(02) (Arsenal) © 2026
Every warframe mod.
400 of them, with what each costs and what it does.
- Abating Link Link Augment: Reduces Armor Rating by 60% on enemies targeted by Link.
- Abundant Mutation Passive Augment: Nidus gains an additional 300 max stacks of Mutation. Undying has a 30s cooldown.
- Accumulating Whipclaw Whipclaw Augment: Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.
- Adaptation When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
- Adept Surge +10% Mobility · -25 Health
- Adrenaline Boost +50% Energy · -20% Health
- Aegis Gale Aegis Storm Augment: Balefire has an Alternate Fire during Aegis Storm. The blast deals 15% of Hildryn's Max Shield as additional damage.
- Aero Vantage -100% Gravity while Aim Gliding
- Aerodynamic Squad takes 24% reduced damage while airborne, gains +6s Aim Glide and +12s Wall Latch
- Afterburn Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 100 Damage for each second the ability was active, to a maximum of 500 Damage.
- Agility Drift Reduced damage by 12% while airborne · -6% Enemy Accuracy when targeting Warframe
- Air Thrusters +100% Slide Boost when Airborne · -20% Mobility
- Airburst Rounds Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.
- Amar's Anguish +15% to Parkour Velocity · +15% Sprint Speed
- Amar's Hatred +25% Armor · +15% Ability Strength
- Ambush When Ghost invisibility is broken, Shade's owner is granted +240% Weapon Damage for 3s.
- Anchored Glide Disable Zephyr's reduced airborne gravity. Increase Ability Strength by 15%.
- Anti-Flak Plating +20 Blast Resistance · -10% Mobility
- Anticipation Immune to Knockdown for an additional +4s after being knocked down. · Immune to Stagger for an additional +4s after being Staggered.
- Antimatter Absorb Antimatter Drop Augment: Absorbs enemy bullets within 5m, increasing the power of the explosion from Nova’s particle of antimatter.
- Antimatter Mine Antimatter Drop Augment: Creates a fully charged stationary orb that explodes after 6s or within enemy proximity.
- Antitoxin +45% Toxin Resistance
- Archon Continuity +55% Ability Duration · Abilities that inflict a Toxin status effect will also apply a Corrosive status effect.
- Archon Flow +185% Energy Max · Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
- Archon Intensify +30% Ability Strength · Restoring health with abilities grants +30% Ability Strength for 10s.
- Archon Stretch +45% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
- Archon Vitality +100% Health · Status Effects from abilities that deal Heat Damage will be applied twice.
- Armored Acrobatics +20% Damage Resistance during Bullet Jump · -10% Mobility
- Armored Agility +15% Sprint Speed · +40% Armor
- Armored Evade +40% Damage Resistance while Dodging · -10% Mobility
- Armored Recovery +50% Damage Resistance when knocked down · -20% Slide
- Assimilate Absorb Augment: Nyx can use weapons during Absorb and its duration is infinite, but it consumes 6.5 Energy/s and its area of effect is halved.
- Augur Accord +70% Shield Capacity
- Augur Message +24% Ability Duration
- Augur Reach +30% Ability Range
- Augur Secrets +24% Ability Strength
- Aviator Reduced damage by 40% while airborne
- Axios Javelineers Axios Javelin Augment: A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s.
- Balefire Surge Balefire Augment: Fully charged direct hits restore 250 Shield to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.
- Ballistic Bullseye Ballistic Battery Augment: The shot gains a +50% Final Critical Chance bonus, based on the amount charged.
- Battering Maneuver +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Impact on Bullet Jump
- Beguiling Lantern Lantern Augment: Attracted enemies take 100% more Weapon Damage.
- Biting Frost Frost gains +200% Critical Chance and +100% Critical Damage against frozen enemies.
- Blazing Pillage Pillage Augment: Enemies affected by Haven will be set ablaze for 200 Heat Damage and restore 50 additional Shields to Hildryn.
- Blending Talons Seeking Talons Augment: Tap to perform a 9m AoE around Garuda. Garuda's Talons gain 100% additional Combo Count Chance when hitting targets affected by Slash Status.
- Blind Rage +99% Ability Strength · -55% Ability Efficiency
- Blinding Reave Reave Augment: Reave gains +40% range and enemies are blinded by its fog for 10s.
- Blood Forge Bloodletting Augment: Garuda's equipped weapon is reloaded up to 100%.
- Boreal's Anguish -75% Gravity while Aim Gliding · +60% Aim Glide/Wall Latch Duration
- Boreal's Hatred +65% Shield Capacity · +15% Ability Efficiency
- Brief Respite Squad converts 150% of Energy spent to Shields while Overshields are inactive
- Brood's Oversurge Widow's Brood Augment: Scuttlers are galvanized with Electricity. Hold to direct all active Scuttlers at the aimed target, inflicting 2000 Electricity Damage and Status Effect in a radius.
