Wukong
The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.
Start a build
(Base stats)
- Health
- 455
- Shield
- 270
- Armor
- 265
- Energy
- 130
- Sprint
- 1
- Mastery
- 0
Values at max rank as reported by the game export · snapshot 30 Sept 2026
(Where it sits)
It is thin on energy (97th of 119), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- NaramonVazarin
- Aura slot
- Madurai
- Helminth can subsume
- Defy
- Progenitor element
- Impact
- Role
- Damage · Survival
- Introduced
- 17.12
(Passive)
After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.
(Abilities)
-
01 Celestial Twin 25 energy
Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.
Augment: Celestial Stomp
-
02 Cloud Walker 25 energy
Evaporate into a cloud of mist and float through the battlefield, dazing any enemies encountered, while healing Wukong and his twin.
Augment: Enveloping Cloud
-
03 Defy 50 energy Subsumable
Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
-
04 Primal Fury 10 energy
Summon the iron staff and unleash fury.
Exalted weapon: Iron Staff
Augment: Primal Rage
Costs are base figures, before efficiency.
How to get Wukong
The drop tables carry nothing for Wukong. It is not farmed from a mission — it comes from clan research, a quest reward or an event, none of which the export records.
How to craft Wukong
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 275 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 8,000SalvageMars · Jupiter · Sedna · Kuva Fortress
- 4,000PlastidsPhobos · Saturn · Uranus · Pluto · Eris
- 2,600Polymer BundleMercury · Venus · Uranus
- 1,400CircuitsVenus · Ceres · Kuva Fortress
- 900FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 50RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 6Nitain ExtractNightwave Cred Offerings
- 2Argon CrystalVoid
- 2NeurodesEarth · Deimos · Eris · Lua
- 1MorphicsMercury · Mars · Phobos · Europa · Pluto
- 1Neural SensorsJupiter · Kuva Fortress
- 1Orokin CellDeimos · Ceres · Saturn
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Neuroptics · 15,000 cr · 12 hours
- 1 Chassis · 15,000 cr · 12 hours
- 1 Systems · 15,000 cr · 12 hours
- 1 Orokin Cell
- 1,400 Circuits
- 1 Neural Sensors
- 2,600 Polymer Bundle
- 2 Nitain Extract
- 1 Morphics
- 900 Ferrite
- 50 Rubedo
- 4 Nitain Extract
- 2 Argon Crystal
- 2 Neurodes
- 8,000 Salvage
- 4,000 Plastids
(Builds)
No FrameLegend build for Wukong yet — see what players have published →
No build for Wukong yet.
Be the first(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.