(02) (Arsenal) © 2026
Every primary mod.
178 of them, with what each costs and what it does.
- Adhesive Blast Grenades have 100% chance to stick to surfaces.
- Aerial Ace On Kill: Refresh Double Jump up to 6x while Airborne.
- Aero Agility 100% Reload Speed while Aim Gliding
- Aero Periphery -50% Zoom while Aim Gliding
- Agile Aim +20% Movement Speed when Aiming
- Amalgam Argonak Metal Auger +3 Punch Through · Damage from Daggers reduces Armor by 6. Enemies are revealed by Punch Through.
- Amalgam Daikyu Target Acquired +75% to Headshot Multiplier · +3% Life Steal on Nikanas · 60% chance to pickup used arrows.
- Amalgam Javlok Magazine Warp +45% Magazine Capacity · +100% Combo Count Chance while Blocking with a Shield
- Amalgam Serration +155% Damage · +25% Sprint Speed
- Ambush Optics -50% Zoom
- Ammo Drum +90% Ammo Maximum
- Apex Predator Reveals target on Minimap for +6s.
- Argon Scope On Weak Point Hit: +135% Critical Chance when Aiming for 9s
- Arrow Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up.
- Bane Of Corpus x1.3 Damage to Corpus
- Bane Of Grineer x1.3 Damage to Grineer
- Bane Of Infested x1.3 Damage to Infested
- Bane Of Orokin x1.3 Damage to Orokin
- Bane Of The Murmur x1.3 Damage to Murmur
- Bhisaj-Bal Restore 300 Health for every 3 Status effects. · +90% Status Chance
- Biotic Rounds On Weak Point Kill: +150% Viral and Magnetic Damage and Status Chance for 15s
- Bladed Rounds On Kill: +120% Critical Damage when Aiming for 9s
- Brain Storm On Headshot: +100% Ammo Efficiency for 0.5s
- Bursting Mass The infested mass accumulates 200% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass.
- Catalyzer Link On Ability Cast: +60% Status Chance when Aiming for 9s
- Cautious Shot +100% chance to reduce the Stagger effect from self-imposed Radial Attacks
- Charged Chamber +40% Damage on first shot in Magazine
- Clip Delegation On Reload: Next Magazine has Status Chance and Multishot increased by 15% per shot landed with current Magazine. Max 15 stacks.
- Combat Reload If 5 pellets are headshots, increase reload speed by +120% for 3s.
- Combustion Beam Enemies killed explode, dealing 600 Damage shortly after death.
- Comet Rounds 20% of Damage converted into Impact
- Continuous Misery +100% Status Duration
- Crash Course +120% Impact
- Critical Delay +200% Critical Chance · -20% Fire Rate (x2 for Bows)
- Critical Precision Burst Fire Only: Headshots increase Critical Chance by 10% up to 500%. Missing with all shots in a burst removes up to 100% of this bonus Critical Chance.
- Cryo Rounds +90% Cold
- Deadly Sequence +200% Critical Chance · +1 'Sequence'
- Deft Tempo On Headshot: +10% Mobility for 4s
- Depleted Reload -60% Magazine Capacity · +48% Reload Speed
- Directed Convergence +100% Accuracy when Aiming
- Disarming Purity Secondary Fire mode has a 40% chance to disarm enemies. · +1 'Purity'
- Double Tap ON HIT: 20% Bonus Damage on next Shot for 2s. Stacks up to 20x outside of Conclave.
- Dreadful Killshot Increased Damage and Status Chance by +20% for every 75 Warframe Health. Capped at 360%
- Eagle Eye +40% Zoom
- Emergent Aftermath On Kill: +50% Reload Speed for 3s
- Entropy Burst +20 Final Status Chance · +1 'Entropy'
- Eximus Advantage Headshots on Eximus enemies increase Secondary Damage by +600% for 10 secs.
- Exposing Harpoon Pulling an enemy will give +300% Critical Chance for 15s.
- Fanged Fusillade +120% Slash
- Fast Hands +30% Reload Speed
- Feathered Arrows +60% Projectile Speed · -20% Damage
- Final Tap On 4 Hits within 0.05s: +100% Damage for 0.2s
- Firestorm +24% Blast Range
- Flux Overdrive Status Chance fluctuates between +150% and +250% over 5s while the beam is fired.
