus Aura on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiNaramonNaramon
- Aura slot
- Aura
- Helminth can subsume
- Dispensary
- Progenitor element
- Heat
- Role
- Damage · Support
- Introduced
- 35.5.9
(Passive)
Every _th Power Cast is granted +_% Ability Strength.
(Abilities)
-
01 Grenade Fan 25 energy
Throw out grenades in an arc. (TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel. (HOLD) SHIELD SATELLITES Protea reconfigures Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break, a Satellite is destroyed to double minimum Shield Gate invincibility time.
-
02 Blaze Artillery 50 energy
Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.
Augment: Temporal Artillery
-
03 Dispensary 75 energy Subsumable
Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.
Augment: Repair Dispensary
-
04 Temporal Anchor 100 energy
Drops a Temporal Anchor which, after a short duration, Protea rewinds to trigger a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.
Augment: Temporal Erosion
Costs are base figures, before efficiency.
How to get Protea Prime
Protea Prime comes out of Void relics — 28 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith W4 | 25.33% | 23.33% | 20% | 16.67% |
| Meso K7 | 25.33% | 23.33% | 20% | 16.67% |
| Meso V10 | 25.33% | 23.33% | 20% | 16.67% |
| Meso V14 | 25.33% | 23.33% | 20% | 16.67% |
| Meso W4 | 25.33% | 23.33% | 20% | 16.67% |
| Neo C6 | 25.33% | 23.33% | 20% | 16.67% |
| Axi N13 | 25.33% | 23.33% | 20% | 16.67% |
| Axi V13 | 25.33% | 23.33% | 20% | 16.67% |
| Vanguard C1 | 25.33% | 23.33% | 20% | 16.67% |
Chassis
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Meso P17 | 2% | 4% | 6% | 10% |
| Neo P7 | 2% | 4% | 6% | 10% |
| Axi P7 | 2% | 4% | 6% | 10% |
| Axi P8 | 2% | 4% | 6% | 10% |
| Vanguard M1 | 11% | 13% | 17% | 20% |
Neuroptics
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith D7 | 11% | 13% | 17% | 20% |
| Lith O4 | 11% | 13% | 17% | 20% |
| Meso T8 | 11% | 13% | 17% | 20% |
| Neo D9 | 11% | 13% | 17% | 20% |
| Neo P6 | 11% | 13% | 17% | 20% |
| Axi S16 | 11% | 13% | 17% | 20% |
| Axi T12 | 11% | 13% | 17% | 20% |
| Vanguard E1 | 25.33% | 23.33% | 20% | 16.67% |
Systems
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith P9 | 2% | 4% | 6% | 10% |
| Meso P15 | 2% | 4% | 6% | 10% |
| Meso P16 | 2% | 4% | 6% | 10% |
| Neo P9 | 2% | 4% | 6% | 10% |
| Axi P9 | 2% | 4% | 6% | 10% |
| Vanguard P1 | 2% | 4% | 6% | 10% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Protea Prime
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 4,800Nano SporesDeimos · Saturn · Neptune · Eris
- 4,250FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 3,750SalvageMars · Jupiter · Sedna · Kuva Fortress
- 1,200RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 875CircuitsVenus · Ceres · Kuva Fortress
- 370CryoticExcavation Missions on Venus, Earth, Phobos, Europa, and Neptune
- 250OxiumVenus, Jupiter, Mars, Neptune, Pluto, Eris, Europa, and Lua.
- 10Control ModuleEuropa · Neptune · Void
- 8MorphicsMercury · Mars · Phobos · Europa · Pluto
- 8Neural SensorsJupiter · Kuva Fortress
- 5Orokin CellDeimos · Ceres · Saturn
- 2Argon CrystalVoid
- 2Nitain ExtractNightwave Cred Offerings
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Prime Neuroptics · 15,000 cr · 12 hours
- 1 Prime Chassis · 15,000 cr · 12 hours
- 1 Prime Systems · 15,000 cr · 12 hours
- 5 Orokin Cell
- 8 Neural Sensors
- 10 Control Module
- 250 Oxium
- 3,750 Salvage
- 2 Argon Crystal
- 8 Morphics
- 1,200 Rubedo
- 4,250 Ferrite
- 2 Nitain Extract
- 370 Cryotic
- 875 Circuits
- 4,800 Nano Spores
(Builds)
No FrameLegend build for Protea Prime yet — see what players have published →
No build for Protea Prime yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.