(02) (Arsenal) © 2026
Every arch-gun mod.
38 of them, with what each costs and what it does.
- Ammo Chain +100% Ammo Maximum
- Archgun Ace On Headshot Kill: +50% Fire/Charge Rate +100% Reload Speed for 9s
- Automatic Trigger +60% Fire Rate
- Ballista Measure +20% Range
- Charged Bullets +60% Electricity · +60% Status Chance
- Combustion Rounds +120% Heat
- Comet Blast +90% Impact
- Containment Breach +60% Radiation · +30% Multishot
- Contamination Casing +60% Toxin · +60% Status Chance
- Critical Focus +60% Critical Chance and Damage when Aiming
- Deadly Efficiency On Reload From Empty: +120% Damage for 9s
- Dual Rounds +60% Multishot
- Electrified Barrel +120% Electricity
- Hollowed Bullets +80% Critical Damage
- Hypothermic Shell +60% Cold · +60% Status Chance
- Magazine Extension +60% Magazine Capacity
- Magma Chamber +60% Heat · +60% Status Chance
- Magnetized Cycle +60% Magnetic · +30% Fire Rate
- Marked Target +120% Status Chance when Aiming
- Modified Munitions +60% Status Chance
- Parallax Scope +100% Critical Chance
- Polar Magazine +120% Cold
- Primed Ammo Chain +165% Ammo Maximum
- Primed Combustion Rounds +187% Heat
- Primed Deadly Efficiency On Reload From Empty: +220% Damage for 17s
- Primed Dual Rounds +110% Multishot
- Primed Electrified Barrel +187% Electricity
- Primed Polar Magazine +187% Cold
- Primed Rubedo-Lined Barrel +187% Damage
- Primed Venomous Clip +187% Toxin
- Quasar Drill +90% Puncture
- Quick Reload +100% Reload Speed
- Resolute Focus +100% Chance to Resist Staggers/Knockdowns when Aiming · +50% Accuracy when Aiming
- Rubedo-Lined Barrel +100% Damage
- Sabot Rounds +60% Damage · +3 Punch Through
- Shell Rush +50% Charge Rate
- Venomous Clip +120% Toxin
- Zodiac Shred +90% Slash
Game export snapshot 30 Sept 2026