(03) (Primary) © 2026
(Build)
-
4ExilusTerminal Velocity+60% Projectile Speed -
8Slot 1Galvanized Chamber+80% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 5x. -
6Slot 2Galvanized Aptitude+80% Status Chance · On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x. -
4Slot 3Magnetic Capacity+60% Magnetic · +40% Magazine Capacity -
8Slot 4Amalgam Serration+155% Damage · +25% Sprint Speed -
4Slot 5Malignant Force+60% Toxin · +60% Status Chance -
8Slot 6Primed Cryo Rounds+165% Cold -
6Slot 7Hellfire+90% Heat -
8Slot 8Primed Shred+55% Fire Rate (x2 for Bows) · +2.2 Punch Through
Incarnon
-
EVO I
Incarnon Form
- Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
-
EVO II 1 of 3
Rapid Wrath
- +20% Fire Rate
-
EVO III 1 of 3
Executioner's Fortune
- On Headshot kill: 20% chance to instant Reload.
-
EVO IV 1 of 3
Incarnon Efficiency
- Headshots Build +50% more Incarnon Transmutation charge.
-
EVO V 1 of 3
Devouring Attrition
- 50% chance to deal +2000% damage on non-critical hits
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
(Comments)
- No comments yet.
Sign in with Discord to comment.