FRAMELEGEND
(02) (Arsenal) © 2026

Every warframe mod.

400 of them, with what each costs and what it does.

  1. Abating Link Link Augment: Reduces Armor Rating by 60% on enemies targeted by Link. Zenurik 9
  2. Abundant Mutation Passive Augment: Nidus gains an additional 300 max stacks of Mutation. Undying has a 30s cooldown. Zenurik 9
  3. Accumulating Whipclaw Whipclaw Augment: Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s. Zenurik 9
  4. Adaptation When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%. Vazarin 12
  5. Adept Surge +10% Mobility · -25 Health Naramon 5
  6. Adrenaline Boost +50% Energy · -20% Health Madurai 13
  7. Aegis Gale Aegis Storm Augment: Balefire has an Alternate Fire during Aegis Storm. The blast deals 15% of Hildryn's Max Shield as additional damage. Zenurik 9
  8. Aero Vantage -100% Gravity while Aim Gliding Naramon 7
  9. Aerodynamic Squad takes 24% reduced damage while airborne, gains +6s Aim Glide and +12s Wall Latch Vazarin 3
  10. Afterburn Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing 100 Damage for each second the ability was active, to a maximum of 500 Damage. Zenurik 9
  11. Agility Drift Reduced damage by 12% while airborne · -6% Enemy Accuracy when targeting Warframe Vazarin 9
  12. Air Thrusters +100% Slide Boost when Airborne · -20% Mobility Naramon 5
  13. Airburst Rounds Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s. Zenurik 9
  14. Amar's Anguish +15% to Parkour Velocity · +15% Sprint Speed Vazarin 9
  15. Amar's Hatred +25% Armor · +15% Ability Strength Vazarin 9
  16. Ambush When Ghost invisibility is broken, Shade's owner is granted +240% Weapon Damage for 3s. Penjaga 9
  17. Anchored Glide Disable Zephyr's reduced airborne gravity. Increase Ability Strength by 15%. Zenurik 7
  18. Anti-Flak Plating +20 Blast Resistance · -10% Mobility Vazarin 7
  19. Anticipation Immune to Knockdown for an additional +4s after being knocked down. · Immune to Stagger for an additional +4s after being Staggered. Vazarin 9
  20. Antimatter Absorb Antimatter Drop Augment: Absorbs enemy bullets within 5m, increasing the power of the explosion from Nova’s particle of antimatter. Zenurik 9
  21. Antimatter Mine Antimatter Drop Augment: Creates a fully charged stationary orb that explodes after 6s or within enemy proximity. Zenurik 9
  22. Antitoxin +45% Toxin Resistance Vazarin 9
  23. Archon Continuity +55% Ability Duration · Abilities that inflict a Toxin status effect will also apply a Corrosive status effect. Madurai 16
  24. Archon Flow +185% Energy Max · Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s Naramon 16
  25. Archon Intensify +30% Ability Strength · Restoring health with abilities grants +30% Ability Strength for 10s. Madurai 16
  26. Archon Stretch +45% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s. Naramon 16
  27. Archon Vitality +100% Health · Status Effects from abilities that deal Heat Damage will be applied twice. Vazarin 16
  28. Armored Acrobatics +20% Damage Resistance during Bullet Jump · -10% Mobility Vazarin 9
  29. Armored Agility +15% Sprint Speed · +40% Armor Vazarin 11
  30. Armored Evade +40% Damage Resistance while Dodging · -10% Mobility Vazarin 9
  31. Armored Recovery +50% Damage Resistance when knocked down · -20% Slide Vazarin 9
  32. Assimilate Absorb Augment: Nyx can use weapons during Absorb and its duration is infinite, but it consumes 6.5 Energy/s and its area of effect is halved. Zenurik 9
  33. Augur Accord +70% Shield Capacity Vazarin 7
  34. Augur Message +24% Ability Duration Naramon 7
  35. Augur Reach +30% Ability Range Naramon 7
  36. Augur Secrets +24% Ability Strength Naramon 7
  37. Aviator Reduced damage by 40% while airborne Vazarin 7
  38. Axios Javelineers Axios Javelin Augment: A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s. Zenurik 9
  39. Balefire Surge Balefire Augment: Fully charged direct hits restore 250 Shield to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield. Zenurik 9
  40. Ballistic Bullseye Ballistic Battery Augment: The shot gains a +50% Final Critical Chance bonus, based on the amount charged. Zenurik 9
  41. Battering Maneuver +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Impact on Bullet Jump Vazarin 9
  42. Beguiling Lantern Lantern Augment: Attracted enemies take 100% more Weapon Damage. Zenurik 9
  43. Biting Frost Frost gains +200% Critical Chance and +100% Critical Damage against frozen enemies. Zenurik 9
  44. Blazing Pillage Pillage Augment: Enemies affected by Haven will be set ablaze for 200 Heat Damage and restore 50 additional Shields to Hildryn. Zenurik 9
  45. Blending Talons Seeking Talons Augment: Tap to perform a 9m AoE around Garuda. Garuda's Talons gain 100% additional Combo Count Chance when hitting targets affected by Slash Status. Zenurik 9
  46. Blind Rage +99% Ability Strength · -55% Ability Efficiency Madurai 16
  47. Blinding Reave Reave Augment: Reave gains +40% range and enemies are blinded by its fog for 10s. Zenurik 9
  48. Blood Forge Bloodletting Augment: Garuda's equipped weapon is reloaded up to 100%. Zenurik 9
  49. Boreal's Anguish -75% Gravity while Aim Gliding · +60% Aim Glide/Wall Latch Duration Vazarin 9
  50. Boreal's Hatred +65% Shield Capacity · +15% Ability Efficiency Vazarin 9
  51. Brief Respite Squad converts 150% of Energy spent to Shields while Overshields are inactive Zenurik 3
  52. Brood's Oversurge Widow's Brood Augment: Scuttlers are galvanized with Electricity. Hold to direct all active Scuttlers at the aimed target, inflicting 2000 Electricity Damage and Status Effect in a radius. Zenurik 9