- Calculated Spring -10% Mobility · +25% Health
- Calm & Frenzy Rest & Rage Augment: Killing an affected enemy causes the effect to spread to enemies within 5m for 100% of the remaining duration.
- Capacitance Discharge Augment: Converts 3% of Damage dealt into Shields split between Volt and Squadmates.
- Carnis Carapace +55% Armor · +20% Health
- Cataclysmic Continuum Cataclysm Augment: Duration increased by 1s for each enemy killed.
- Cataclysmic Gate Sol Gate Augment : Wisp and 2 spectral images cast a single blast of Sol Gate, leaving an area with 500 Heat Damage / Second with guaranteed Heat and Radiation Status Effects for 10s.
- Catalyzing Shields x0.20 Max Shield Capacity · 1.33s Full Shield Gate immunity duration
- Catapult Pulverize Augment: to launch Grendel in your aim direction. Costs 5. Crouch to slow down.
- Cathode Current Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.
- Celestial Stomp Celestial Twin Augment: Hold to command the twin to perform a slam attack suspending enemies in the air within 20m for 25 Energy.
- Champion's Blessing Blessing Augment: Gain Primary and Secondary Critical Chance for 30s for each percent you heal on allies up to 350%.
- Chaos Sphere Chaos Augment: Enemies entering the Effect Range will be inflicted with Chaos. Effect Range lasts for 50% of the ability duration and shrinks over time.
- Chilling Globe Snow Globe Augment: Enemies that enter have a 50% chance to become frozen solid for 10s.
- Chromatic Blade Exalted Blade Augment: Exalted Blade's Damage Type changes depending on Excalibur's Emissive Color, and Status Chance is increased by 300%.
- Coaction Drift Squad benefits +15% more from Auras · You benefit an additional +15% from Auras
- Coil Recharge Coil Horizon Augment: Gyratory Sphere can be recalled. Enemies in its radius suffer 500 Electricity Damage and chain other enemies. Enemies pulled into detonation suffer additional discharges.
- Cold Front Snow Globe Augment: Snow Globe is now attached to Frost with a smaller radius while increasing your mobility. Kills on frozen enemies increase the Globe health by 4% per kill.
- Combat Discipline You lose 10 Health on kill Squadmates gain 20 Health on kill
- Concentrated Arrow Artemis Bow Augment: Fires a single arrow with +25% Base Critical Chance on full charge, additional +50% Chance and explodes in a 7m radius on Weak Points. Removes Punch Through.
- Conductive Sphere Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.
- Conductor Resonator Augment: Reactivate the ability to command Resonator to move to your aim point at 150% Speed.
- Constitution +40% Faster Knockdown Recovery · +28% Ability Duration
- Contagion Cloud Toxic Lash Augment: Create 5m toxic clouds, dealing 300 Toxin Damage/s for 12s with every kill. Damage is twice as strong for Melee kills.
- Continuity +30% Ability Duration
- Controlled Slide Disable Nezha's passive ability. Increase Ability Strength by 15%.
- Corrosive Projection Enemies lose -18% Armor
- Counter Pulse Polarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize.
- Creeping Terrify Terrify Augment: Affected enemies have 60% reduced Movement Speed.
- Critical Surge Breach Surge Augment: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Primary Weapons per meter traveled for 9s. Maximum 250% Critical Chance.
- Cunning Drift +12% Slide · -30% Friction · +15% Ability Range
- Damage Decoy Decoy Augment: Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%.
- Dark Propagation Sow Augment: Enemies killed while inflicted with Sow spread its effect in a 15m radius. Shadow's Death Harvest also inflicts Sow.
- Dead Eye Squad receives +52.5% Sniper Rifle Damage
- Deceptive Bond Decoy Augment: 50% of damage Loki takes is transferred to Decoy, and vice versa.
- Defiled Reckoning Reckoning Augment: Health Orbs become unusable by enemies for 10s.
- Desiccation's Curse Desiccation Augment: Killing a blinded enemy with a Finisher has a 100% chance to summon a Swarm Kavat that will spread Scarab Swarm. Maximum Swarm Kavats +2.
- Despoil Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead.
- Diamond Skin +45% Radiation Resistance
- Discharge Strike Soul Punch Augment: Depletes up to 25 Energy from the target.
- Divine Retribution Divine Spears Augment: Status Effects spread to all speared enemies. Spear explosions scale by 1.5x of remaining Slash, Toxin and Heat Status Effects. Base Radius is 14m.
- Dread Ward Dread Mirror Augment: Become unkillable for 8s when Dread Mirror kills a target by ripping its life force.
