(02) (Arsenal) © 2026
Every melee mod.
134 of them, with what each costs and what it does.
- Air Martial With Melee equipped, lock onto targets within +5m while Airborne · -100% Channeling Damage
- Amalgam Furax Body Count +15s Combo Duration +45% Fire Rate for Secondary Weapons Melee kills Blast and stagger enemies in 15m
- Amalgam Organ Shatter +85% Critical Damage · +60% Heavy Attack Wind Up Speed
- Amalgam Ripkas True Steel +187% Critical Chance (x2 for Heavy Attacks) · +20% Reload Speed on Shotguns · +100% Gore Chance
- Amanata Pressure +330% Melee Damage
- Amar's Contempt +90% Melee Damage · +30% Slash
- Auger Strike +120% Puncture
- Avenging Truth Blocking absorbs 50% of incoming damage, stored as Extra Damage for the next charge attack. · +1 'Truth'
- Berserker Fury On Melee Kill: +35% Attack Speed for 10s. Stacks up to 2x.
- Blade Of Truth +100% Melee Damage · +1 'Truth'
- Blood Rush +40% Critical Chance stacks with Combo Multiplier
- Body Count +12s Combo Duration
- Boreal's Contempt +90% Melee Damage · +60% Status Damage
- Bright Purity +100% Melee Damage · +1 'Purity'
- Burning Hate When Hate damages enemies inflicted with Heat Status, they become vulnerable to 120% more Status Damage.
- Buzz Kill +120% Slash
- Carnis Mandible +90% Slash · +60% Status Chance
- Collision Force +120% Impact
- Combo Fury On Melee Kill: +100% Reload Speed +100% Magazine Capacity for 12s on Secondary Weapon
- Combo Killer +5s Combo Duration · On Kill with Secondary Weapon: Reset Melee Combo Timer
- Condition Overload +80% Melee Damage per Status Type affecting the target
- Condition's Perfection Enables Tennokai. Increases status chance by +100% on Tennokai attacks.
- Corrupt Charge +30 Initial Combo · -50% Combo Duration
- Counterweight 20% of Damage converted into Impact
- Covert Lethality +16 Initial Combo · +100% Finisher Damage
- Discipline's Merit Enables Tennokai. Opportunities occur every 4 melee hits instead of at random.
- Dispatch Overdrive On Heavy Attack Hit: +60% Movement Speed for 15s
- Dreamer's Wrath Enables Tennokai. Increases opportunity chance by 50% and critical damage by 32% for Tennokai attacks.
- Drifting Contact +10s Combo Duration · +40% Status Chance
- Electromagnetic Shielding While blocking, redirect 50% of damage taken by allies within 12m to yourself.
- Enduring Affliction +100% Status Chance on Lifted enemies
- Enduring Strike +20% Additional Combo Count Chance on Lifted enemies
- Energy Channel Converts 200% of Energy used to up to 200 Bonus Damage on next Melee Attack.
- Entropy Detonation Lethal ground attacks cause enemies to explode dealing +1,000 · (+20% Enemy Max Health) Blast Damage · in a +10m radius. · +1 'Entropy'
- Entropy Flight +140% Projectile Speed · +1 'Entropy'
- Explosive Demise Enemies killed explode, dealing 300 Damage shortly after death.
- Fever Strike +90% Toxin
- Finishing Touch +60% Finisher Damage
- Focus Energy +40% Heavy Attack Efficiency · +60% Electricity
- Focus Radon +60% Radiation · +40% Heavy Attack Efficiency
- Focused Defense +20 Parry Angle
- Fury +30% Attack Speed
- Galvanized Elementalist +80% Status Damage · On Melee Kill: +30% Status Chance for 20s. Stacks up to 4x.
- Galvanized Reflex +50% Heavy Attack Efficiency · On Melee Kill: +20 Initial Combo for 20s. Stacks up to 4x.
- Galvanized Steel +110% Critical Chance (x2 for Heavy Attacks) · On Melee Kill: +30% Critical Damage for 20s. Stacks up to 4x.
- Gladiator Might +60% Critical Damage
- Gladiator Rush +6s Combo Duration
- Gladiator Vice +30% Attack Speed
- Gleaming Blight +100% Status Chance · +1 'Blight'
- Guardian Derision Blocking taunts enemies within 15 meters to target you instead of allies. · +30% Combo Count Chance while Blocking
- Harrowed Hook With Melee Weapon equipped, unchanneled hits slow target and disable jump for +2s.
- Healing Return Restores 11 Health per Status Type affecting the target
- Heartseeker Lock onto targets within 1m, but reduces blocking effectiveness. · -50% Damage Block
- Heavy Trauma +90% Impact
- Hunter's Bonesaw Increase Finisher Damage by 120% against prone enemies.