  53. Calculated Spring -10% Mobility · +25% Health Naramon 5
  54. Calm & Frenzy Rest & Rage Augment: Killing an affected enemy causes the effect to spread to enemies within 5m for 100% of the remaining duration. Zenurik 9
  55. Capacitance Discharge Augment: Converts 3% of Damage dealt into Shields split between Volt and Squadmates. Zenurik 9
  56. Carnis Carapace +55% Armor · +20% Health Vazarin 9
  57. Cataclysmic Continuum Cataclysm Augment: Duration increased by 1s for each enemy killed. Zenurik 9
  58. Cataclysmic Gate Sol Gate Augment : Wisp and 2 spectral images cast a single blast of Sol Gate, leaving an area with 500 Heat Damage / Second with guaranteed Heat and Radiation Status Effects for 10s. Zenurik 9
  59. Catalyzing Shields x0.20 Max Shield Capacity · 1.33s Full Shield Gate immunity duration Vazarin 13
  60. Catapult Pulverize Augment: to launch Grendel in your aim direction. Costs 5. Crouch to slow down. Zenurik 9
  61. Cathode Current Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount. Zenurik 9
  62. Celestial Stomp Celestial Twin Augment: Hold to command the twin to perform a slam attack suspending enemies in the air within 20m for 25 Energy. Zenurik 9
  63. Champion's Blessing Blessing Augment: Gain Primary and Secondary Critical Chance for 30s for each percent you heal on allies up to 350%. Zenurik 9
  64. Chaos Sphere Chaos Augment: Enemies entering the Effect Range will be inflicted with Chaos. Effect Range lasts for 50% of the ability duration and shrinks over time. Zenurik 9
  65. Chilling Globe Snow Globe Augment: Enemies that enter have a 50% chance to become frozen solid for 10s. Zenurik 9
  66. Chromatic Blade Exalted Blade Augment: Exalted Blade's Damage Type changes depending on Excalibur's Emissive Color, and Status Chance is increased by 300%. Zenurik 9
  67. Coaction Drift Squad benefits +15% more from Auras · You benefit an additional +15% from Auras Naramon 9
  68. Coil Recharge Coil Horizon Augment: Gyratory Sphere can be recalled. Enemies in its radius suffer 500 Electricity Damage and chain other enemies. Enemies pulled into detonation suffer additional discharges. Zenurik 9
  69. Cold Front Snow Globe Augment: Snow Globe is now attached to Frost with a smaller radius while increasing your mobility. Kills on frozen enemies increase the Globe health by 4% per kill. Zenurik 9
  70. Combat Discipline You lose 10 Health on kill Squadmates gain 20 Health on kill Vazarin 3
  71. Concentrated Arrow Artemis Bow Augment: Fires a single arrow with +25% Base Critical Chance on full charge, additional +50% Chance and explodes in a 7m radius on Weak Points. Removes Punch Through. Zenurik 9
  72. Conductive Sphere Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage. Zenurik 9
  73. Conductor Resonator Augment: Reactivate the ability to command Resonator to move to your aim point at 150% Speed. Zenurik 9
  74. Constitution +40% Faster Knockdown Recovery · +28% Ability Duration Naramon 13
  75. Contagion Cloud Toxic Lash Augment: Create 5m toxic clouds, dealing 300 Toxin Damage/s for 12s with every kill. Damage is twice as strong for Melee kills. Zenurik 9
  76. Continuity +30% Ability Duration Madurai 7
  77. Controlled Slide Disable Nezha's passive ability. Increase Ability Strength by 15%. Zenurik 7
  78. Corrosive Projection Enemies lose -18% Armor Naramon 3
  79. Counter Pulse Polarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize. Zenurik 9
  80. Creeping Terrify Terrify Augment: Affected enemies have 60% reduced Movement Speed. Zenurik 9
  81. Critical Surge Breach Surge Augment: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Primary Weapons per meter traveled for 9s. Maximum 250% Critical Chance. Zenurik 9
  82. Cunning Drift +12% Slide · -30% Friction · +15% Ability Range Madurai 9
  83. Damage Decoy Decoy Augment: Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%. Zenurik 9
  84. Dark Propagation Sow Augment: Enemies killed while inflicted with Sow spread its effect in a 15m radius. Shadow's Death Harvest also inflicts Sow. Zenurik 9
  85. Dead Eye Squad receives +52.5% Sniper Rifle Damage Madurai 3
  86. Deceptive Bond Decoy Augment: 50% of damage Loki takes is transferred to Decoy, and vice versa. Zenurik 9
  87. Defiled Reckoning Reckoning Augment: Health Orbs become unusable by enemies for 10s. Zenurik 9
  88. Desiccation's Curse Desiccation Augment: Killing a blinded enemy with a Finisher has a 100% chance to summon a Swarm Kavat that will spread Scarab Swarm. Maximum Swarm Kavats +2. Zenurik 9
  89. Despoil Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead. Zenurik 9
  90. Diamond Skin +45% Radiation Resistance Vazarin 9
  91. Discharge Strike Soul Punch Augment: Depletes up to 25 Energy from the target. Zenurik 9
  92. Divine Retribution Divine Spears Augment: Status Effects spread to all speared enemies. Spear explosions scale by 1.5x of remaining Slash, Toxin and Heat Status Effects. Base Radius is 14m. Zenurik 9
  93. Dread Ward Dread Mirror Augment: Become unkillable for 8s when Dread Mirror kills a target by ripping its life force. Zenurik 9
  94. Dreamer's Bond Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s Aura 3
  95. Duality Metamorphosis Augment: Equinox's other half breaks free for 10s, dealing 300% Damage. Zenurik 9
  96. Elemental Sandstorm Sandstorm Augment: Sandstorm gains 50% Ability Range and has a 100% chance of inflicting Status Effects based on the Damage Types on the equipped Melee Weapon. Zenurik 9
