FRAMELEGEND
(02) (Arsenal) © 2026

Every primary mod.

178 of them, with what each costs and what it does.

  1. Adhesive Blast Grenades have 100% chance to stick to surfaces. Madurai 9
  2. Aerial Ace On Kill: Refresh Double Jump up to 6x while Airborne. Naramon 9
  3. Aero Agility 100% Reload Speed while Aim Gliding Naramon 7
  4. Aero Periphery -50% Zoom while Aim Gliding Naramon 5
  5. Agile Aim +20% Movement Speed when Aiming Madurai 5
  6. Amalgam Argonak Metal Auger +3 Punch Through · Damage from Daggers reduces Armor by 6. Enemies are revealed by Punch Through. Naramon 11
  7. Amalgam Daikyu Target Acquired +75% to Headshot Multiplier · +3% Life Steal on Nikanas · 60% chance to pickup used arrows. Madurai 15
  8. Amalgam Javlok Magazine Warp +45% Magazine Capacity · +100% Combo Count Chance while Blocking with a Shield Naramon 11
  9. Amalgam Serration +155% Damage · +25% Sprint Speed Madurai 16
  10. Ambush Optics -50% Zoom Naramon 9
  11. Ammo Drum +90% Ammo Maximum Naramon 7
  12. Apex Predator Reveals target on Minimap for +6s. Naramon 7
  13. Argon Scope On Weak Point Hit: +135% Critical Chance when Aiming for 9s Madurai 7
  14. Arrow Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up. Naramon 7
  15. Bane Of Corpus x1.3 Damage to Corpus Madurai 9
  16. Bane Of Grineer x1.3 Damage to Grineer Madurai 9
  17. Bane Of Infested x1.3 Damage to Infested Madurai 9
  18. Bane Of Orokin x1.3 Damage to Orokin Madurai 9
  19. Bane Of The Murmur x1.3 Damage to Murmur Madurai 9
  20. Bhisaj-Bal Restore 300 Health for every 3 Status effects. · +90% Status Chance Naramon 7
  21. Biotic Rounds On Weak Point Kill: +150% Viral and Magnetic Damage and Status Chance for 15s Madurai 7
  22. Bladed Rounds On Kill: +120% Critical Damage when Aiming for 9s Madurai 9
  23. Brain Storm On Headshot: +100% Ammo Efficiency for 0.5s Madurai 13
  24. Bursting Mass The infested mass accumulates 200% of the damage that goes through it and deals it in 15m radius when it expires. Secondary fire will manually detonate an existing mass. Naramon 9
  25. Catalyzer Link On Ability Cast: +60% Status Chance when Aiming for 9s Madurai 9
  26. Cautious Shot +100% chance to reduce the Stagger effect from self-imposed Radial Attacks Naramon 10
  27. Charged Chamber +40% Damage on first shot in Magazine Madurai 9
  28. Clip Delegation On Reload: Next Magazine has Status Chance and Multishot increased by 15% per shot landed with current Magazine. Max 15 stacks. Vazarin 7
  29. Combat Reload If 5 pellets are headshots, increase reload speed by +120% for 3s. Naramon 9
  30. Combustion Beam Enemies killed explode, dealing 600 Damage shortly after death. Madurai 9
  31. Comet Rounds 20% of Damage converted into Impact Madurai 5
  32. Continuous Misery +100% Status Duration Madurai 7
  33. Crash Course +120% Impact Naramon 11
  34. Critical Delay +200% Critical Chance · -20% Fire Rate (x2 for Bows) Naramon 9
  35. Critical Precision Burst Fire Only: Headshots increase Critical Chance by 10% up to 500%. Missing with all shots in a burst removes up to 100% of this bonus Critical Chance. Madurai 7
  36. Cryo Rounds +90% Cold Vazarin 11
  37. Deadly Sequence +200% Critical Chance · +1 'Sequence' Madurai 7
  38. Deft Tempo On Headshot: +10% Mobility for 4s Naramon 13
  39. Depleted Reload -60% Magazine Capacity · +48% Reload Speed Naramon 7
  40. Directed Convergence +100% Accuracy when Aiming Madurai 13
  41. Disarming Purity Secondary Fire mode has a 40% chance to disarm enemies. · +1 'Purity' Naramon 7