- Dreamer's Bond Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s
- Duality Metamorphosis Augment: Equinox's other half breaks free for 10s, dealing 300% Damage.
- Elemental Sandstorm Sandstorm Augment: Sandstorm gains 50% Ability Range and has a 100% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon.
- Elusive Retribution Elude Augment: Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s.
- Emp Aura Enemy Corpus lose -15% Accuracy
- Empowered Blades Squad receives +60% Status Chance and Status Damage on Heavy Attacks, but lose 90 Shields per hit.
- Empowered Quiver Quiver Augment: Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status Effects.
- Endless Lullaby Lull Augment: Performing a finisher on or killing a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.
- Endurance Drift +10% Energy Max · +12% Parkour Velocity
- Enduring Bastille Bastille Augment: Killing an enemy in Bastille extends the duration by 2s. Vortex's duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
- Enemy Radar Squad receives +30 Enemy Radar
- Enemy Sense +30m Enemy Radar
- Energy Conversion Energy Orbs grant 50% more Ability Strength to your next cast.
- Energy Nexus Warframe receives +3 Energy Regen/s
- Energy Siphon Squad receives +0.6 Energy Regen/s
- Energy Transfer Mend & Maim Augment: 100% of charge is conserved when switching between forms.
- Enraged Hysteria Augment: Damage increased by 350%, Critical Chance increased by 350%. Hysteria lasts for 15s, and receives a matching cooldown.
- Enveloping Cloud Cloud Walker Augment: Allies within 4m of the cloud become invisible to enemies for 14s.
- Equilibrium Health pickups give +110% Energy. Energy pickups give +110% Health.
- Escape Velocity Worm Hole Augment: Allies that travel through wormhole gain a 50% Speed bonus for 7s.
- Eternal War Warcry Augment: While active, Warcry's duration is increased by 2s for each Melee Kill.
- Everlasting Ward Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
- Exothermic Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb.
- Explosive Legerdemain Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.
- Fast Deflection +90% Shield Recharge · -45% Shield Recharge Delay
- Final Act On Low Health: +30% Ability Strength +30% Casting Speed for 8s
- Fireball Frenzy Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.
- Firewalker +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Heat on Bullet Jump
- Flame Repellent +60% Heat Resistance
- Fleeting Expertise +60% Ability Efficiency · -60% Ability Duration
- Flow +100% Energy Max
- Follow Through +10 Energy
- Fortitude +40% Chance to Resist Knockdown · +100% Shield Recharge
- Fracturing Crush Crush Augment: Crush gains +50% casting speed. The armor of surviving enemies decreases by 75% and they are unable to move for 7s.
- Freeze Force Freeze Augment: Hold to cast will grant all allies within 15m an additional 100% Cold Damage to their attacks for 40s.
- Funnel Clouds Tornado Augment: Creates 8 additional tornadoes. All tornadoes are 50% their original size and won't pick up enemies.
- Furious Javelin Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 15% for 16s.
- Fused Crucible Crucible Blast Augment: Becomes a channeled ability consuming 20 Energy/s that ramps up. While active Chyrinka Pillars trigger chain reactions and their duration is frozen. Mobility is greatly reduced.
- Fused Reservoir Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.
- Gale Kick +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
- Gaseous Quake Sound Quake Augment: Channel Gas Damage and Status Effect leaks with a 2.75x Damage Multiplier that increases every second on enemies in your sight.
- Gastro Regurgitate Augment: Regurgitated enemies bounce up to 3 times, creating gas clouds that last 8s and inflict nearby enemies with Gas Status Effect.
- Gastroparesis Passive Augment: Each enemy consumed adds 15% Extra Gas Damage to Primary and Secondary Weapons.
- Gladiator Aegis +40% Armor
- Gladiator Finesse Drains Energy to stop Lethal Damage with +60% Efficiency.
- Gladiator Resolve +40% Health
- Gourmand Feast Augment: Instead of Energy, consumes 200 Health on cast. Glutton grants an additional 150 Armor per enemy.
- Greedy Pull Pull Augment: Adds 100% chance to pull pickups towards Mag.
- Growing Power On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.
- Guardian Armor Vex Armor Augment: Chroma reduces the damage his squadmates within Affinity Range take by 75%. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s.
- Guided Effigy Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 4000 Damage/s and restores 5 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.
- Hall Of Malevolence Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.
- Hallowed Eruption Hallowed Ground Augment: Reactivate to deal all Remaining Damage and Radiation Status. Passive: +200% Hallowed Ground Duration.
- Hallowed Reckoning Reckoning Augment: Reckoning gains +40% range. A 3m radius around each affected enemy grants bonus armor to allies and deals 300 damage per second to enemies.