  97. Elusive Retribution Elude Augment: Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s. Zenurik 9
  98. Emp Aura Enemy Corpus lose -15% Accuracy Vazarin 3
  99. Empowered Blades Squad receives +60% Status Chance and Status Damage on Heavy Attacks, but lose 90 Shields per hit. Naramon 3
  100. Empowered Quiver Quiver Augment: Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status Effects. Zenurik 9
  101. Endless Lullaby Lull Augment: Performing a finisher on or killing a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration. Zenurik 9
  102. Endurance Drift +10% Energy Max · +12% Parkour Velocity Zenurik 9
  103. Enduring Bastille Bastille Augment: Killing an enemy in Bastille extends the duration by 2s. Vortex's duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it. Zenurik 9
  104. Enemy Radar Squad receives +30 Enemy Radar Naramon 3
  105. Enemy Sense +30m Enemy Radar Naramon 7
  106. Energy Conversion Energy Orbs grant 50% more Ability Strength to your next cast. Madurai 15
  107. Energy Nexus Warframe receives +3 Energy Regen/s Naramon 9
  108. Energy Siphon Squad receives +0.6 Energy Regen/s Naramon 3
  109. Energy Transfer Mend & Maim Augment: 100% of charge is conserved when switching between forms. Zenurik 9
  110. Enraged Hysteria Augment: Damage increased by 350%, Critical Chance increased by 350%. Hysteria lasts for 15s, and receives a matching cooldown. Zenurik 9
  111. Enveloping Cloud Cloud Walker Augment: Allies within 4m of the cloud become invisible to enemies for 14s. Zenurik 9
  112. Equilibrium Health pickups give +110% Energy. Energy pickups give +110% Health. Naramon 14
  113. Escape Velocity Worm Hole Augment: Allies that travel through wormhole gain a 50% Speed bonus for 7s. Zenurik 9
  114. Eternal War Warcry Augment: While active, Warcry's duration is increased by 2s for each Melee Kill. Zenurik 9
  115. Everlasting Ward Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration. Zenurik 9
  116. Exothermic Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb. Zenurik 9
  117. Explosive Legerdemain Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance. Zenurik 9
  118. Fast Deflection +90% Shield Recharge · -45% Shield Recharge Delay Vazarin 7
  119. Final Act On Low Health: +30% Ability Strength +30% Casting Speed for 8s Madurai 13
  120. Fireball Frenzy Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s. Zenurik 9
  121. Firewalker +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Heat on Bullet Jump Madurai 12
  122. Flame Repellent +60% Heat Resistance Vazarin 9
  123. Fleeting Expertise +60% Ability Efficiency · -60% Ability Duration Naramon 11
  124. Flow +100% Energy Max Naramon 9
  125. Follow Through +10 Energy Madurai 13
  126. Fortitude +40% Chance to Resist Knockdown · +100% Shield Recharge Naramon 9
  127. Fracturing Crush Crush Augment: Crush gains +50% casting speed. The armor of surviving enemies decreases by 75% and they are unable to move for 7s. Zenurik 9
  128. Freeze Force Freeze Augment: Hold to cast will grant all allies within 15m an additional 100% Cold Damage to their attacks for 40s. Zenurik 9
  129. Funnel Clouds Tornado Augment: Creates 8 additional tornadoes. All tornadoes are 50% their original size and won't pick up enemies. Zenurik 9
  130. Furious Javelin Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 15% for 16s. Zenurik 9
  131. Fused Crucible Crucible Blast Augment: Becomes a channeled ability consuming 20 Energy/s that ramps up. While active Chyrinka Pillars trigger chain reactions and their duration is frozen. Mobility is greatly reduced. Zenurik 9
  132. Fused Reservoir Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy. Zenurik 9
  133. Gale Kick +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill. Madurai 7
  134. Gaseous Quake Sound Quake Augment: Channel Gas Damage and Status Effect leaks with a 2.75x Damage Multiplier that increases every second on enemies in your sight. Zenurik 9
  135. Gastro Regurgitate Augment: Regurgitated enemies bounce up to 3 times, creating gas clouds that last 8s and inflict nearby enemies with Gas Status Effect. Zenurik 9
  136. Gastroparesis Passive Augment: Each enemy consumed adds 15% Extra Gas Damage to Primary and Secondary Weapons. Zenurik 9
  137. Gladiator Aegis +40% Armor Vazarin 9
  138. Gladiator Finesse Drains Energy to stop Lethal Damage with +60% Efficiency. Vazarin 9
  139. Gladiator Resolve +40% Health Vazarin 9
  140. Gourmand Feast Augment: Instead of Energy, consumes 200 Health on cast. Glutton grants an additional 150 Armor per enemy. Zenurik 9
  141. Greedy Pull Pull Augment: Adds 100% chance to pull pickups towards Mag. Zenurik 9
  142. Growing Power On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s. Madurai 3
  143. Guardian Armor Vex Armor Augment: Chroma reduces the damage his squadmates within Affinity Range take by 75%. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s. Zenurik 9
  144. Guided Effigy Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 4000 Damage/s and restores 5 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies. Zenurik 9
  145. Hall Of Malevolence Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy. Zenurik 9
  146. Hallowed Eruption Hallowed Ground Augment: Reactivate to deal all Remaining Damage and Radiation Status. Passive: +200% Hallowed Ground Duration. Zenurik 9
  147. Hallowed Reckoning Reckoning Augment: Reckoning gains +40% range. A 3m radius around each affected enemy grants bonus armor to allies and deals 300 damage per second to enemies. Zenurik 9
