(03) (Secondary) © 2026
(Build)
- ·Exilus
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9Slot 1Scorch+60% Heat · +60% Status Chance -
·16Slot 2Primed Heated Charge+165% Heat -
·14Slot 3Galvanized Diffusion+110% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 4x. -
·11Slot 4Lethal Torrent+60% Fire Rate · +60% Multishot -
·9Slot 5Pistol Elementalist+90% Status Damage · +60% Reload Speed -
·12Slot 6Primed Pistol Gambit+187% Critical Chance -
·14Slot 7Primed Target Cracker+110% Critical Damage -
·12Slot 8Galvanized Shot+80% Status Chance · On Kill: +40% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x.
Incarnon
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EVO I
Incarnon Form
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire a wide Heat Damage beam.
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EVO II 1 of 2
Not set
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EVO III 1 of 3
Not set
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EVO IV 1 of 3
Not set
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
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