(03) (Melee) © 2026
(Build)
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+4StanceSundering Weave— -
·7ExilusDiscipline's MeritEnables Tennokai. Opportunities occur every 4 melee hits instead of at random. -
·15Slot 1Condition Overload+80% Melee Damage per Status Type affecting the target -
·12Slot 2Galvanized Steel+110% Critical Chance (x2 for Heavy Attacks) · On Melee Kill: +30% Critical Damage for 20s. Stacks up to 4x. -
·9Slot 3Weeping Wounds+40% Status Chance per Combo Multiplier -
·14Slot 4Blood Rush+40% Critical Chance stacks with Combo Multiplier -
·14Slot 5Primed Fury+55% Attack Speed -
·14Slot 6Primed Reach+3 Range -
·11Slot 7Shocking Touch+90% Electricity -
15Slot 8Galvanized Elementalist+80% Status Damage · On Melee Kill: +30% Status Chance for 20s. Stacks up to 4x.
Incarnon
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EVO I
Incarnon Form
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- Greatly increase Range
- +3 Range
- +100% Melee Damage
- +20% Sprint Speed
- +20% to Parkour Velocity
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EVO II 1 of 2
Not set
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EVO III 1 of 3
Not set
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EVO IV 1 of 3
Not set
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
(Comments)
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