  148. Handspring +160% Faster Knockdown Recovery Naramon 9
  149. Hastened Steps +20% Sprint Speed · -20% Shield Capacity Madurai 13
  150. Healing Flame Fire Blast Augment: Each enemy hit heals by 25 to 50 depending on current Immolation level. With Ember, over healing grants you Overguard. Zenurik 9
  151. Health Conversion Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s. Vazarin 15
  152. Hearty Nourishment Nourish Augment: Clear Status Effects and gain 5s of Status Immunity for each victim in Grendel's stomach. Zenurik 9
  153. Heavy Impact Create 6m seismic shockwaves from heavy landings, dealing 300 Damage and knocking foes off their feet. Naramon 9
  154. Heightened Reflexes +20% Casting Speed · -20% Ability Efficiency Madurai 13
  155. Holster Amp On Equip: Squad gains 60% Weapon Damage for 3s Naramon 3
  156. Hunter Adrenaline Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health. Madurai 11
  157. Hushed Invisibility Invisibility Augment: Weapon noise is reduced by 100% while invisible. Zenurik 9
  158. Hysterical Assault Hysteria Augment: Attack with Valkyr's Talons to leap onto targeted enemies up to 50m away. Gain +50% Parkour Velocity and +50% Sprint Speed for 5s. Zenurik 9
  159. Hysterical Fixation Hysteria Augment: While Hysteria is active, each kill restores 20% Maximum Shields. Zenurik 9
  160. Ice Spring +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Cold on Bullet Jump Vazarin 12
  161. Ice Wave Impedance Ice Wave Augment: Create a frozen trail for 12 seconds. Enemies that touch it are inflicted with Cold Status every second. Zenurik 9
  162. Icy Avalanche Avalanche Augment: Allies within Affinity Range are coated in ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy. Zenurik 9
  163. Immolated Radiance Immolation Augment: Allies within Affinity range will receive 50% of Immolation's Damage Reduction. Zenurik 9
  164. Infernum Infernalis Augment: Release Fireballs for 1500Heat Damage with larger volleys when grabbing Vythelas' Runes during flight. Hits from Fireballs slowly charge Brimstone. Zenurik 9
  165. Infested Impedance Enemy Infested lose -18% Speed Vazarin 3
  166. Infiltrate Prowl Augment: Ivara is able to bypass laser barriers and gains 25% Movement Speed. Zenurik 9
  167. Insatiable Ravenous Augment: Nidus has a chance for additional Mutation stacks while in the infestation. The base 60% chance increases with power strength, and multiple stacks are possible above 100%. Zenurik 9
  168. Insulation +60% Cold Resistance Vazarin 9
  169. Intensify +30% Ability Strength Madurai 11
  170. Intrepid Stand Final Stand Augment: Each javelin that damages an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range. Zenurik 9
  171. Intruder +8s to Hacking Universal 0
  172. Iron Shrapnel Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage, and knocking down enemies. Zenurik 9
  173. Ironclad Charge Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 50% for 10s. Zenurik 9
  174. Ironclad Flight Disable vacuum in Razorwing. Reduced Damage by 40% while Airborne. Zenurik 7
  175. Irradiating Disarm Radial Disarm Augment: Enemies will be affected by Radiation Status for 9s Zenurik 9
  176. Jade's Judgment Light's Judgment Augment: Enemies damaged by the well have a 5% chance per hit to spawn a Jade Light above them, damaging them for 3s. Zenurik 9
  177. Jet Stream Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies. Zenurik 9
  178. Jugulus Carapace +55% Armor · +20% Health Vazarin 9
  179. Kavat's Grace Falling is 100% less likely to result in a hard landing. Naramon 7
  180. Kinetic Collision Speed Augment: Running into an opponent increases the duration of Speed by 4s. Zenurik 9
  181. Kumihimo Loading Kumihimo Augment: 6 kills with weapons affected by Koumei's Passive give a loaded die that always rolls 6. Hold to cast empowered Kumihimo and consume all dice. Zenurik 9
  182. Larva Burst Larva Augment: Reactivate Larva to detonate and deal 600 Toxin Damage in a 8m radius. This damage and Status Effect stacks for every enemy grabbed by the Larva. Zenurik 9
  183. Lasting Covenant Covenant Augment: Weak Point kills increase Critical Chance bonus duration by 3s. Zenurik 9
  184. Lightning Dash +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Electricity on Bullet Jump Madurai 12
  185. Lightning Rod +60% Electricity Resistance Vazarin 9
  186. Lingering Transmutation Transmutation Probe Augment: Probe returns to cast position after reaching max range, and remains nearby for 15s. Recall Probe by recasting. Recast again to end. Zenurik 9
  187. Loot Detector Squad receives +30m Loot Radar Naramon 3
  188. Loyal Merulina Merulina Augment: Yareli no longer rides Merulina. Instead, Merulina follows her and casts Sea Snare on nearby enemies. 2s cooldown. Zenurik 9
  189. Mach Crash Mach Rush Augment: Impact shockwave leaves behind a vacuum that sucks in enemies within 8m. Zenurik 9
  190. Maglev +30% Slide · -30% Friction Naramon 11
  191. Magnetized Discharge Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range. Zenurik 9
  192. Master Thief +40% chance to unlock locked lockers. Naramon 13
  193. Mecha Empowered Squad deals +150% extra Damage against a Marked Enemy Naramon 3
  194. Mecha Pulse Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m. Madurai 9
  195. Melee Guidance You lose 6s Melee Combo Duration Squadmates gain 12s Melee Combo Duration Madurai 3
