Blackout Pulse
- Polarity
- Universal
- Rarity
- Rare
- Drain
- 0 → 10
- Fits
- Plexus Mod
(Stats)
- Electro-Magnetic Pulse that damages enemies and disables them temporarily.
Curated and corroborated — the export and the wiki independently state the same effect. None of this mod's effect is counted in a build's stats.
- Outside the engine: Electro-Magnetic Pulse that damages enemies and disables them temporarily.
Drain by rank
- R0 0
- R1 1
- R2 2
- R3 3
- R4 4
- R5 5
- R6 6
- R7 7
- R8 8
- R9 9
- R10 10
A matching polarity halves the drain, rounded up; a mismatched one costs more than no polarity at all.
How to get Blackout Pulse
Blackout Pulse drops in 4 places. The best odds are null at Exo Taktis.
Missions 4
| Where | Rotation | Chance |
|---|---|---|
| Exo Taktis | — | — |
| Elite Exo Taktis | — | — |
| Gyre Flak | — | — |
| Elite Gyre Flak | — | — |
Chances are per reward roll. Where a mission appears in more than one reward table, the best figure is the one shown.
(Information)
- Introduced
- 27.0
- Max rank
- 10
- Tradable
- Yes
- Transmutable
- No
- Exilus slot
- No
(Sources)
Polarity, drain, rarity, compatibility and the card art come from the game export (snapshot 30 Sept 2026). Introduction version, tradability, mod sets and the drop tables come from the WARFRAME Wiki, CC BY-SA. Whether an effect is curated is our own judgement, recorded per mod.
(Where it goes)
- Listed among Plexus Mods
(Mods that touch on the same things)
- Magnetic Magnetic Boost
Mods whose effect names the same thing and that fit the same place — the same slot. Naming a thing is not doing it: a mod here may only mention it in passing.