- Handspring +160% Faster Knockdown Recovery
- Hastened Steps +20% Sprint Speed · -20% Shield Capacity
- Healing Flame Fire Blast Augment: Each enemy hit heals by 25 to 50 depending on current Immolation level. With Ember, over healing grants you Overguard.
- Health Conversion Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.
- Hearty Nourishment Nourish Augment: Clear Status Effects and gain 5s of Status Immunity for each victim in Grendel's stomach.
- Heavy Impact Create 6m seismic shockwaves from heavy landings, dealing 300 Damage and knocking foes off their feet.
- Heightened Reflexes +20% Casting Speed · -20% Ability Efficiency
- Holster Amp On Equip: Squad gains 60% Weapon Damage for 3s
- Hunter Adrenaline Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.
- Hushed Invisibility Invisibility Augment: Weapon noise is reduced by 100% while invisible.
- Hysterical Assault Hysteria Augment: Attack with Valkyr's Talons to leap onto targeted enemies up to 50m away. Gain +50% Parkour Velocity and +50% Sprint Speed for 5s.
- Hysterical Fixation Hysteria Augment: While Hysteria is active, each kill restores 20% Maximum Shields.
- Ice Spring +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Cold on Bullet Jump
- Ice Wave Impedance Ice Wave Augment: Create a frozen trail for 12 seconds. Enemies that touch it are inflicted with Cold Status every second.
- Icy Avalanche Avalanche Augment: Allies within Affinity Range are coated in ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy.
- Immolated Radiance Immolation Augment: Allies within Affinity range will receive 50% of Immolation's Damage Reduction.
- Infernum Infernalis Augment: Release Fireballs for 1500Heat Damage with larger volleys when grabbing Vythelas' Runes during flight. Hits from Fireballs slowly charge Brimstone.
- Infested Impedance Enemy Infested lose -18% Speed
- Infiltrate Prowl Augment: Ivara is able to bypass laser barriers and gains 25% Movement Speed.
- Insatiable Ravenous Augment: Nidus has a chance for additional Mutation stacks while in the infestation. The base 60% chance increases with power strength, and multiple stacks are possible above 100%.
- Insulation +60% Cold Resistance
- Intensify +30% Ability Strength
- Intrepid Stand Final Stand Augment: Each javelin that damages an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.
- Intruder +8s to Hacking
- Iron Shrapnel Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage, and knocking down enemies.
- Ironclad Charge Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 50% for 10s.
- Ironclad Flight Disable vacuum in Razorwing. Reduced Damage by 40% while Airborne.
- Irradiating Disarm Radial Disarm Augment: Enemies will be affected by Radiation Status for 9s
- Jade's Judgment Light's Judgment Augment: Enemies damaged by the well have a 5% chance per hit to spawn a Jade Light above them, damaging them for 3s.
- Jet Stream Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies.
- Jugulus Carapace +55% Armor · +20% Health
- Kavat's Grace Falling is 100% less likely to result in a hard landing.
- Kinetic Collision Speed Augment: Running into an opponent increases the duration of Speed by 4s.
- Kumihimo Loading Kumihimo Augment: 6 kills with weapons affected by Koumei's Passive give a loaded die that always rolls 6. Hold to cast empowered Kumihimo and consume all dice.
- Larva Burst Larva Augment: Reactivate Larva to detonate and deal 600 Toxin Damage in a 8m radius. This damage and Status Effect stacks for every enemy grabbed by the Larva.
- Lasting Covenant Covenant Augment: Weak Point kills increase Critical Chance bonus duration by 3s.
- Lightning Dash +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Electricity on Bullet Jump
- Lightning Rod +60% Electricity Resistance
- Lingering Transmutation Transmutation Probe Augment: Probe returns to cast position after reaching max range, and remains nearby for 15s. Recall Probe by recasting. Recast again to end.
- Loot Detector Squad receives +30m Loot Radar
- Loyal Merulina Merulina Augment: Yareli no longer rides Merulina. Instead, Merulina follows her and casts Sea Snare on nearby enemies. 2s cooldown.
- Mach Crash Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 8m.
- Maglev +30% Slide · -30% Friction
- Magnetized Discharge Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.
- Master Thief +40% chance to unlock locked lockers.
- Mecha Empowered Squad deals +150% extra Damage against a Marked Enemy
- Mecha Pulse Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m.
- Melee Guidance You lose 6s Melee Combo Duration Squadmates gain 12s Melee Combo Duration
- Mending Splinters Splinter Storm Augment: For each target affected, Splinter Storm heals 15 Health/s.
- Merulina Guardian Merulina Augment: Enemies eliminated during Sea Snares heal 20% of Merulina's health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s.
