Trinity
Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.
Start a build
(Base stats)
- Health
- 270
- Shield
- 270
- Armor
- 105
- Energy
- 175
- Sprint
- 1
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
It is thin on armor (114th of 119) and health (96th of 119), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Vazarin on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- VazarinVazarin
- Aura slot
- Vazarin
- Helminth can subsume
- Well of Life
- Progenitor element
- Cold
- Role
- Survival · Support
- Introduced
- Vanilla
(Passive)
Allies in Affinity Range gain _% of Trinity's Max Energy as Health.
(Abilities)
-
01 Well Of Life 25 energy Subsumable
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well of life die in their stead.
Augment: Pool of Life
-
02 Energy Vampire 50 energy
Allies will gain energy over time when enemies are marked with Energy Vampire.
Augment: Vampire Leech
-
03 Link 75 energy
Any damage taken while Link is active will be channeled to a nearby enemy.
Augment: Abating Link
-
04 Blessing 100 energy
Restore the health and shields of allies within Affinity Range while reducing the damage they take from enemies.
Augment: Champion's Blessing
Costs are base figures, before efficiency.
How to get Trinity
Trinity is a boss drop — every part comes off Pluto/Hades (Assassination). The blueprint itself is bought from the in-game market. Skipping all of it costs 225 platinum in the market, or 25,000 credits for the blueprint alone.
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Pluto/Hades (Assassination) | — | 38.72% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Pluto/Hades (Assassination) | — | 38.72% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Pluto/Hades (Assassination) | — | 22.56% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Trinity
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 225 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 1,000FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 800RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 500SalvageMars · Jupiter · Sedna · Kuva Fortress
- 220PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 150Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 150Polymer BundleMercury · Venus · Uranus
- 2MorphicsMercury · Mars · Phobos · Europa · Pluto
- 1Control ModuleEuropa · Neptune · Void
- 1Neural SensorsJupiter · Kuva Fortress
- 1Orokin CellDeimos · Ceres · Saturn
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 1 Orokin Cell
- 150 Alloy Plate
- 1 Neural Sensors
- 150 Polymer Bundle
- 500 Rubedo
- 1 Morphics
- 1,000 Ferrite
- 300 Rubedo
- 1 Control Module
- 1 Morphics
- 500 Salvage
- 220 Plastids
(Builds)
No FrameLegend build for Trinity yet — see what players have published →
No build for Trinity yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.