- Impenetrable Offense +30% Damage Block · -10% Melee Damage
- Jagged Edge +90% Slash
- Jugulus Barbs +90% Puncture · +60% Status Chance
- Justice Blades +100% Melee Damage · +1 'Justice'
- Killing Blow +120% Melee Damage on Heavy Attack · +60% Heavy Attack Wind Up Speed
- Lasting Sting +110% Status Duration
- Life Strike +20% Life Steal on Heavy Attack
- Magnetic Rush +60% Magnetic · +20% Attack Speed
- Maiming Strike +150% Critical Chance for Slide Attack
- Mark Of The Beast On 6 Melee Kills within 6s: +120% Status and Critical Chance for Secondary Weapon for 24s
- Martial Fury +20% Attack Speed · -50% Energy Rate
- Master's Edge Enables Tennokai. Increases Tennokai damage by 60%.
- Melee Elementalist +90% Status Damage · +60% Heavy Attack Wind Up Speed
- Melee Prowess +90% Status Chance
- Mentor's Legacy —
- Molten Impact +90% Heat
- Mortal Conduct At Less than 50 Health: +60% Damage taken is reflected when Blocking attacks while Channeling for 8s
- Motus Impact Increase range of aerial melee attacks by +2m.
- Nira's Contempt +90% Melee Damage · +60% Status Chance
- North Wind +90% Cold
- Opportunity's Reach Enables Tennokai. Increases opportunity window to 4.0s and melee range by 3m for Tennokai attacks.
- Organ Shatter +90% Critical Damage
- Power Throw +2 Punch Through · On Consecutive throw (Max stacks 3): +100% Throw Damage
- Pressure Point +120% Melee Damage
- Primed Fever Strike +165% Toxin
- Primed Fury +55% Attack Speed
- Primed Heavy Trauma +165% Impact
- Primed Pressure Point +165% Melee Damage
- Primed Reach +3 Range
- Primed Smite Corpus x1.55 Damage to Corpus
- Primed Smite Grineer x1.55 Damage to Grineer
- Primed Smite Infested x1.55 Damage to Infested
- Primed Smite Orokin x1.55 Damage to Orokin
- Primed Smite The Murmur x1.55 Damage to Murmur
- Proton Snap Hold Wall Latch for 2s to gain +100% Toxin Damage · and +50% Status Chance for 20s.
- Quick Return -4 Bounce
- Quickening +40% Attack Speed · +20% Combo Count Chance
- Reach +1.5 Range
- Rebound +4 Bounce
- Reflex Coil +60% Heavy Attack Efficiency
- Relentless Assault On Kill: +2 Energy Rate for 4s
- Relentless Combination +100% chance to increase Melee Combo Counter when Slash Status deals damage.
- Rending Strike +60% Slash · +80% Puncture
- Rift Strike Heavy attacks now step through the rift to attack enemies up to 25m away
- Sacrificial Pressure +110% Melee Damage · x1.33 Damage to Sentients
- Sacrificial Steel +220% Critical Chance (x2 for Heavy Attacks) · x1.33 Damage to Sentients
- Saxum Thorax +90% Impact · +60% Status Chance
- Seismic Wave +200% Slam Attack Damage
- Sentient Incision +120% additional damage matching the target's weakness. Does not combine with other damage types.
- Serrated Edges 20% of Damage converted into Puncture
- Sharpened Blade 20% of Damage converted into Slash
- Shattering Impact Impact Damage reduces enemy Armor by 6.
- Shocking Touch +90% Electricity
- Smite Corpus x1.3 Damage to Corpus
- Smite Grineer x1.3 Damage to Grineer
- Smite Infested x1.3 Damage to Infested
- Smite Orokin x1.3 Damage to Orokin
- Smite The Murmur x1.3 Damage to Murmur
- Spoiled Strike +100% Melee Damage · -20% Attack Speed
- Spring-Loaded Blade On Status Effect: +1 Range for 24s. Stacks up to 2 times.
- Stand Ground Blocking reduces damage taken from enemy abilities by 60%.
- Static Discharge Heavy Attacks electrify nearby enemies for Electricity Damage equal to 80% of weapon damage.
- Strain Infection Melee Attacks gain +20% Critical Damage per Cyst.
- Sundering Strike +90% Puncture
- Sword Alone +10% Mobility · +30% Sprint Speed
- Tek Gravity Slam Attacks in the Marked Zone pull all enemies within 20m.
- Toxic Blight +100% Toxin · +1 'Blight'
- True Punishment +100% Additional Combo Count Chance · -50% Combo Duration
- True Steel +120% Critical Chance (x2 for Heavy Attacks)
- Truth's Flame Enables Tennokai. Tennokai kills grant an additional 4s Tennokai opportunity and increase Tennokai damage by 120%. CURSE: Suffer 100 Heat Damage/s for 6s. · +1 'Truth'
- Vicious Frost +60% Cold · +60% Status Chance
- Virulent Scourge +60% Toxin · +60% Status Chance
- Volatile Quick Return -4 Bounce · +3 Blast Radius · +100% Chance to explode on Bounce (Disables Punch Through)
- Volatile Rebound +100% Chance to explode on Bounce (Disables Punch Through)
- Volcanic Edge +60% Heat · +60% Status Chance
- Voltaic Strike +60% Electricity · +60% Status Chance
- Vulcan Blitz Enemies explode on death, dealing 300 Blast Damage (+60% Enemy Max Health) in a 6m radius.
- Weeping Wounds +40% Status Chance per Combo Multiplier
- Whirlwind +180% Projectile Speed
Game export snapshot 30 Sept 2026