- Mesa's Waltz Peacemaker Augment: Mesa can move at 50% Speed while using Peacemaker.
- Mesmer Shield Mesmer Skin Augment: Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges.
- Mind Freak Mind Control Augment: Controlled target inflicts +1000% Damage and gains +25% Movement and Attack Speed.
- Mobilize +20% to Parkour Velocity · +20% Aim Glide/Wall Latch Duration
- Molecular Fission Molecular Prime Augment: Enemies hit by Null Stars are primed. When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring two.
- Motus Signal Increase Double Jump strength by +200%.
- Muzzle Flash Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within 12m for 6s.
- Narrow Minded +99% Ability Duration · -66% Ability Range
- Natural Talent +50% Casting Speed
- Negation Armor Scarab Shell Augment: When Inaros takes fatal damage, he consumes Scarab Shell to heal with a brief invulnerability that ends with a deadly Slash Status Effect. Cooldown 30s.
- Neutron Star Null Star Augment: Particles deal 240 Heat Damage with guaranteed Status effect in 8m. On recast, remaining particles seek out enemies with doubled search radius.
- Nira's Anguish +15% to Parkour Velocity · +15% Aim Glide/Wall Latch Duration
- Nira's Hatred +35% Health · +15% Ability Duration
- No Current Leap +10% Mobility · 0 Energy Rate
- Noctua Swarm Noctua Augment: Alternate Fire releases Paragrimms that swarm 8m around the point of aim for 15s, silencing enemies and stealing their Energy for allies.
- Omikuji's Fortune Omikuji Augment: Reduce Omikuji's Cooldown by 4s when you kill an enemy with the weapon affected by Koumei's Passive.
- Ore Gaze Petrify Augment: Petrified enemies are scanned into the Codex and have a 25% chance to drop additional loot when killed.
- Overcharge Detectors Exposes enemies at maximum Energy Capacity within 30m.
- Overcharged Converts up to 50 Energy to Overshields at a rate of 100%.
- Overextended +90% Ability Range · -60% Ability Strength
- Pacifying Bolts Psychic Bolts Augment: Throw an additional 3 force bolts with guaranteed Radiation Status Effect. Enemies struck are confused for 10s.
- Pain Threshold +160% Faster Stagger Recovery
- Parasitic Vitality Parasitic Link Augment: Nidus and any ally he's bound to gain 4% Max Health per Mutation during Parasitic Link.
- Parry +96% chance to open enemies to Finisher Attacks after Warframe blocks Melee
- Partitioned Mallet Mallet Augment: Create an additional Mallet with 20% reduced range.
- Patagium +90% Aim Glide/Wall Latch Duration
- Path Of Statues Landslide Augment: Leave a trail for 12s that petrifies enemies for 6s.
- Peaceful Provocation Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength.
- Phoenix Renewal Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect triggers only once for each ally every 60s.
- Photon Repeater Photon Strike Augment: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy and fire two additional strikes.
- Physique Squad gains +20% Maximum Health
- Piercing Navigator Navigator Augment: Each hit increases the projectile's Critical Chance by 50% up to a max of 250%. +3 Projectile Punch Through.
- Piercing Roar Roar Augment: Roar gains +40% range. Enemies within 25m are knocked down and suffer 5 stacks of Puncture Status.
- Piercing Step +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Puncture on Bullet Jump
- Pilfering Strangledome Strangledome Augment: Enemies held in Strangledome have a 65% chance of dropping additional loot.
- Pilfering Swarm Tentacle Swarm Augment: Enemies held by tentacles have a 100% chance at additional drops.
- Pistol Amp Squad receives +27% Pistol Damage
- Pistol Scavenger Squad receives +150% Pistol Ammo Recovery
- Pool Of Life Well of Life Augment: On death, marked enemies will drop 4 Health Orbs with a 100% chance of dropping an Energy Orb.
- Power Donation You lose 30% Ability Strength Squadmates gain 30% Ability Strength
- Power Drift +15% Ability Strength · +30% Chance to Resist Knockdown
- Power Of Three Quiver Augment: Quiver fires three arrows and consumes 20 more Energy.
- Precision Intensify +90% Ability Strength for your 4th Ability
- Preparation +100% Maximum Energy is filled on Spawn
- Prey Of Dynar Shroud of Dynar Augment: Increase an enemy’s Damage Vulnerability by 50%. Using Fang of Raksh on that enemy increases its spread radius by 150%.
- Primal Rage Primal Fury Augment: Killing an enemy increases Critical Chance by 15%. The increase decays by 1%/s
- Primed Continuity +55% Ability Duration
- Primed Fast Deflection +165% Shield Recharge · -55% Shield Recharge Delay
- Primed Flow +185% Energy Max
- Primed Redirection +180% Shield Capacity
- Primed Streamline +55% Ability Efficiency
- Primed Sure Footed +100% Chance to Resist Knockdown
- Primed Vigor +75% Shield Capacity · +75% Health
- Prism Guard Prism Augment: Prism follows above Mirage. Duration changed to 4s.
