Valkyr
Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it.
Build this frame
(Base stats)
- Health
- 650
- Shield
- 135
- Armor
- 855
- Energy
- 100
- Sprint
- 1.1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Valkyr sits in the top fifteen per cent for armor (3rd of 117) and health (8th of 117).
It is thin on energy (110th of 117) and shield (107th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiMadurai
- Aura slot
- Madurai
- Helminth can subsume
- Warcry
- Progenitor element
- Electricity
- Role
- Damage · Survival
- Introduced
- 11
(Passive)
Valkyr accumulates Rage when hitting or killing enemies with melee weapons, increasing her Melee Damage up to _%. Taking fatal damage when the Rage meter is above _% consumes the meter, preventing death and granting _s of invulnerability.
(Abilities)
-
01 Rip Line 25 energy
Valkyr hurls forth a hook and pulls herself to whatever it hits. If it hits an enemy, nearby foes are pulled in as she unleashes a coordinated Melee attack.
Augment: Swing Line
-
02 Warcry 75 energy Subsumable
Valkyr lets out a rallying cry that bolsters Armor and Attack Speed for allies while in Affinity Range.
Augment: Eternal War
-
03 Paralysis 25 energy
Unleash a damaging blast, slowing its victims while increasing their Melee Damage Vulnerability.
Augment: Prolonged Paralysis
-
04 Hysteria 25 energy
Valkyr bares her deadly claws, unleashing devastating attacks that also heal her. Valkyr becomes immune to Status Effects and her Armor bonus from Warcry is multiplied while using the claws.
Exalted weapon: Valkyr Talons
Augments: Enraged , Hysterical Assault
Costs are base figures, before efficiency.
(Acquisition)
Valkyr is a boss drop — every part comes off Jupiter/Themisto (Assassination). The blueprint itself is bought from the in-game market. Skipping all of it costs 300 platinum in the market, or 35,000 credits for the blueprint alone.
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Jupiter/Themisto (Assassination) | — | 38.72% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Jupiter/Themisto (Assassination) | — | 38.72% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Jupiter/Themisto (Assassination) | — | 22.56% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 300 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 1,000 Salvage
- 900 Ferrite
- 400 Plastids
- 200 Polymer Bundle
- 150 Circuits
- 50 Rubedo
- 2 Morphics
- 1 Control Module
- 1 Neural Sensors
- 1 Orokin Cell
The tree
- 1 Orokin Cell
- 150 Circuits
- 1 Neural Sensors
- 200 Polymer Bundle
- 500 Salvage
- 1 Morphics
- 900 Ferrite
- 50 Rubedo
- 1 Control Module
- 1 Morphics
- 500 Salvage
- 400 Plastids
(Builds)
No build has been written up for Valkyr yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.