  196. Mending Splinters Splinter Storm Augment: For each target affected, Splinter Storm heals 15 Health/s. Zenurik 9
  197. Merulina Guardian Merulina Augment: Enemies eliminated during Sea Snares heal 20% of Merulina's health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s. Zenurik 9
  198. Mesa's Waltz Peacemaker Augment: Mesa can move at 50% Speed while using Peacemaker. Zenurik 9
  199. Mesmer Shield Mesmer Skin Augment: Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges. Zenurik 9
  200. Mind Freak Mind Control Augment: Controlled target inflicts +1000% Damage and gains +25% Movement and Attack Speed. Zenurik 9
  201. Mobilize +20% to Parkour Velocity · +20% Aim Glide/Wall Latch Duration Naramon 5
  202. Molecular Fission Molecular Prime Augment: Enemies hit by Null Stars are primed. When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring two. Zenurik 9
  203. Motus Signal Increase Double Jump strength by +200%. Naramon 7
  204. Muzzle Flash Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within 12m for 6s. Zenurik 9
  205. Narrow Minded +99% Ability Duration · -66% Ability Range Vazarin 16
  206. Natural Talent +50% Casting Speed Naramon 9
  207. Negation Armor Scarab Shell Augment: When Inaros takes fatal damage, he consumes Scarab Shell to heal with a brief invulnerability that ends with a deadly Slash Status Effect. Cooldown 30s. Zenurik 9
  208. Neutron Star Null Star Augment: Particles deal 240 Heat Damage with guaranteed Status effect in 8m. On recast, remaining particles seek out enemies with doubled search radius. Zenurik 9
  209. Nira's Anguish +15% to Parkour Velocity · +15% Aim Glide/Wall Latch Duration Vazarin 9
  210. Nira's Hatred +35% Health · +15% Ability Duration Vazarin 9
  211. No Current Leap +10% Mobility · 0 Energy Rate Naramon 5
  212. Noctua Swarm Noctua Augment: Alternate Fire releases Paragrimms that swarm 8m around the point of aim for 15s, silencing enemies and stealing their Energy for allies. Zenurik 9
  213. Omikuji's Fortune Omikuji Augment: Reduce Omikuji's Cooldown by 4s when you kill an enemy with the weapon affected by Koumei's Passive. Zenurik 9
  214. Ore Gaze Petrify Augment: Petrified enemies are scanned into the Codex and have a 25% chance to drop additional loot when killed. Zenurik 9
  215. Overcharge Detectors Exposes enemies at maximum Energy Capacity within 30m. Naramon 7
  216. Overcharged Converts up to 50 Energy to Overshields at a rate of 100%. Vazarin 15
  217. Overextended +90% Ability Range · -60% Ability Strength Vazarin 11
  218. Pacifying Bolts Psychic Bolts Augment: Throw an additional 3 force bolts with guaranteed Radiation Status Effect. Enemies struck are confused for 10s. Zenurik 9
  219. Pain Threshold +160% Faster Stagger Recovery Naramon 9
  220. Parasitic Vitality Parasitic Link Augment: Nidus and any ally he's bound to gain 4% Max Health per Mutation during Parasitic Link. Zenurik 9
  221. Parry +96% chance to open enemies to Finisher Attacks after Warframe blocks Melee Vazarin 7
  222. Partitioned Mallet Mallet Augment: Create an additional Mallet with 20% reduced range. Zenurik 9
  223. Patagium +90% Aim Glide/Wall Latch Duration Naramon 7
  224. Path Of Statues Landslide Augment: Leave a trail for 12s that petrifies enemies for 6s. Zenurik 9
  225. Peaceful Provocation Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength. Zenurik 9
  226. Phoenix Renewal Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect triggers only once for each ally every 60s. Zenurik 9
  227. Photon Repeater Photon Strike Augment: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy and fire two additional strikes. Zenurik 9
  228. Physique Squad gains +20% Maximum Health Vazarin 3
  229. Piercing Navigator Navigator Augment: Each hit increases the projectile's Critical Chance by 50% up to a max of 250%. +3 Projectile Punch Through. Zenurik 9
  230. Piercing Roar Roar Augment: Roar gains +40% range. Enemies within 25m are knocked down and suffer 5 stacks of Puncture Status. Zenurik 9
  231. Piercing Step +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Puncture on Bullet Jump Naramon 9
  232. Pilfering Strangledome Strangledome Augment: Enemies held in Strangledome have a 65% chance of dropping additional loot. Zenurik 9
  233. Pilfering Swarm Tentacle Swarm Augment: Enemies held by tentacles have a 100% chance at additional drops. Zenurik 9
  234. Pistol Amp Squad receives +27% Pistol Damage Madurai 3
  235. Pistol Scavenger Squad receives +150% Pistol Ammo Recovery Naramon 3
  236. Pool Of Life Well of Life Augment: On death, marked enemies will drop 4 Health Orbs with a 100% chance of dropping an Energy Orb. Zenurik 9
  237. Power Donation You lose 30% Ability Strength Squadmates gain 30% Ability Strength Madurai 1
  238. Power Drift +15% Ability Strength · +30% Chance to Resist Knockdown Zenurik 9
  239. Power Of Three Quiver Augment: Quiver fires three arrows and consumes 20 more Energy. Zenurik 9
  240. Precision Intensify +90% Ability Strength for your 4th Ability Madurai 11
  241. Preparation +100% Maximum Energy is filled on Spawn Zenurik 12
  242. Prey Of Dynar Shroud of Dynar Augment: Increase an enemy’s Damage Vulnerability by 50%. Using Fang of Raksh on that enemy increases its spread radius by 150%. Zenurik 9
  243. Primal Rage Primal Fury Augment: Killing an enemy increases Critical Chance by 15%. The increase decays by 1%/s Zenurik 9
  244. Primed Continuity +55% Ability Duration Madurai 14
  245. Primed Fast Deflection +165% Shield Recharge · -55% Shield Recharge Delay Vazarin 16