- Focused Acceleration +80% Projectile Speed
- Galvanized Aptitude +80% Status Chance · On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
- Galvanized Chamber +80% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 5x.
- Galvanized Scope On Weak Point Hit: +120% Critical Chance when Aiming for 12s On Weak Point Hit: +40% Critical Chance when Aiming for 12s. Stacks up to 5x.
- Gilded Truth +80% Fire Rate · +1 'Truth'
- Gorgon Frenzy On Kill: +30% Fire Rate for 3s
- Grinloked +60% Accuracy when Aiming
- Guided Ordnance On Hit: +30% Accuracy when Aiming for 9s
- Gun Glide -20% Weapon Recoil · and +20% Accuracy when Sliding
- Hammer Shot +60% Critical Damage · +80% Status Chance
- Harkonar Scope +12s Combo Duration
- Hata-Satya Each hit increases Critical Chance by 1.2%. Resets upon reloading or holstering.
- Heavy Caliber +165% Damage · -55% Accuracy
- Hellfire +90% Heat
- Higasa Serration +450% Damage
- High Voltage +60% Electricity · +60% Status Chance
- Hunter Munitions +30% chance to apply on Critical
- Hunter Track +90% Status Duration
- Hush Reduces the chance an enemy will hear gunfire by 100%.
- Hydraulic Gauge -60% Weapon Recoil · -10% Magazine Capacity
- Infected Clip +90% Toxin
- Internal Bleeding Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5)
- Kinetic Ricochet Shots now bounce up to 6x and travel 30% further.
- Lasting Purity +60% Damage when Aiming · +1 'Purity'
- Lie In Wait +20% Fire Rate when Crouching · +100% Weapon Recoil
- Loose Hatch +30% Reload Speed · +50% Weapon Recoil
- Lucky Shot +40% Projectile Speed · -2% Accuracy
- Magazine Warp +30% Magazine Capacity
- Magnetic Capacity +60% Magnetic · +40% Magazine Capacity
- Malignant Force +60% Toxin · +60% Status Chance
- Maximum Capacity +30% Magazine Capacity · -15% Reload Speed
- Measured Burst -60% Fire Rate · +30% Damage
- Mending Shot Shoot Health Orbs to obtain them with +110% extra effect.
- Metal Auger +2.1 Punch Through
- Metamorphic Magazine +90% Magazine Capacity · +90% Ammo Maximum · Inflicting 20 cumulative attacks on an enemy will petrify them for 5s.
- Meticulous Aim +105% Headshot Damage · -45% Bodyshot Damage
- Motus Setup 100% Critical and Status Chance for 4s after landing from a Double or Bullet Jump.
- Napalm Grenades +30 Final Status Chance
- Necrophagic Vigor Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. Capped at 360%.
- Neutralizing Justice Each Miter blade has a +90% chance to immediately destroy a Nullifier field. · +1 'Justice'
- Nightwatch Napalm Rockets disperse napalm, inflicting 30% damage over 6s across 90% of the explosion area.
- Overpressured Rounds Rifle kills add 120% Falloff Distance and decrease Spread for next attack with Buckshot. Buckshot kills restore 50% of the current Magazine.
- Overview -60% Zoom while Aim Gliding
- Photon Overcharge +90% Critical Damage · On Kill or Assist: Slain enemies have a 2% chance to drop an Energy Orb per Cold Status affecting them.
- Piercing Caliber +120% Puncture
- Piercing Hit +90% Puncture
- Plan B On Hit: +20% Secondary Weapon Fire Rate for 3s
- Point Strike +150% Critical Chance
- Precision Munition +100% Accuracy · +50% Projectile Speed
- Precision Strike Hitting an enemy directly with the grenade increases Reload Speed by 150% for 5s.
- Primary Acuity +350% Weak Point Damage · +350% Weak Point Critical Chance. Multishot cannot be modified.
- Primed Bane Of Corpus x1.55 Damage to Corpus
- Primed Bane Of Grineer x1.55 Damage to Grineer
- Primed Bane Of Infested x1.55 Damage to Infested
- Primed Bane Of Orokin x1.55 Damage to Orokin
- Primed Bane Of The Murmur x1.55 Damage to Murmur
- Primed Chamber +100% Damage on first shot in Magazine
- Primed Charged Chamber +110% Damage on first shot in Magazine
- Primed Cryo Rounds +165% Cold
- Primed Fast Hands +55% Reload Speed
- Primed Firestorm +44% Blast Range
- Primed Magazine Warp +55% Magazine Capacity
- Primed Rifle Ammo Mutation Converts Secondary ammo pickups to 92% of Ammo Pick Up.
