Volt
Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.
Start a build
(Base stats)
- Health
- 270
- Shield
- 455
- Armor
- 105
- Energy
- 100
- Sprint
- 1
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
It is thin on armor (116th of 119) and energy (113th of 119) and health (100th of 119), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- NaramonMadurai
- Aura slot
- Madurai
- Helminth can subsume
- Shock
- Progenitor element
- Electricity
- Role
- Damage
- Introduced
- Vanilla
(Passive)
Grounded movement generates an electrical charge building up _ Damage per meter that is unleashed with the next attack.
(Abilities)
-
01 Shock 15 energy Subsumable
Launch a voltaic projectile that stuns and damages its target. A chain of electricity extends from the target to shock nearby enemies.
Augment: Shock Trooper
-
02 Speed 25 energy
Embody an electric current. Volt and his allies receive a brief movement speed boost and a reload speed buff.
Augment: Shocking Speed
-
03 Electric Shield 50 energy
Volt deploys an electric shield that blocks enemy fire and adds Electricity Damage to projectiles. HOLD to equip the shield for mobile cover.
Augments: Recharge Barrier , Transistor Shield
-
04 Discharge 100 energy
Volt discharges the electricity that courses through him. The shockwave paralyzes and damages nearby enemies. Enemies on the edge of the shockwave are stunned.
Augment: Capacitance
Costs are base figures, before efficiency.
Also written for Volt, under no one ability: Kinetic Collision
How to get Volt
The drop tables carry nothing for Volt. It is not farmed from a mission — it comes from clan research, a quest reward or an event, none of which the export records.
How to craft Volt
- Credits, all in
- 70,000
- Build time
- 1 day 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 75 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 1 day for the frame itself. One slot at a time comes to 2 days 12 hours.
Everything it eats
- 1,000FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 800RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 500SalvageMars · Jupiter · Sedna · Kuva Fortress
- 220PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 150Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 150Polymer BundleMercury · Venus · Uranus
- 2MorphicsMercury · Mars · Phobos · Europa · Pluto
- 1Control ModuleEuropa · Neptune · Void
- 1Neural SensorsJupiter · Kuva Fortress
- 1Orokin CellDeimos · Ceres · Saturn
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 1 Orokin Cell
- 150 Alloy Plate
- 1 Neural Sensors
- 150 Polymer Bundle
- 500 Rubedo
- 1 Morphics
- 1,000 Ferrite
- 300 Rubedo
- 1 Control Module
- 1 Morphics
- 500 Salvage
- 220 Plastids
(Builds)
No FrameLegend build for Volt yet — see what players have published →
No build for Volt yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.