  246. Primed Flow +185% Energy Max Naramon 14
  247. Primed Redirection +180% Shield Capacity Vazarin 16
  248. Primed Streamline +55% Ability Efficiency Naramon 14
  249. Primed Sure Footed +100% Chance to Resist Knockdown Vazarin 16
  250. Primed Vigor +75% Shield Capacity · +75% Health Vazarin 16
  251. Prism Guard Prism Augment: Prism follows above Mirage. Duration changed to 4s. Zenurik 9
  252. Prismatic Companion Prismatic Gem Augment: The gem now attaches to your free-moving companion. Passive : +50% Prismatic Gem Duration. Zenurik 9
  253. Prolonged Paralysis Paralysis Augment: Affected enemies are pulled towards Valkyr and the stun duration is increased by 5s. Zenurik 9
  254. Proton Pulse Wall Dashing grants +100% Bullet Jump Speed. Naramon 7
  255. Provoked +110% Damage during Bleedout Madurai 14
  256. Purging Slash Slash Dash Augment: Allies in the path of Slash Dash have 4 debuffs removed and 70% Shields restored. Zenurik 9
  257. Purifying Flames Fire Blast Augment: Allies hit by the expanding ring of fire are cured of Status Effects and granted 4s of Status Immunity. Zenurik 9
  258. Push & Pull Metamorphosis Augment: Switching to Day-form staggers enemies within 6m and knocks them down when switching to Night-form. Zenurik 9
  259. Pyroclastic Flow Fire Walker Augment: Accumulate 250% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s. Zenurik 9
  260. Quick Charge -20% Shield Recharge Delay · -20 Shield Capacity Vazarin 9
  261. Quick Thinking Drains Energy to stop Lethal Damage with 240% Efficiency. Vazarin 15
  262. Radiant Finish Radial Blind Augment: Blinded enemies take 300% more Finisher Damage. Zenurik 9
  263. Rage Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health. Madurai 9
  264. Rapid Resilience -75% Status Duration on Self Vazarin 11
  265. Razor Mortar Razor Gyre Augment: Groups enemies together, while Lethal Progeny's Ortholysts focus fire on those enemies with +70% Electricity Damage and Fire Rate for 6s. Zenurik 9
  266. Razorwing Blitz Razorwing Augment: Flight Speed increased by 25% and Fire Rate increased by 25% for 8s when using abilities. Stacks up to 4x. Zenurik 9
  267. Reactive Storm Serene Storm Augment: Desert Wind is granted +250% Status Chance and changes its damage type to match enemy weaknesses. Zenurik 9
  268. Ready Steel Squad begins the mission with +24 Initial Combo Vazarin 3
  269. Reaping Chakram Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x. Zenurik 9
  270. Recharge Barrier Electric Shield Augment: Allies that pass through have 35% Shields restored. Zenurik 9
  271. Recrystalize Crystallize Augment: Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m. Zenurik 9
  272. Redirection +100% Shield Capacity Vazarin 12
  273. Reflection +40% chance to Stagger on Block · +10% chance to Stun on Block Vazarin 7
  274. Reflex Guard +100% Combo Count Chance while Blocking Vazarin 14
  275. Regenerative Molt Molt Augment: After casting Molt, Saryn regenerates 50 Health/s for 10s. Zenurik 9
  276. Reinforcing Stomp Rhino Stomp Augment: Iron Skin Health is replenished by 4% for each enemy affected. Zenurik 9
  277. Rejuvenation Squad receives +3 Health Regen/s Vazarin 3
  278. Rending Turn +18% to Parkour Velocity · +18% Aim Glide/Wall Latch Duration · +60% Slash on Bullet Jump Madurai 9
  279. Repair Dispensary Dispensary Augment: Dispensary also creates pick ups that heal companions for 20% of their maximum health and reduce their incapacitation timer by 12 sec. Zenurik 9
  280. Reroot Rampage Reroot Augment: Collecting Reroot orbs summons additional Sprodlings inflicting 250 Toxin Damage with increased Critical Chance each hit. Zenurik 9
  281. Resilient Focus +20% Damage Resistance on Stun Vazarin 7
  282. Resonance Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 100% of its duration. Zenurik 9
  283. Retribution +60% Chance to deal Electrical Damage when shield struck by melee enemies. · +80 Electricity Vazarin 9
  284. Revealing Spores Spores Augment: Infected enemies within 40m appear on the minimap. +40 Enemy Radar. Zenurik 9
  285. Reverse Rotorswell Rotorswell Augment: 35% of damage received is redirected toward the instigator as Electricity Damage. Zenurik 9
  286. Rhythm Guard Passive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed. Zenurik 9
  287. Rifle Amp Squad receives +27% Rifle Damage Madurai 3
  288. Rifle Scavenger Squad receives +150% Rifle Ammo Recovery Naramon 3
  289. Rift Haven Banish Augment: Allies banished to the rift will have 25% of their Maximum Health restored every second. Zenurik 9
  290. Rift Torrent Rift Surge Augment: Limbo deals 30% Extra Damage for each enemy affected by Rift Surge while in the rift. Zenurik 9
  291. Rime Vault — Madurai 0
  292. Rising Skill +10% Mobility · -30 Shield Capacity Naramon 5
  293. Rising Storm Blade Storm Augment: Blade Storm attacks increase your Ability Combo Counter by 4. Passive: +10s Combo Duration Zenurik 9
  294. Rolling Guard On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown. Vazarin 12
  295. Rousing Plunder Plunder Augment: Plunder gains 50% max Corrosive Damage and Armor, and heals allies within Affinity range for 50 Health. Zenurik 9
  296. Rubble Heap Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster. Zenurik 9
  297. Rumbled Rumblers Augment: Atlas becomes a Rumbler with Rock Armor that grants Overguard and absorbs up to 300% of damage to Max Health. Zenurik 9
  298. Rush +30% Sprint Speed Naramon 11
  299. Safeguard Warding Halo Augment: Can now be cast on allies with 50% effectiveness. Zenurik 9