- Prismatic Companion Prismatic Gem Augment: The gem now attaches to your free-moving companion. Passive : +50% Prismatic Gem Duration.
- Prolonged Paralysis Paralysis Augment: Affected enemies are pulled towards Valkyr and the stun duration is increased by 5s.
- Proton Pulse Wall Dashing grants +100% Bullet Jump Speed.
- Provoked +110% Damage during Bleedout
- Purging Slash Slash Dash Augment: Allies in the path of Slash Dash have 4 debuffs removed and 70% Shields restored.
- Purifying Flames Fire Blast Augment: Allies hit by the expanding ring of fire are cured of Status Effects and granted 4s of Status Immunity.
- Push & Pull Metamorphosis Augment: Switching to Day-form staggers enemies within 6m and knocks them down when switching to Night-form.
- Pyroclastic Flow Fire Walker Augment: Accumulate 250% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.
- Quick Charge -20% Shield Recharge Delay · -20 Shield Capacity
- Quick Thinking Drains Energy to stop Lethal Damage with 240% Efficiency.
- Radiant Finish Radial Blind Augment: Blinded enemies take 300% more Finisher Damage.
- Rage Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.
- Rapid Resilience -75% Status Duration on Self
- Razor Mortar Razor Gyre Augment: Groups enemies together, while Lethal Progeny's Ortholysts focus fire on those enemies with +70% Electricity Damage and Fire Rate for 6s.
- Razorwing Blitz Razorwing Augment: Flight Speed increased by 25% and Fire Rate increased by 25% for 8s when using abilities. Stacks up to 4x.
- Reactive Storm Serene Storm Augment: Desert Wind is granted +250% Status Chance and changes its damage type to match enemy weaknesses.
- Ready Steel Squad begins the mission with +24 Initial Combo
- Reaping Chakram Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x.
- Recharge Barrier Electric Shield Augment: Allies that pass through have 35% Shields restored.
- Recrystalize Crystallize Augment: Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m.
- Redirection +100% Shield Capacity
- Reflection +40% chance to Stagger on Block · +10% chance to Stun on Block
- Reflex Guard +100% Combo Count Chance while Blocking
- Regenerative Molt Molt Augment: After casting Molt, Saryn regenerates 50 Health/s for 10s.
- Reinforcing Stomp Rhino Stomp Augment: Iron Skin Health is replenished by 4% for each enemy affected.
- Rejuvenation Squad receives +3 Health Regen/s
- Rending Turn +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Slash on Bullet Jump
- Repair Dispensary Dispensary Augment: Dispensary also creates pick ups that heal companions for 20% of their maximum health and reduce their incapacitation timer by 12 sec.
- Reroot Rampage Reroot Augment: Collecting Reroot orbs summons additional Sprodlings inflicting 250 Toxin Damage with increased Critical Chance each hit.
- Resilient Focus +20% Damage Resistance on Stun
- Resonance Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 100% of its duration.
- Retribution +60% Chance to deal Electrical Damage when shield struck by melee enemies. · +80 Electricity
- Revealing Spores Spores Augment: Infected enemies within 40m appear on the minimap. +40 Enemy Radar.
- Reverse Rotorswell Rotorswell Augment: 35% of damage received is redirected toward the instigator as Electricity Damage.
- Rhythm Guard Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.
- Rifle Amp Squad receives +27% Rifle Damage
- Rifle Scavenger Squad receives +150% Rifle Ammo Recovery
- Rift Haven Banish Augment: Allies banished to the rift will have 25% of their Maximum Health restored every second.
- Rift Torrent Rift Surge Augment: Limbo deals 30% Extra Damage for each enemy affected by Rift Surge while in the rift.
- Rime Vault —
- Rising Skill +10% Mobility · -30 Shield Capacity
- Rising Storm Blade Storm Augment: Blade Storm attacks increase your Ability Combo Counter by 4. Passive: +10s Combo Duration
- Rolling Guard On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
- Rousing Plunder Plunder Augment: Plunder gains 50% max Corrosive Damage and Armor, and heals allies within Affinity range for 50 Health.
- Rubble Heap Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster.
- Rumbled Rumblers Augment: Atlas becomes a Rumbler with Rock Armor that grants Overguard and absorbs up to 300% of damage to Max Health.
- Rush +30% Sprint Speed
- Safeguard Warding Halo Augment: Can now be cast on allies with 50% effectiveness.