  42. Double Tap ON HIT: 20% Bonus Damage on next Shot for 2s. Stacks up to 20x outside of Conclave. Madurai 13
  43. Dreadful Killshot Increased Damage and Status Chance by +20% for every 75 Warframe Health. Capped at 360% Madurai 7
  44. Eagle Eye +40% Zoom Naramon 7
  45. Emergent Aftermath On Kill: +50% Reload Speed for 3s Madurai 13
  46. Entropy Burst +20 Final Status Chance · +1 'Entropy' Madurai 7
  47. Eximus Advantage Headshots on Eximus enemies increase Secondary Damage by +600% for 10 secs. Madurai 7
  48. Exposing Harpoon Pulling an enemy will give +300% Critical Chance for 15s. Naramon 9
  49. Fanged Fusillade +120% Slash Naramon 11
  50. Fast Hands +30% Reload Speed Naramon 7
  51. Feathered Arrows +60% Projectile Speed · -20% Damage Madurai 9
  52. Final Tap On 4 Hits within 0.05s: +100% Damage for 0.2s Madurai 13
  53. Firestorm +24% Blast Range Madurai 9
  54. Flux Overdrive Status Chance fluctuates between +150% and +250% over 5s while the beam is fired. Madurai 7
  55. Focused Acceleration +80% Projectile Speed Madurai 13
  56. Galvanized Aptitude +80% Status Chance · On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x. Vazarin 12
  57. Galvanized Chamber +80% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 5x. Madurai 16
  58. Galvanized Scope On Weak Point Hit: +120% Critical Chance when Aiming for 12s On Weak Point Hit: +40% Critical Chance when Aiming for 12s. Stacks up to 5x. Madurai 12
  59. Gilded Truth +80% Fire Rate · +1 'Truth' Madurai 7
  60. Gorgon Frenzy On Kill: +30% Fire Rate for 3s Madurai 13
  61. Grinloked +60% Accuracy when Aiming Madurai 13
  62. Guided Ordnance On Hit: +30% Accuracy when Aiming for 9s Madurai 7
  63. Gun Glide -20% Weapon Recoil · and +20% Accuracy when Sliding Madurai 9
  64. Hammer Shot +60% Critical Damage · +80% Status Chance Vazarin 9
  65. Harkonar Scope +12s Combo Duration Naramon 9
  66. Hata-Satya Each hit increases Critical Chance by 1.2%. Resets upon reloading or holstering. Madurai 7
  67. Heavy Caliber +165% Damage · -55% Accuracy Madurai 16
  68. Hellfire +90% Heat Naramon 11
  69. Higasa Serration +450% Damage Madurai 11
  70. High Voltage +60% Electricity · +60% Status Chance Madurai 7
  71. Hunter Munitions +30% chance to apply on Critical Madurai 9
  72. Hunter Track +90% Status Duration Madurai 9
  73. Hush Reduces the chance an enemy will hear gunfire by 100%. Naramon 5
  74. Hydraulic Gauge -60% Weapon Recoil · -10% Magazine Capacity Naramon 9
  75. Infected Clip +90% Toxin Naramon 11
  76. Internal Bleeding Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) Madurai 15
  77. Kinetic Ricochet Shots now bounce up to 6x and travel 30% further. Naramon 7
  78. Lasting Purity +60% Damage when Aiming · +1 'Purity' Naramon 7
  79. Lie In Wait +20% Fire Rate when Crouching · +100% Weapon Recoil Madurai 13
  80. Loose Hatch +30% Reload Speed · +50% Weapon Recoil Naramon 9
  81. Lucky Shot +40% Projectile Speed · -2% Accuracy Madurai 9
  82. Magazine Warp +30% Magazine Capacity Naramon 9
  83. Magnetic Capacity +60% Magnetic · +40% Magazine Capacity Madurai 7
  84. Malignant Force +60% Toxin · +60% Status Chance Madurai 7
  85. Maximum Capacity +30% Magazine Capacity · -15% Reload Speed Naramon 9
  86. Measured Burst -60% Fire Rate · +30% Damage Madurai 13
  87. Mending Shot Shoot Health Orbs to obtain them with +110% extra effect. Madurai 10
  88. Metal Auger +2.1 Punch Through Naramon 15
  89. Metamorphic Magazine +90% Magazine Capacity · +90% Ammo Maximum · Inflicting 20 cumulative attacks on an enemy will petrify them for 5s. Naramon 7
