(02) (Arsenal) © 2026
Every secondary mod.
131 of them, with what each costs and what it does.
- Accelerated Isotope +60% Radiation · +40% Fire Rate
- Air Recon -60% Zoom while Aim Gliding
- Amalgam Barrel Diffusion +110% Multishot · +60% Dodge Speed
- Anemic Agility +90% Fire Rate · -15% Damage
- Augur Pact +90% Damage
- Augur Seeker +90% Status Duration
- Barrel Diffusion +120% Multishot
- Blind Shot +40% Projectile Speed · -4% Accuracy
- Bore +120% Puncture
- Calculated Victory On Kill: -100% Shield Recharge Delay for 10s · -25% from Health Orbs
- Cannonade +30% Chance to Explode (Use with Caution)
- Carnis Stinger +90% Slash · +60% Status Chance
- Concealed Explosives +80% Chance to Explode (Use with Caution)
- Concussion Rounds +90% Impact
- Convulsion +90% Electricity
- Creeping Bullseye +200% Critical Chance · -20% Fire Rate
- Critical Mutation Each kill increases Critical Chance and Critical Damage by 30% up to 300%. Reduce by 30% when fewer than 3 enemies are struck by the grenade explosion.
- Damzav-Vati +240% Viral
- Deadly Maneuvers On Dodge, gain 400% Headshot Critical Chance for your next 2 shots.
- Deep Freeze +90% Cold
- Dizzying Rounds Shots from less than 8m stun enemies and open them to finishers. +200% Status Chance
- Draining Gloom +100% chance of Energy Drain explosion · -60% Magazine Capacity · -60% Ammo Maximum
- Eject Magazine +20% Magazine Reloaded/s when Holstered
- Embedded Catalyzer On Ability Cast: +90% Status Chance when Aiming for 9s
- Energizing Shot Shoot Energy Orbs to obtain them with +110% extra effect.
- Entropy Spike +20% Chance to Explode (Use with Caution) · +1 'Entropy'
- Eroding Blight +200% Magazine Capacity · +1 'Blight'
- Expel Corpus x1.3 Damage to Corpus
- Expel Grineer x1.3 Damage to Grineer
- Expel Infested x1.3 Damage to Infested
- Expel Orokin x1.3 Damage to Orokin
- Expel The Murmur x1.3 Damage to Murmur
- Fass Canticle Killing enemies grants Allies in Affinity Range 40% Shield Recharge Rate and -28% Shield Recharge Delay for 15s.
- Frostbite +60% Cold · +60% Status Chance
- Full Capacity +30% Magazine Capacity · -15% Reload Speed
- Fulmination +24% Blast Range
- Galvanized Crosshairs On Weak Point Hit: +120% Critical Chance when Aiming for 12s On Weak Point Kill: +40% Critical Chance when Aiming for 12s. Stacks up to 5x.
- Galvanized Diffusion +110% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 4x.
- Galvanized Shot +80% Status Chance · On Kill: +40% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x.
- Gunslinger +72% Fire Rate
- Hawk Eye +80% Zoom
- Heated Charge +90% Heat
- Heavy Warhead +100% Blast Radius · -50% Projectile Speed
- Hemorrhage Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5)
- Hollow Point +60% Critical Damage · -15% Damage
- Hornet Strike +220% Damage
- Hydraulic Barrel -40% Weapon Recoil · -20% Magazine Capacity
- Hydraulic Crosshairs On Weak Point Hit: +135% Critical Chance when Aiming for 9s
- Ice Storm +40% Magazine Capacity · +40% Cold
- Impaler Munitions 20% of Damage converted into Puncture
- Jahu Canticle Killing enemies reduces the Armor and Shields of other enemies within Affinity Range by 5%.
- Jolt +60% Electricity · +60% Status Chance
- Jugulus Spines +90% Puncture · +60% Status Chance
- Khra Canticle Enemies have a 12% chance to drop a Universal Orb on death.
- Leaded Gas On Weak Point Hit: +300% Gas Damage and Status Chance for 6s
- Lethal Momentum +40% Projectile Speed
- Lethal Torrent +60% Fire Rate · +60% Multishot
- Lohk Canticle Killing enemies grants Allies within Affinity Range +30% Fire Rate for 15s.
- Loose Magazine +50% Reload Speed · +50% Weapon Recoil
- Magnetic Might +60% Magnetic · +40% Critical Damage
- Magnum Force +165% Damage · -55% Accuracy
- Maim +120% Slash
- Merciless Gunfight +45% Critical Damage · +1.2 Punch Through
- Meteor Munitions 20% of Damage converted into Impact
- Netra Invocation Alternate Fire increases Ability Efficiency by 4% for 20s for each enemy hit. Stacks up to 15 times.