- Safeguard Switch Switch Teleport Augment: Switch with an enemy for 3s invulnerability. Switch with an ally to give ally 6s invulnerability. Switch also removes negative status effects on Loki and allies.
- Sapping Reach Pull Augment: Steals up to 25 Energy from the target.
- Savage Silence Silence Augment: Silence staggers enemies and Finisher damage is increased by 300%
- Savior Decoy Decoy Augment: If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increases Casting Speed of Decoy by 50%
- Saxum Carapace +55% Armor · +20% Health
- Searing Leap —
- Seeking Shuriken Shuriken Augment: Hits expose weaknesses on enemies, reducing their Armor by 70% for 8s.
- Shadow Haze Reap Augment: Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.
- Shattered Storm Shattered Lash Augment: When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength.
- Shepherd Squad's Companions receive +300 Health and +180 Armor
- Shield Disruption Enemies lose -18% Shield Capacity
- Shield Of Shadows Shadows of the Dead Augment: Each Shadow within 50m take 6% of the Damage done to Nekros in his stead.
- Shield Overload Polarize Augment: Increases the time for the target's Shields to regenerate by 9s.
- Shock Absorbers +20% Physical Damage Resistance
- Shock Trooper Shock Augment: Hold to cast will grant all allies within 15m an additional 100% Electricity Damage to their attacks for 40s.
- Shocking Speed Speed Augment: While moving under the effects of Speed, enemies within 3m will take 300 Electricity Damage with guaranteed Status effect.
- Shotgun Amp Squad receives +18% Shotgun Damage
- Shotgun Scavenger Squad receives +150% Shotgun Ammo Recovery
- Signal Flare Radial Blind Augment: Blinded enemies are marked on the Minimap for 12s.
- Singularity Absorb Augment: Create a ring every 3s that drags in enemies at 15m/s.
- Smite Infusion Smite Augment: Hold to cast will grant all allies within 15m an additional 100% Radiation Damage to their attacks for 40s.
- Smoke Shadow Smoke Screen Augment: Conceals allies within 15m and grants 150% Critical Chance while invisible.
- Sniper Scavenger Squad receives +150% Sniper Rifle Ammo Recovery
- Sonic Siphon Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 20s.
- Soul Survivor Soul Punch Augment: Use on a downed ally to revive them with 30% Health.
- Spectral Spirit Grave Spirit Augment: Immediately assume Spectral Form. 100% chance for weapons and abilities to apply Doom. Kills outside of Spectral Form decrease its cooldown by 1s.
- Spectrosiphon Spectrorage Augment: Enemies that die within Spectrorage have a 50% chance to drop an Energy Orb.
- Speed Drift +12% Sprint Speed · +15% Casting Speed
- Spellbound Harvest Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50. The next cast has +40% Ability Range.
- Sprint Boost Squad receives +15% Sprint Speed
- Staggering Shield Shatter Shield Augment: Reflected bullets have a chance to stagger enemies. The base 50% chance increases with power strength.
- Stand United Squad receives +25% Armor
- Stealth Drift +18m Enemy Radar · +12% Aim Glide/Wall Latch Duration
- Steel Charge Squad receives +60% Melee Damage
- Steel Fiber +100% Armor
- Strain Consume Dead Maggots within 10m are consumed, increasing Max Health by 4% and increasing Health Regen by 2/sec for 45sec.
- Streamline +30% Ability Efficiency
- Streamlined Form +30% Slide · -30% Friction
- Stretch +45% Ability Range
- Summoner's Wrath Squad receives 75% Companion and Summon Damage
- Sure Footed +60% Chance to Resist Knockdown
- Surging Blades Aquablades Augment: Activate Aquablades when the ability is in use or cooldown to throw one blade. Blades gain 10% damage when any Aquablade hits an enemy. No cost to throw with Merulina.
- Surging Dash Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 8.
- Surplus Diverters Gain +6 energy, upon replenishing shields completely after they have been deactivated.
- Swift Bite Ophidian Bite Augment: Reduce Ability Cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional Ability Range.
- Swift Momentum Squad receives +30% Heavy Attack Wind Up Speed and +6s Melee Combo Duration
- Swing Line Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +20% Parkour Velocity
- Synth Reflex On Equip: +40% Bullet Jump for 2s
- Tactical Retreat On Low Health: +10% Mobility for 4s
- Target Fixation Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.
- Tear Gas Smoke Screen Augment: Blinds enemies within 4m for 3s.
- Tectonic Fracture Tectonics Augment: Create up to 3 walls with 100% Health. Walls can no longer be turned into boulders.
- Teeming Virulence Virulence Augment: Hitting 4 enemies with Virulence grants 200% Primary Weapon Critical Chance for 15s.
- Tek Collateral +100% Critical Damage when inside the Marked Zone.