  300. Safeguard Switch Switch Teleport Augment: Switch with an enemy for 3s invulnerability. Switch with an ally to give ally 6s invulnerability. Switch also removes negative status effects on Loki and allies. Zenurik 9
  301. Sapping Reach Pull Augment: Steals up to 25 Energy from the target. Zenurik 9
  302. Savage Silence Silence Augment: Silence staggers enemies and Finisher damage is increased by 300% Zenurik 9
  303. Savior Decoy Decoy Augment: If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increases Casting Speed of Decoy by 50% Zenurik 9
  304. Saxum Carapace +55% Armor · +20% Health Vazarin 9
  305. Searing Leap — Madurai 0
  306. Seeking Shuriken Shuriken Augment: Hits expose weaknesses on enemies, reducing their Armor by 70% for 8s. Zenurik 9
  307. Shadow Haze Reap Augment: Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows. Zenurik 9
  308. Shattered Storm Shattered Lash Augment: When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength. Zenurik 9
  309. Shepherd Squad's Companions receive +300 Health and +180 Armor Vazarin 3
  310. Shield Disruption Enemies lose -18% Shield Capacity Naramon 3
  311. Shield Of Shadows Shadows of the Dead Augment: Each Shadow within 50m take 6% of the Damage done to Nekros in his stead. Zenurik 9
  312. Shield Overload Polarize Augment: Increases the time for the target's Shields to regenerate by 9s. Zenurik 9
  313. Shock Absorbers +20% Physical Damage Resistance Vazarin 7
  314. Shock Trooper Shock Augment: Hold to cast will grant all allies within 15m an additional 100% Electricity Damage to their attacks for 40s. Zenurik 9
  315. Shocking Speed Speed Augment: While moving under the effects of Speed, enemies within 3m will take 300 Electricity Damage with guaranteed Status effect. Zenurik 9
  316. Shotgun Amp Squad receives +18% Shotgun Damage Madurai 3
  317. Shotgun Scavenger Squad receives +150% Shotgun Ammo Recovery Naramon 3
  318. Signal Flare Radial Blind Augment: Blinded enemies are marked on the Minimap for 12s. Zenurik 9
  319. Singularity Absorb Augment: Create a ring every 3s that drags in enemies at 15m/s. Zenurik 9
  320. Smite Infusion Smite Augment: Hold to cast will grant all allies within 15m an additional 100% Radiation Damage to their attacks for 40s. Zenurik 9
  321. Smoke Shadow Smoke Screen Augment: Conceals allies within 15m and grants 150% Critical Chance while invisible. Zenurik 9
  322. Sniper Scavenger Squad receives +150% Sniper Rifle Ammo Recovery Naramon 3
  323. Sonic Siphon Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 20s. Zenurik 9
  324. Soul Survivor Soul Punch Augment: Use on a downed ally to revive them with 30% Health. Zenurik 9
  325. Spectral Spirit Grave Spirit Augment: Immediately assume Spectral Form. 100% chance for weapons and abilities to apply Doom. Kills outside of Spectral Form decrease its cooldown by 1s. Zenurik 9
  326. Spectrosiphon Spectrorage Augment: Enemies that die within Spectrorage have a 50% chance to drop an Energy Orb. Zenurik 9
  327. Speed Drift +12% Sprint Speed · +15% Casting Speed Madurai 9
  328. Spellbound Harvest Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50. The next cast has +40% Ability Range. Zenurik 9
  329. Sprint Boost Squad receives +15% Sprint Speed Naramon 3
  330. Staggering Shield Shatter Shield Augment: Reflected bullets have a chance to stagger enemies. The base 50% chance increases with power strength. Zenurik 9
  331. Stand United Squad receives +25% Armor Vazarin 3
  332. Stealth Drift +18m Enemy Radar · +12% Aim Glide/Wall Latch Duration Naramon 9
  333. Steel Charge Squad receives +60% Melee Damage Madurai 1
  334. Steel Fiber +100% Armor Vazarin 14
  335. Strain Consume Dead Maggots within 10m are consumed, increasing Max Health by 4% and increasing Health Regen by 2/sec for 45sec. Naramon 5
  336. Streamline +30% Ability Efficiency Naramon 9
  337. Streamlined Form +30% Slide · -30% Friction Naramon 7
  338. Stretch +45% Ability Range Naramon 9
  339. Summoner's Wrath Squad receives 75% Companion and Summon Damage Madurai 3
  340. Sure Footed +60% Chance to Resist Knockdown Vazarin 9
  341. Surging Blades Aquablades Augment: Activate Aquablades when the ability is in use or cooldown to throw one blade. Blades gain 10% damage when any Aquablade hits an enemy. No cost to throw with Merulina. Zenurik 9
  342. Surging Dash Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 8. Zenurik 9
  343. Surplus Diverters Gain +6 energy, upon replenishing shields completely after they have been deactivated. Madurai 15
  344. Swift Bite Ophidian Bite Augment: Reduce Ability Cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional Ability Range. Zenurik 9
  345. Swift Momentum Squad receives +30% Heavy Attack Wind Up Speed and +6s Melee Combo Duration Madurai 3
  346. Swing Line Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +20% Parkour Velocity Zenurik 9
  347. Synth Reflex On Equip: +40% Bullet Jump for 2s Madurai 7
  348. Tactical Retreat On Low Health: +10% Mobility for 4s Vazarin 13
  349. Target Fixation Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s. Zenurik 9
  350. Tear Gas Smoke Screen Augment: Blinds enemies within 4m for 3s. Zenurik 9
  351. Tectonic Fracture Tectonics Augment: Create up to 3 walls with 100% Health. Walls can no longer be turned into boulders. Zenurik 9
  352. Teeming Virulence Virulence Augment: Hitting 4 enemies with Virulence grants 200% Primary Weapon Critical Chance for 15s. Zenurik 9