  90. Meticulous Aim +105% Headshot Damage · -45% Bodyshot Damage Naramon 9
  91. Motus Setup 100% Critical and Status Chance for 4s after landing from a Double or Bullet Jump. Madurai 9
  92. Napalm Grenades +30 Final Status Chance Naramon 9
  93. Necrophagic Vigor Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. Capped at 360%. Madurai 7
  94. Neutralizing Justice Each Miter blade has a +90% chance to immediately destroy a Nullifier field. · +1 'Justice' Vazarin 7
  95. Nightwatch Napalm Rockets disperse napalm, inflicting 30% damage over 6s across 90% of the explosion area. Madurai 9
  96. Overpressured Rounds Rifle kills add 120% Falloff Distance and decrease Spread for next attack with Buckshot. Buckshot kills restore 50% of the current Magazine. Madurai 7
  97. Overview -60% Zoom while Aim Gliding Naramon 7
  98. Photon Overcharge +90% Critical Damage · On Kill or Assist: Slain enemies have a 2% chance to drop an Energy Orb per Cold Status affecting them. Vazarin 7
  99. Piercing Caliber +120% Puncture Naramon 11
  100. Piercing Hit +90% Puncture Naramon 9
  101. Plan B On Hit: +20% Secondary Weapon Fire Rate for 3s Madurai 13
  102. Point Strike +150% Critical Chance Madurai 9
  103. Precision Munition +100% Accuracy · +50% Projectile Speed Madurai 10
  104. Precision Strike Hitting an enemy directly with the grenade increases Reload Speed by 150% for 5s. Naramon 7
  105. Primary Acuity +350% Weak Point Damage · +350% Weak Point Critical Chance. Multishot cannot be modified. Naramon 16
  106. Primed Bane Of Corpus x1.55 Damage to Corpus Madurai 14
  107. Primed Bane Of Grineer x1.55 Damage to Grineer Madurai 14
  108. Primed Bane Of Infested x1.55 Damage to Infested Madurai 14
  109. Primed Bane Of Orokin x1.55 Damage to Orokin Madurai 14
  110. Primed Bane Of The Murmur x1.55 Damage to Murmur Madurai 14
  111. Primed Chamber +100% Damage on first shot in Magazine Madurai 7
  112. Primed Charged Chamber +110% Damage on first shot in Magazine Madurai 16
  113. Primed Cryo Rounds +165% Cold Vazarin 16
  114. Primed Fast Hands +55% Reload Speed Naramon 12
  115. Primed Firestorm +44% Blast Range Madurai 16
  116. Primed Magazine Warp +55% Magazine Capacity Naramon 14
  117. Primed Rifle Ammo Mutation Converts Secondary ammo pickups to 92% of Ammo Pick Up. Naramon 10
  118. Primed Shred +55% Fire Rate (x2 for Bows) · +2.2 Punch Through Madurai 16
  119. Primed Sniper Ammo Mutation Converts Secondary ammo pickups to 92% of Ammo Pick Up. Naramon 10
  120. Primed Stabilizer -85% Weapon Recoil Naramon 12
  121. Proton Jet During a Wall Latch gain +120% Status Chance and Critical Chance. Naramon 7
  122. Radiated Reload +60% Radiation · +40% Reload Speed Madurai 7
  123. Range Advantage +300% damage if no enemies are within 10m. Madurai 9
  124. Recover On Kill: +15 Heal Rate for 10s · -25% from Health Orbs Vazarin 13
  125. Rifle Ammo Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up. Naramon 7
  126. Rifle Aptitude +90% Status Chance Vazarin 9
  127. Rifle Elementalist +90% Status Damage · +0.6 Punch Through Vazarin 9
  128. Rime Rounds +60% Cold · +60% Status Chance Madurai 7
  129. Ripper Rounds 20% of Damage converted into Puncture Madurai 5
  130. Rupture +90% Impact Naramon 9
  131. Sawtooth Clip +90% Slash Naramon 9
  132. Scattered Justice +200% Multishot · +1 'Justice' Madurai 7
  133. Semi-Rifle Cannonade +240% Damage · +1.5 Punch Through Vazarin 9