- Teleport Rush Teleport Augment: Using Teleport increases Parkour Velocity by 30% for 12s. Executing a target with Teleport extends Smoke Screen's duration by 5s. Teleport Mercy Kills fully refresh the duration.
- Tempered Bound -10% Mobility · +30 Shield Capacity
- Temporal Artillery Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 20x.
- Temporal Erosion Temporal Anchor Augment: While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies.
- Tesla Bank Tesla Nervos Augment: Enemy health when a Nervos is first attached is converted into 8m burst of Electricity when killed.
- Tharros Lethality Tharros Strike Augment: Increases Critical Damage by 100% on enemies you hit. Critical Damage bonus is doubled for Spearguns.
- The Relentless Lost The Lost Augment: The Lost gains 35% Ability Strength and 15% Ability Efficiency when cast. The effect stacks up to 3x. Casting the same ability back-to-back resets the effect.
- Thermal Transfer Thermal Sunder Augment: Allies in range gain 75% bonus Elemental Damage for 30s.
- Thief's Wit +42m Loot Radar
- Thrall Pact Enthrall Augment: Gain +25% Primary Weapon Damage for each active Thrall.
- Tidal Impunity Tidal Surge Augment: Clears Status Effects and grants 12s of Status Immunity for yourself and allies that come in contact with it. Reduces Tidal Surge's Energy cost to 15.
- Titanic Rumbler Rumblers Augment: Create a single rumbler with 300% Health and 400% Damage. Reactivating will cause him to slam the floor and knockdown enemies in 15m.
- Total Eclipse Eclipse Augment: While active, allies within 15m benefit from Eclipse.
- Toxic Flight +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Toxin on Bullet Jump
- Toxin Resistance +15% Toxin Resistance
- Transient Fortitude +55% Ability Strength · -27.5% Ability Duration
- Transistor Shield Electric Shield Augment: Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt's Static Discharge.
- Tribunal Condemn Augment: Other players will trigger 100% of the effects of Penance and Thurible when attacking chained enemies.
- Ulfrun's Endurance Ulfrun's Descent Augment: During Ulfrun’s attack, enemies that die from Slash Status within 20m restore Voruna’s charges.
- Umbral Fiber +100% Armor · +11% Tau Resistance
- Umbral Intensify +44% Ability Strength · +11% Tau Resistance
- Umbral Vitality +100% Health · +11% Tau Resistance
- Undying Will +42% Bleedout Reduction
- Untime Rift The Vast Untime Augment: Creates a Rift that connects to enemies suffering from Void Status Effect within 15m, doubling debuffs applied by The Vast Untime and maintaining Void Status.
- Valence Formation Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s.
- Vampire Leech Energy Vampire Augment: Excess Energy replenishes Shields by 225%.
- Vampiric Grasp Grasp of Lohk Augment: When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime, Xaku heals by 25.
- Venari Bodyguard Venari Augment: Venari dies in Khora's place. Recovery timer increased to 150s. Killing enemies decreases the timer by 4s.
- Venom Dose Spores Augment: Hold to cast will grant all allies within 15m an additional 100% Corrosive Damage to their attacks for 40s.
- Venomous Rise —
- Vexing Retaliation Vex Armor Augment: Taking 150 Damage will trigger a 9m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect.
- Vigilante Pursuit +30m Enemy Radar
- Vigilante Vigor +60% Shield Recharge · -30% Shield Recharge Delay
- Vigor +50% Shield Capacity · +50% Health
- Vigorous Swap On Equip: +165% Damage for 3s
- Viral Tempest Tempest Barrage Augment: Each projectile has a 100% chance of inflicting a Viral Status Effect.
- Vital Systems Bypass +1 Health Regen/s · +50% Shield Recharge Delay
- Vitality +100% Health
- Volatile Recompense Recompense Augment: Daggers whirl in a ring around Kullervo for 25s, slashing nearby foes and dealing Blast Damage and Status Effect before returning to the ring.
- Voltaic Lance —
- Ward Recovery Warding Halo Augment: 50% of the casting cost returned based on how much protection is left.
- Warding Thurible Thurible Augment: Allies in range take 50% less Damage while channeling Thurible and grant 1.0 additional Energy charge whenever damaged.
- Warm Coat +12% Shield Resistance to Environmental Ice Hazards
- Warrior's Rest Passive Augment: Umbra's Ability Strength increases by +15% but he no longer fights independently alongside his Operator.
- Worthy Comradery Squad receives +75% Weak Point Critical Chance
- Wrath Of Ukko Storm of Ukko Augment: Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s.
- Wrecking Wall Containment Wall Augment: Strip 50% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them.
Game export snapshot 30 Sept 2026