(03) (Primary) © 2026
(Build)
- ·Exilus
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4Slot 1Malignant Force+60% Toxin · +60% Status Chance -
8Slot 2Primed Cryo Rounds+165% Cold -
8Slot 3Galvanized Chamber+80% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 5x. -
·9Slot 4Vital Sense+120% Critical Damage -
6Slot 5Galvanized ScopeOn Weak Point Hit: +120% Critical Chance when Aiming for 12s On Weak Point Hit: +40% Critical Chance when Aiming for 12s. Stacks up to 5x. -
5Slot 6Vile Acceleration+90% Fire Rate (x2 for Bows) · -15% Damage -
·7Slot 7Gilded Truth+80% Fire Rate · +1 'Truth' -
7Slot 8Serration+165% Damage
Incarnon
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EVO I
Incarnon Form
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain an Auto Fire mode and deal Radial Heat Damage.
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EVO II 1 of 2
Not set
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EVO III 1 of 3
Not set
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EVO IV 1 of 3
Not set
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
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