(03) (Secondary) © 2026
(Build)
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·12ExilusPrimed Steady Hands-85% Weapon Recoil -
·7Slot 1Frostbite+60% Cold · +60% Status Chance -
·7Slot 2Pistol Pestilence+60% Toxin · +60% Status Chance -
·16Slot 3Primed Heated Charge+165% Heat -
·12Slot 4Galvanized Shot+80% Status Chance · On Kill: +40% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. -
·14Slot 5Galvanized Diffusion+110% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 4x. -
·9Slot 6Pistol Elementalist+90% Status Damage · +60% Reload Speed -
·14Slot 7Primed Expel Grineerx1.55 Damage to Grineer -
15Slot 8Primed Pistol Gambit+187% Critical Chance
Incarnon
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EVO I
Incarnon Form
- Direct hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Launches target-seeking fireballs that ricochet towards enemies.
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EVO II 1 of 2
Not set
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EVO III 1 of 3
Not set
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EVO IV 1 of 3
Not set
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
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