Protea
Protea knows all about protection. Her vast arsenal inflicts damage and provides ally support. She can even manipulate time itself.
Start a build
(Base stats)
- Health
- 270
- Shield
- 455
- Armor
- 135
- Energy
- 175
- Sprint
- 1.2
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
It is thin on armor (91th of 119), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Aura on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiNaramon
- Aura slot
- Aura
- Helminth can subsume
- Dispensary
- Progenitor element
- Heat
- Role
- Damage · Support
- Introduced
- 28
(Passive)
Every _th Power Cast is granted +_% Ability Strength.
(Abilities)
-
01 Grenade Fan 25 energy
Throw out grenades in an arc. (TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel. (HOLD) SHIELD SATELLITES Protea reconfigures Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break, a Satellite is destroyed to double minimum Shield Gate invincibility time.
-
02 Blaze Artillery 50 energy
Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.
Augment: Temporal Artillery
-
03 Dispensary 75 energy Subsumable
Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.
Augment: Repair Dispensary
-
04 Temporal Anchor 100 energy
Drops a Temporal Anchor which, after a short duration, Protea rewinds to trigger a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.
Augment: Temporal Erosion
Costs are base figures, before efficiency.
How to get Protea
The blueprint is a reward for The Deadlock Protocol; Cephalon Simaris sells a replacement if you lose it. The parts are farmed separately. Skipping all of it costs 325 platinum in the market, or 35,000 credits for the blueprint alone.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Cephalon Simaris, Complete The Deadlock Protocol | — | 100% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Extended Granum Void | C | 11.11% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Granum Void | C | 11.11% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Nightmare Granum Void | C | 11.11% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Protea
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 325 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 20,000Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 13,400FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 11,500SalvageMars · Jupiter · Sedna · Kuva Fortress
- 5,150Polymer BundleMercury · Venus · Uranus
- 2,750CarbidesRefined from Alloy Plate, Ferrite, Polymer Bundle — Eximus units in the Grineer Shipyard Tileset, and Railjack missions in Earth, Saturn, and Veil Proximas
- 1,750TitaniumRailjack Missions
- 1,250Cubic DiodesRefined from Circuits, Ferrite, Salvage — Eximus units in the Corpus Ice Planet Tileset, and Railjack missions in Venus, Neptune, and Pluto Proximas
- 1,000CryoticExcavation Missions on Venus, Earth, Phobos, Europa, and Neptune
- 550OxiumVenus, Jupiter, Mars, Neptune, Pluto, Eris, Europa, and Lua.
- 12MorphicsMercury · Mars · Phobos · Europa · Pluto
- 10Control ModuleEuropa · Neptune · Void
- 5Neural SensorsJupiter · Kuva Fortress
- 3Orokin CellDeimos · Ceres · Saturn
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 3 Orokin Cell
- 11,500 Salvage
- 5,150 Polymer Bundle
- 1,250 Cubic Diodes
- 5 Neural Sensors
- 20,000 Alloy Plate
- 2,750 Carbides
- 550 Oxium
- 12 Morphics
- 13,400 Ferrite
- 1,000 Cryotic
- 1,750 Titanium
- 10 Control Module
(Builds)
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Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.