  134. Sentient Barrage Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%. Madurai 7
  135. Serrated Rounds 20% of Damage converted into Slash Madurai 5
  136. Serration +165% Damage Madurai 14
  137. Sharpshooter On Weak Point Kill: +15 Energy Naramon 12
  138. Shattering Justice +90% Status Chance · +1 'Justice' Naramon 7
  139. Shivering Contagion On Cold Status Effect: 100% chance to spread that status to other enemies within 6m. Naramon 9
  140. Shred +30% Fire Rate (x2 for Bows) · +1.2 Punch Through Madurai 11
  141. Sinister Reach +12m Beam Range Naramon 5
  142. Sniper Ammo Mutation Converts Secondary ammo pickups to 50% of Ammo Pick Up. Naramon 7
  143. Soaring Strike +50% Fire Rate when Airborne Madurai 13
  144. Spectral Serration +330% Damage while Invisible Madurai 16
  145. Speed Trigger +60% Fire Rate (x2 for Bows) Madurai 9
  146. Split Chamber +90% Multishot Madurai 15
  147. Split Flights On Hit: +100% Multishot -180% Accuracy for 2s. Stacks up to 4x. (Non-AOE Bows) Madurai 15
  148. Spontaneous Singularity Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine. Madurai 7
  149. Spring-Loaded Broadhead Increase damage by +40% · if the target is over 15m away. Madurai 15
  150. Spring-Loaded Chamber On Reload: +75% Fire Rate when Aiming for 9s Madurai 7
  151. Stabilizer -60% Weapon Recoil Naramon 9
  152. Stormbringer +90% Electricity Naramon 11
  153. Sudden Justice On 2 Hits within 0.2s: +30% Fire Rate for 2s Madurai 13
  154. Tactical Reload +20% Magazine Reloaded/s when Holstered Naramon 9
  155. Tainted Mag +66% Magazine Capacity · -33% Reload Speed Naramon 14
  156. Target Acquired +60% to Headshot Multiplier Madurai 11
  157. Terminal Velocity +60% Projectile Speed Madurai 7
  158. Tether Grenades Grenades tether up to 5 enemies from 9m away. Naramon 7
  159. Thermagnetic Shells Enemies explode on death, dealing 80 Magnetic Damage (+40% Enemy Max Health) in a 6m radius. Naramon 5
  160. Thermite Rounds +60% Heat · +60% Status Chance Madurai 7
  161. Thunderbolt +30% Chance to Explode (Use with Caution) Madurai 9
  162. Thundermiter +100% chance charged Projectiles explode · -60% Magazine Capacity Madurai 13
  163. Triple Tap On 2 Hits within 0.02s: +40% Damage for 0.2s Madurai 13
  164. Twitch On Equip: -40% Weapon Recoil and +40% Accuracy for 8s Naramon 7
  165. Unseen Dread Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile. Deal 175% more Critical Damage with Dread while invisible. Madurai 7
  166. Vanquished Prey On Kill: -100% Shield Recharge Delay for 10s · -25% from Health Orbs Vazarin 13
  167. Vigilante Armaments +60% Multishot Naramon 9
  168. Vigilante Fervor +45% Fire Rate (x2 for Bows) Madurai 9
  169. Vigilante Offense +1.5 Punch Through Naramon 9
  170. Vigilante Supplies Converts Secondary ammo pickups to 30% of Ammo Pick Up. Naramon 9
  171. Vile Acceleration +90% Fire Rate (x2 for Bows) · -15% Damage Naramon 9
  172. Vile Discharge Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage. Madurai 7
  173. Vile Precision -90% Weapon Recoil · -36% Fire Rate (x2 for Bows) Naramon 9
  174. Vital Sense +120% Critical Damage Madurai 9
  175. Volatile Variant Shots have +3 Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance. Madurai 7
  176. Voltage Sequence Killing a flying enemy creates a lightning trap from their remains, lasting 8s · +1 'Sequence' Naramon 7
  177. Wild Frenzy Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo. Naramon 9
  178. Wildfire +20% Magazine Capacity · +60% Heat Madurai 9

Game export snapshot 30 Sept 2026