  353. Tek Collateral +100% Critical Damage when inside the Marked Zone. Naramon 5
  354. Teleport Rush Teleport Augment: Using Teleport increases Parkour Velocity by 30% for 12s. Executing a target with Teleport extends Smoke Screen's duration by 5s. Teleport Mercy Kills fully refresh the duration. Zenurik 9
  355. Tempered Bound -10% Mobility · +30 Shield Capacity Naramon 5
  356. Temporal Artillery Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 20x. Zenurik 9
  357. Temporal Erosion Temporal Anchor Augment: While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies. Zenurik 9
  358. Tesla Bank Tesla Nervos Augment: Enemy health when a Nervos is first attached is converted into 8m burst of Electricity when killed. Zenurik 9
  359. Tharros Lethality Tharros Strike Augment: Increases Critical Damage by 100% on enemies you hit. Critical Damage bonus is doubled for Spearguns. Zenurik 9
  360. The Relentless Lost The Lost Augment: The Lost gains 35% Ability Strength and 15% Ability Efficiency when cast. The effect stacks up to 3x. Casting the same ability back-to-back resets the effect. Zenurik 9
  361. Thermal Transfer Thermal Sunder Augment: Allies in range gain 75% bonus Elemental Damage for 30s. Zenurik 9
  362. Thief's Wit +42m Loot Radar Naramon 7
  363. Thrall Pact Enthrall Augment: Gain +25% Primary Weapon Damage for each active Thrall. Zenurik 9
  364. Tidal Impunity Tidal Surge Augment: Clears Status Effects and grants 12s of Status Immunity for yourself and allies that come in contact with it. Reduces Tidal Surge's Energy cost to 15. Zenurik 9
  365. Titanic Rumbler Rumblers Augment: Create a single rumbler with 300% Health and 400% Damage. Reactivating will cause him to slam the floor and knockdown enemies in 15m. Zenurik 9
  366. Total Eclipse Eclipse Augment: While active, allies within 15m benefit from Eclipse. Zenurik 9
  367. Toxic Flight +24.2% to Parkour Velocity · +24.2% Aim Glide/Wall Latch Duration · +275% Toxin on Bullet Jump Naramon 12
  368. Toxin Resistance +15% Toxin Resistance Vazarin 3
  369. Transient Fortitude +55% Ability Strength · -27.5% Ability Duration Madurai 16
  370. Transistor Shield Electric Shield Augment: Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt's Static Discharge. Zenurik 9
  371. Tribunal Condemn Augment: Other players will trigger 100% of the effects of Penance and Thurible when attacking chained enemies. Zenurik 9
  372. Ulfrun's Endurance Ulfrun's Descent Augment: During Ulfrun’s attack, enemies that die from Slash Status within 20m restore Voruna’s charges. Zenurik 9
  373. Umbral Fiber +100% Armor · +11% Tau Resistance Umbra 16
  374. Umbral Intensify +44% Ability Strength · +11% Tau Resistance Umbra 16
  375. Umbral Vitality +100% Health · +11% Tau Resistance Umbra 16
  376. Undying Will +42% Bleedout Reduction Vazarin 7
  377. Untime Rift The Vast Untime Augment: Creates a Rift that connects to enemies suffering from Void Status Effect within 15m, doubling debuffs applied by The Vast Untime and maintaining Void Status. Zenurik 9
  378. Valence Formation Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s. Zenurik 9
  379. Vampire Leech Energy Vampire Augment: Excess Energy replenishes Shields by 225%. Zenurik 9
  380. Vampiric Grasp Grasp of Lohk Augment: When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime, Xaku heals by 25. Zenurik 9
  381. Venari Bodyguard Venari Augment: Venari dies in Khora's place. Recovery timer increased to 150s. Killing enemies decreases the timer by 4s. Zenurik 9
  382. Venom Dose Spores Augment: Hold to cast will grant all allies within 15m an additional 100% Corrosive Damage to their attacks for 40s. Zenurik 9
  383. Venomous Rise — Madurai 0
  384. Vexing Retaliation Vex Armor Augment: Taking 150 Damage will trigger a 9m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect. Zenurik 9
  385. Vigilante Pursuit +30m Enemy Radar Naramon 9
  386. Vigilante Vigor +60% Shield Recharge · -30% Shield Recharge Delay Vazarin 9
  387. Vigor +50% Shield Capacity · +50% Health Vazarin 11
  388. Vigorous Swap On Equip: +165% Damage for 3s Naramon 12
  389. Viral Tempest Tempest Barrage Augment: Each projectile has a 100% chance of inflicting a Viral Status Effect. Zenurik 9
  390. Vital Systems Bypass +1 Health Regen/s · +50% Shield Recharge Delay Naramon 13
  391. Vitality +100% Health Vazarin 12
  392. Volatile Recompense Recompense Augment: Daggers whirl in a ring around Kullervo for 25s, slashing nearby foes and dealing Blast Damage and Status Effect before returning to the ring. Zenurik 9
  393. Voltaic Lance — Madurai 0
  394. Ward Recovery Warding Halo Augment: 50% of the casting cost returned based on how much protection is left. Zenurik 9
  395. Warding Thurible Thurible Augment: Allies in range take 50% less Damage while channeling Thurible and grant 1.0 additional Energy charge whenever damaged. Zenurik 9
  396. Warm Coat +12% Shield Resistance to Environmental Ice Hazards Vazarin 9
  397. Warrior's Rest Passive Augment: Umbra's Ability Strength increases by +15% but he no longer fights independently alongside his Operator. Zenurik 7
  398. Worthy Comradery Squad receives +75% Weak Point Critical Chance Madurai 3
  399. Wrath Of Ukko Storm of Ukko Augment: Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s. Zenurik 9
  400. Wrecking Wall Containment Wall Augment: Strip 50% of armor and shields from struck enemies. Hitting 5 or more enemies will restart the duration of any Chyrinka Pillars and empower them. Zenurik 9

Game export snapshot 30 Sept 2026