- Night Stalker Reveals target on Minimap for +6s.
- No Return +90% Puncture
- Pain Points On Weak Point hits with Primary Fire: +60% Weak Point Damage for 5s. Stacks up to 10x.
- Pathogen Rounds +90% Toxin
- Perpetual Agony +90% Status Duration
- Pistol Acuity +350% Weak Point Damage · +350% Weak Point Critical Chance. Multishot cannot be modified.
- Pistol Ammo Mutation Converts Primary ammo pickups to 50% of Ammo Pick Up.
- Pistol Elementalist +90% Status Damage · +60% Reload Speed
- Pistol Gambit +120% Critical Chance
- Pistol Pestilence +60% Toxin · +60% Status Chance
- Pressurized Magazine On Reload: +90% Fire Rate when Aiming for 9s
- Primed Convulsion +165% Electricity
- Primed Expel Corpus x1.55 Damage to Corpus
- Primed Expel Grineer x1.55 Damage to Grineer
- Primed Expel Infested x1.55 Damage to Infested
- Primed Expel Orokin x1.55 Damage to Orokin
- Primed Expel The Murmur x1.55 Damage to Murmur
- Primed Fulmination +44% Blast Range
- Primed Heated Charge +165% Heat
- Primed Pistol Ammo Mutation Converts Primary ammo pickups to 92% of Ammo Pick Up.
- Primed Pistol Gambit +187% Critical Chance
- Primed Quickdraw +88% Reload Speed
- Primed Slip Magazine +55% Magazine Capacity
- Primed Steady Hands -85% Weapon Recoil
- Primed Target Cracker +110% Critical Damage
- Prototype Shock Coils Adds +90% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.
- Pummel +120% Impact
- Quickdraw +48% Reload Speed
- Razor Munitions 20% of Damage converted into Slash
- Razor Shot +90% Slash
- Recuperate On Kill: +15 Heal Rate for 10s · -25% from Health Orbs
- Reflex Draw On Equip: -40% Weapon Recoil and +40% Accuracy for 8s
- Ris Invocation Alternate Fire increases Ability Duration by 4% for 20s for each enemy hit. Stacks up to 15 times.
- Ruinous Extension +8m Beam Range
- Saxum Spittle +90% Impact · +60% Status Chance
- Scorch +60% Heat · +60% Status Chance
- Secondary Wind On Kill: +50% Reload Speed for 4s
- Seeker +2.1 Punch Through
- Semi-Pistol Cannonade +300% Damage · +1.5 Punch Through
- Sentient Surge Each target eliminated refills 20% of Ocucor's magazine. Status Chance and Critical Chance are increased by 60% for each Tendril active.
- Sequence Burn +20m Beam Range · +1 'Sequence'
- Sharpened Bullets On Kill: +75% Critical Damage when Aiming for 9s
- Shrapnel Rounds +200% Multishot · -66% Damage
- Skull Shots On Headshot: +100% Ammo Efficiency for 2s
- Slip Magazine +30% Magazine Capacity
- Soaring Truth +200% Critical Chance · +1 'Purity'
- Spry Sights +20% Movement Speed when Aiming
- Static Alacrity +50% Projectile Speed · -50% Blast Radius
- Steady Hands -60% Weapon Recoil
- Stinging Truth +40 Magazine Capacity · +1 'Truth'
- Stockpiled Blight +200% Magazine Capacity · +1 'Blight'
- Strafing Slide -20% Weapon Recoil · and +20% Accuracy when Sliding
- Stunning Speed +40% Reload Speed · +30% Status Chance
- Suppress Reduces the chance an enemy will hear gunfire by 100%.
- Sure Shot +90% Status Chance
- Synth Charge +200% Bonus Damage on final shot. Requires Magazine 6 or higher.
- Tainted Clip +60% Magazine Capacity · -30% Reload Speed
- Target Cracker +60% Critical Damage
- Targeting Subsystem On Hit: +30% Accuracy when Aiming for 9s
- Toxic Sequence +200% Status Duration · +1 'Sequence'
- Trick Mag +90% Ammo Maximum
- Velox Conclusion On hit, gain +0.6% Ability Strength up to 60% maximum. Consumed on your next Ability cast.
- Vome Invocation Alternate Fire increases Ability Strength by 4% for 20s for each enemy hit. Stacks up to 15 times.
- Winds Of Purity +20% Life Steal · +1 'Purity'
- Xata Invocation Alternate Fire grants 1 Energy Regen/s for 20s for each enemy hit. Stacks up to 10 times.
- Zazvat-Kar +75% Ammo Efficiency while Airborne
Game export snapshot 30 Sept 2026