(02) (Arsenal) © 2026
Every plexus mod.
49 of them, with what each costs and what it does.
- Artillery Cheap Shot Forward Artillery has a +90% chance to not consume Dome Charges
- Battle Forge Reduce Forge Cooldown by 120s Cooldown: 480s
- Battle Stations Boost Turret Damage by 75% for 30s Cooldown: 240s
- Blackout Pulse Electro-Magnetic Pulse that damages enemies and disables them temporarily.
- Breach Quanta Temporarily stall Hull Breach for 55s Cooldown: 300s
- Conic Nozzle +38.3% Railjack Speed
- Countermeasures Flares that distract enemy guided projectiles.
- Crimson Fugue +35% Turret Damage per enemy destroyed, for 8s (Maximum 5 stacks)
- Cruising Speed +110% Railjack Speed when no enemies within 3000m
- Death Blossom Turret Cooldowns removed for 30s Cooldown: 300s
- Defensive Fire +13.5% Maximum Shields per enemy killed for 10s (Maximum 10 stacks)
- Fire Suppression Extinguish 1 fire Cooldown: 200s
- Flow Burn +38% Speed and Boost Speed for 13s Cooldown: 240s
- Form Up Recall all Crew Members to the Railjack and Heal them for 100% Cooldown: 240s
- Fortifying Fire ON CRITICAL HIT: Replenish 4.5% of Shields
- Forward Artillery +127.3% Forward Artillery Damage
- Granum's Nemesis x1.41 Turret Damage vs Corpus
- Hyperstrike +112.5% Turret Damage
- Indomitable Matrix -18% Breach Chance +22% Shield Recharge during Breach +30% Armor when below 53% Hull
- Intruder Stasis Freeze all Enemy Boarding Parties for 45s Cooldown: 300s
- Ion Burn +67.5% Railjack Boost Speed
- Ironclad Matrix +33.75% Hull and Armor · +38.25% Max Shields and Shield Recharge
- Munitions Vortex Vortex that absorbs incoming fire and detonates, releasing damage.
- Onslaught Matrix +22% Turret Damage while 100% Hull 20% chance to Reflect 38% Damage while over 80% Shields +9% Battle Mod Efficiency
- Ordnance Cheap Shot Ordnance weapons have a +90% chance to not consume Munitions
- Ordnance Velocity +90% Ordnance Projectile Speed
- Orgone Tuning Matrix +33.75% Forge Capacity · -22.5% Forge Cooldown · +22.5% Elemental Resistance · +27% Turret Heat Capacity
- Overloader +87% Maximum Ordnance Munitions
- Particle Ram Railjack Ram that deals damage to anything it touches when moving forward.
- Phoenix Blaze Wreathes the Railjack in fire, increasing Turret Damage and Speed.
- Predator +75% Turret Critical Chance
- Protective Shots +30% Turret Damage when Shields are above 75%
- Quicklock -112.5% Ordnance Lock-On Time
- Raider Matrix +22% Archwing Speed and Damage +36% Archwing Shield and Armor +67% Captured Crewship Speed and Damage
- Revo Reducer -60.8% Omni Revolite Consumption
- Ripload -63% Ordnance Reload Time
- Scourging Warheads +76.5% chance for Ordnance to ignore enemy Shields
- Section Density +75% Turret Critical Damage
- Seeker Volley Fires a volley of homing missiles.
- Sentient Scalpel x1.41 Turret Damage vs Sentients
- Shatter Burst Delivers a barrage of explosions across a large area.
- Squad Renew Heal all Railjack squad members by 100%. Cooldown: 300s
- Tether Ensnares enemies, increasing vulnerability to Railjack weaponry.
- Turret Velocity +32.2% Turret Range · +70% Turret Projectile Speed
- Void Cloak Cloak from Enemies for 50s Engine Speed reduced to 50% Cooldown: 120s
- Void Hole A black hole that draws in enemies, dealing damage.
- Warhead +127.3% Ordnance Damage
- Waveband Disruptor +76.5% chance for Turret Critical Hits to ignore enemy Shields
- Worm's Torment x1.41 Turret Damage vs Grineer
Game export snapshot 30 Sept 2026