- Primed Shred +55% Fire Rate (x2 for Bows) · +2.2 Punch Through
- Primed Sniper Ammo Mutation Converts Secondary ammo pickups to 92% of Ammo Pick Up.
- Primed Stabilizer -85% Weapon Recoil
- Proton Jet During a Wall Latch gain +120% Status Chance and Critical Chance.
- Radiated Reload +60% Radiation · +40% Reload Speed
- Range Advantage +300% damage if no enemies are within 10m.
- Recover On Kill: +15 Heal Rate for 10s · -25% from Health Orbs
- Rifle Ammo Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up.
- Rifle Aptitude +90% Status Chance
- Rifle Elementalist +90% Status Damage · +0.6 Punch Through
- Rime Rounds +60% Cold · +60% Status Chance
- Ripper Rounds 20% of Damage converted into Puncture
- Rupture +90% Impact
- Sawtooth Clip +90% Slash
- Scattered Justice +200% Multishot · +1 'Justice'
- Semi-Rifle Cannonade +240% Damage · +1.5 Punch Through
- Sentient Barrage Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.
- Serrated Rounds 20% of Damage converted into Slash
- Serration +165% Damage
- Sharpshooter On Weak Point Kill: +15 Energy
- Shattering Justice +90% Status Chance · +1 'Justice'
- Shivering Contagion On Cold Status Effect: 100% chance to spread that status to other enemies within 6m.
- Shred +30% Fire Rate (x2 for Bows) · +1.2 Punch Through
- Sinister Reach +12m Beam Range
- Sniper Ammo Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up.
- Soaring Strike +50% Fire Rate when Airborne
- Spectral Serration +330% Damage while Invisible
- Speed Trigger +60% Fire Rate (x2 for Bows)
- Split Chamber +90% Multishot
- Split Flights On Hit: +100% Multishot -180% Accuracy for 2s. Stacks up to 4x. (Non-AOE Bows)
- Spontaneous Singularity Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
- Spring-Loaded Broadhead Increase damage by +40% · if the target is over 15m away.
- Spring-Loaded Chamber On Reload: +75% Fire Rate when Aiming for 9s
- Stabilizer -60% Weapon Recoil
- Stormbringer +90% Electricity
- Sudden Justice On 2 Hits within 0.2s: +30% Fire Rate for 2s
- Tactical Reload +20% Magazine Reloaded/s when Holstered
- Tainted Mag +66% Magazine Capacity · -33% Reload Speed
- Target Acquired +60% to Headshot Multiplier
- Terminal Velocity +60% Projectile Speed
- Tether Grenades Grenades tether up to 5 enemies from 9m away.
- Thermagnetic Shells Enemies explode on death, dealing 80 Magnetic Damage (+40% Enemy Max Health) in a 6m radius.
- Thermite Rounds +60% Heat · +60% Status Chance
- Thunderbolt +30% Chance to Explode (Use with Caution)
- Thundermiter +100% chance charged Projectiles explode · -60% Magazine Capacity
- Triple Tap On 2 Hits within 0.02s: +40% Damage for 0.2s
- Twitch On Equip: -40% Weapon Recoil and +40% Accuracy for 8s
- Unseen Dread Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile. Deal 175% more Critical Damage with Dread while invisible.
- Vanquished Prey On Kill: -100% Shield Recharge Delay for 10s · -25% from Health Orbs
- Vigilante Armaments +60% Multishot
- Vigilante Fervor +45% Fire Rate (x2 for Bows)
- Vigilante Offense +1.5 Punch Through
- Vigilante Supplies Converts Secondary ammo pickups to 30% of Ammo Pick Up.
- Vile Acceleration +90% Fire Rate (x2 for Bows) · -15% Damage
- Vile Discharge Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.
- Vile Precision -90% Weapon Recoil · -36% Fire Rate (x2 for Bows)
- Vital Sense +120% Critical Damage
- Volatile Variant Shots have +3 Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance.
- Voltage Sequence Killing a flying enemy creates a lightning trap from their remains, lasting 8s · +1 'Sequence'
- Wild Frenzy Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo.
- Wildfire +20% Magazine Capacity · +60% Heat
Game export snapshot 30 Sept 2026