Valkyr Prime
A proud fighter emerges unscarred by time or malice. Featuring altered mod polarities for greater customization.
Start a build
(Base stats)
- Health
- 650
- Shield
- 135
- Armor
- 1000
- Energy
- 175
- Sprint
- 1.1
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
Across the 119 frames in the roster, Valkyr Prime sits in the top fifteen per cent for armor (1st of 119) and health (9th of 119).
It is thin on shield (110th of 119), which is what a build has to answer for.
It ships with 3 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiMaduraiMadurai
- Aura slot
- Madurai
- Progenitor element
- Electricity
- Role
- Damage · Survival
- Introduced
- 19.0.7
(Passive)
Valkyr accumulates Rage when hitting or killing enemies with melee weapons, increasing her Melee Damage up to _%. Taking fatal damage when the Rage meter is above _% consumes the meter, preventing death and granting _s of invulnerability.
(Abilities)
-
01 Rip Line 25 energy
Valkyr hurls forth a hook and pulls herself to whatever it hits. If it hits an enemy, nearby foes are pulled in as she unleashes a coordinated Melee attack.
Augment: Swing Line
-
02 Warcry 75 energy Subsumable
Valkyr lets out a rallying cry that bolsters Armor and Attack Speed for allies while in Affinity Range.
Augment: Eternal War
-
03 Paralysis 25 energy
Unleash a damaging blast, slowing its victims while increasing their Melee Damage Vulnerability.
Augment: Prolonged Paralysis
-
04 Hysteria 25 energy
Valkyr bares her deadly claws, unleashing devastating attacks that also heal her. Valkyr becomes immune to Status Effects and her Armor bonus from Warcry is multiplied while using the claws.
Exalted weapon: Valkyr Prime Talons
Augments: Enraged , Hysterical Assault
Costs are base figures, before efficiency.
How to get Valkyr Prime
Valkyr Prime comes out of Void relics — 27 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith A2 | 25.33% | 23.33% | 20% | 16.67% |
| Lith C7 | 25.33% | 23.33% | 20% | 16.67% |
| Lith N3 | 25.33% | 23.33% | 20% | 16.67% |
| Lith T2 | 25.33% | 23.33% | 20% | 16.67% |
| Meso N8 | 25.33% | 23.33% | 20% | 16.67% |
| Meso S3 | 25.33% | 23.33% | 20% | 16.67% |
| Meso S6 | 25.33% | 23.33% | 20% | 16.67% |
| Neo K1 | 25.33% | 23.33% | 20% | 16.67% |
| Axi V7 | 25.33% | 23.33% | 20% | 16.67% |
| Axi V9 | 25.33% | 23.33% | 20% | 16.67% |
Chassis
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith V6 | 2% | 4% | 6% | 10% |
| Neo V7 | 2% | 4% | 6% | 10% |
| Neo V9 | 2% | 4% | 6% | 10% |
| Axi V5 | 2% | 4% | 6% | 10% |
| Axi V6 | 2% | 4% | 6% | 10% |
Neuroptics
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith C5 | 11% | 13% | 17% | 20% |
| Lith S6 | 11% | 13% | 17% | 20% |
| Lith T1 | 11% | 13% | 17% | 20% |
| Meso C2 | 11% | 13% | 17% | 20% |
| Meso D2 | 11% | 13% | 17% | 20% |
| Meso N11 | 11% | 13% | 17% | 20% |
| Meso N8 | 11% | 13% | 17% | 20% |
| Meso V4 | 11% | 13% | 17% | 20% |
| Neo N7 | 11% | 13% | 17% | 20% |
Systems
| Relic | IntactInt | ExceptionalExc | FlawlessFla | RadiantRad |
|---|---|---|---|---|
| Lith V3 | 2% | 4% | 6% | 10% |
| Lith V5 | 2% | 4% | 6% | 10% |
| Meso V3 | 2% | 4% | 6% | 10% |
| Axi V10 | 11% | 13% | 17% | 20% |
| Axi V9 | 11% | 13% | 17% | 20% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Valkyr Prime
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 18,000FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 15,000Polymer BundleMercury · Venus · Uranus
- 15,000SalvageMars · Jupiter · Sedna · Kuva Fortress
- 12,000CircuitsVenus · Ceres · Kuva Fortress
- 6,000RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 500PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 5Nitain ExtractNightwave Cred Offerings
- 3Control ModuleEuropa · Neptune · Void
- 3MorphicsMercury · Mars · Phobos · Europa · Pluto
- 3Neural SensorsJupiter · Kuva Fortress
- 3Orokin CellDeimos · Ceres · Saturn
- 3TelluriumArchwing Missions on Uranus
- 2Argon CrystalVoid
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Prime Neuroptics · 15,000 cr · 12 hours
- 1 Prime Chassis · 15,000 cr · 12 hours
- 1 Prime Systems · 15,000 cr · 12 hours
- 3 Orokin Cell
- 15,000 Salvage
- 3 Neural Sensors
- 12,000 Circuits
- 5 Nitain Extract
- 3 Morphics
- 18,000 Ferrite
- 6,000 Rubedo
- 2 Argon Crystal
- 3 Control Module
- 3 Tellurium
- 15,000 Polymer Bundle
- 500 Plastids
(Builds)
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Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.