Qorvex
Albrecht Entrati designed Qorvex to protect a Chosen Operator from the unique hazards of his lab. A Crucible Core gives Qorvex high survivability as he provides crowd control.
Start a build
(Base stats)
- Health
- 600
- Shield
- 200
- Armor
- 875
- Energy
- 150
- Sprint
- 0.9
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
Across the 119 frames in the roster, Qorvex sits in the top fifteen per cent for armor (2nd of 119) and health (11th of 119).
It is thin on shield (94th of 119), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Vazarin on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- NaramonVazarin
- Aura slot
- Vazarin
- Helminth can subsume
- Chyrinka Pillar
- Progenitor element
- Radiation
- Role
- Survival · Crowd Control
- Introduced
- 35
(Passive)
Weapons wielded by Qorvex have an additional +_ Punch Through.
(Abilities)
-
01 Chyrinka Pillar 25 energy Subsumable
Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
-
02 Containment Wall 50 energy
Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Augment: Wrecking Wall
-
03 Disometric Guard 75 energy
Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
-
04 Crucible Blast 100 energy
Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.
Augment: Fused Crucible
Costs are base figures, before efficiency.
How to get Qorvex
Qorvex's parts drop across 3 separate reward tables. Skipping all of it costs 325 platinum in the market.
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Deimos/Albrecht's Laboratories (Level 65 - 70 Entrati Lab Bounty) | C | 13.56% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Deimos/Albrecht's Laboratories (Level 55 - 60 Entrati Lab Bounty) | C | 13.04% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Deimos/Albrecht's Laboratories (Level 75 - 80 Entrati Lab Bounty) | C | 12.4% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Qorvex
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 325 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 5,700Entrati ObolsAlbrecht's Laboratories (Deimos)
- 155NecracoilAlbrecht's Laboratories (Deimos)
- 45StelaAlbrecht's Laboratories (Deimos)
- 7Entrati LanthornZariman Ten Zero
- 4Argon CrystalVoid
- 1Echo VocaAlbrecht's Laboratories (Deimos)
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 1 Echo Voca
- 2,300 Entrati Obols
- 45 Necracoil
- 25 Stela
- 3 Entrati Lanthorn
- 1,900 Entrati Obols
- 50 Necracoil
- 20 Stela
- 2 Argon Crystal
- 1,500 Entrati Obols
- 60 Necracoil
- 2 Argon Crystal
- 4 Entrati Lanthorn
(Builds)
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No build for Qorvex yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.