(03) (Primary) © 2026
(Build)
- ·Exilus
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8Slot 1Galvanized Chamber+80% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 5x. -
5Slot 2Vile Acceleration+90% Fire Rate (x2 for Bows) · -15% Damage -
7Slot 3Double TapON HIT: 20% Bonus Damage on next Shot for 2s. Stacks up to 20x outside of Conclave. -
·7Slot 4Malignant Force+60% Toxin · +60% Status Chance -
7Slot 5Serration+165% Damage -
8Slot 6Primed Cryo Rounds+165% Cold -
5Slot 7Critical Delay+200% Critical Chance · -20% Fire Rate (x2 for Bows) -
·9Slot 8Vital Sense+120% Critical Damage
Incarnon
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EVO I
Incarnon Form
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire Heat Damage energy waves that bounce off enemies and terrain.
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EVO II 1 of 2
Not set
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EVO III 1 of 3
Not set
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EVO IV 1 of 3
Not set
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
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