FRAMELEGEND
(02) (Warframe) © 2026

Volt

Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.

Start a build
Volt

(Base stats)

Health
270
Shield
455
Armor
105
Energy
100
Sprint
1
Mastery
0

Values at max rank as reported by the game export · snapshot 30 Sept 2026

(Where it sits)

It is thin on armor (116th of 119) and energy (113th of 119) and health (100th of 119), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
NaramonMadurai
Aura slot
Madurai
Helminth can subsume
Shock
Progenitor element
Electricity
Role
Damage
Introduced
Vanilla

(Passive)

Grounded movement generates an electrical charge building up _ Damage per meter that is unleashed with the next attack.

(Abilities)

  1. 01

    Shock 15 energy Subsumable

    Launch a voltaic projectile that stuns and damages its target. A chain of electricity extends from the target to shock nearby enemies.

    Augment: Shock Trooper

  2. 02

    Speed 25 energy

    Embody an electric current. Volt and his allies receive a brief movement speed boost and a reload speed buff.

    Augment: Shocking Speed

  3. 03

    Electric Shield 50 energy

    Volt deploys an electric shield that blocks enemy fire and adds Electricity Damage to projectiles. HOLD to equip the shield for mobile cover.

    Augments: Recharge Barrier , Transistor Shield

  4. 04

    Discharge 100 energy

    Volt discharges the electricity that courses through him. The shockwave paralyzes and damages nearby enemies. Enemies on the edge of the shockwave are stunned.

    Augment: Capacitance

Costs are base figures, before efficiency.

Also written for Volt, under no one ability: Kinetic Collision

How to get Volt

The drop tables carry nothing for Volt. It is not farmed from a mission — it comes from clan research, a quest reward or an event, none of which the export records.

How to craft Volt

Credits, all in
70,000
Build time
1 day 12 hours
Rush, all in
125 p
Or buy outright
75 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 1 day for the frame itself. One slot at a time comes to 2 days 12 hours.

Everything it eats

  • 1,000FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
  • 800RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
  • 500SalvageMars · Jupiter · Sedna · Kuva Fortress
  • 220PlastidsPhobos · Saturn · Uranus · Pluto · Eris
  • 150Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
  • 150Polymer BundleMercury · Venus · Uranus
  • 2MorphicsMercury · Mars · Phobos · Europa · Pluto
  • 1Control ModuleEuropa · Neptune · Void
  • 1Neural SensorsJupiter · Kuva Fortress
  • 1Orokin CellDeimos · Ceres · Saturn

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Volt blueprint25,000 cr · 1 day · rush 50 p
  • 1 Neuroptics · 15,000 cr · 12 hours
  • 1 Chassis · 15,000 cr · 12 hours
  • 1 Systems · 15,000 cr · 12 hours
  • 1 Orokin Cell
Neuroptics15,000 cr · 12 hours
  • 150 Alloy Plate
  • 1 Neural Sensors
  • 150 Polymer Bundle
  • 500 Rubedo
Chassis15,000 cr · 12 hours
  • 1 Morphics
  • 1,000 Ferrite
  • 300 Rubedo
Systems15,000 cr · 12 hours
  • 1 Control Module
  • 1 Morphics
  • 500 Salvage
  • 220 Plastids

(Builds)

No FrameLegend build for Volt yet — see what players have published →

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.