FRAMELEGEND
(02) (Warframe) © 2026

Revenant Prime

The lost one rises. Reify the essence of the Eidolon as you wield Revenant Prime’s power.

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Revenant Prime

(Base stats)

Health
270
Shield
825
Armor
135
Energy
175
Sprint
1.1
Mastery
0

Values at max rank as reported by the game export · snapshot 30 Sept 2026

(Where it sits)

Across the 119 frames in the roster, Revenant Prime sits in the top fifteen per cent for shield (4th of 119).

It is thin on armor (93th of 119), which is what a build has to answer for.

It ships with 3 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
NaramonMaduraiVazarin
Aura slot
Naramon
Progenitor element
Cold
Role
Damage · Survival
Introduced
32.0.9

(Passive)

Shield depletion smashes enemies within _m with a _ Damage knockdown shockwave.

(Abilities)

  1. 01

    Enthrall 25 energy

    Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

    Augment: Thrall Pact

  2. 02

    Mesmer Skin 50 energy

    Become enveloped in Sentient energy, redirecting damage and stunning all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

    Augment: Mesmer Shield

  3. 03

    Reave 50 energy Subsumable

    Dash through enemies as a wall of sentient energy, leeching shields and health from any encountered, enhanced for thralls.

    Augment: Blinding Reave

  4. 04

    Danse Macabre 25 energy

    Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this ability leave overshield pickups.

Costs are base figures, before efficiency.

How to get Revenant Prime

Revenant Prime comes out of Void relics — 27 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.

In the Vault — the relics below are not in the current drop tables.

Blueprint

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Lith R22%4%6%10%
Lith R32%4%6%10%
Lith R42%4%6%10%
Lith R52%4%6%10%
Meso R52%4%6%10%
Meso R62%4%6%10%

Chassis

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Meso H625.33%23.33%20%16.67%
Meso N1325.33%23.33%20%16.67%
Neo A1125.33%23.33%20%16.67%
Neo K525.33%23.33%20%16.67%
Neo N2325.33%23.33%20%16.67%
Neo S1725.33%23.33%20%16.67%
Axi C925.33%23.33%20%16.67%
Axi F225.33%23.33%20%16.67%
Axi G1225.33%23.33%20%16.67%

Neuroptics

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Lith S1411%13%17%20%
Lith T1311%13%17%20%
Neo A1211%13%17%20%
Neo Z1011%13%17%20%
Axi D511%13%17%20%

Systems

RelicIntactIntExceptionalExcFlawlessFlaRadiantRad
Meso C911%13%17%20%
Meso H511%13%17%20%
Meso K511%13%17%20%
Meso P911%13%17%20%
Neo P811%13%17%20%
Axi A1611%13%17%20%
Axi B811%13%17%20%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

How to craft Revenant Prime

Credits, all in
70,000
Build time
3 days 12 hours
Rush, all in
125 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 9,250Nano SporesDeimos · Saturn · Neptune · Eris
  • 6,250FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
  • 4,600SalvageMars · Jupiter · Sedna · Kuva Fortress
  • 1,975Polymer BundleMercury · Venus · Uranus
  • 1,750RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
  • 1,175CircuitsVenus · Ceres · Kuva Fortress
  • 10NeurodesEarth · Deimos · Eris · Lua
  • 5Orokin CellDeimos · Ceres · Saturn
  • 4Control ModuleEuropa · Neptune · Void
  • 4Neural SensorsJupiter · Kuva Fortress
  • 2Argon CrystalVoid
  • 2Nitain ExtractNightwave Cred Offerings
  • 2TelluriumArchwing Missions on Uranus

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Revenant Prime blueprint25,000 cr · 3 days · rush 50 p
  • 1 Prime Neuroptics · 15,000 cr · 12 hours
  • 1 Prime Chassis · 15,000 cr · 12 hours
  • 1 Prime Systems · 15,000 cr · 12 hours
  • 5 Orokin Cell
Prime Neuroptics15,000 cr · 12 hours
  • 2 Argon Crystal
  • 4 Neural Sensors
  • 1,750 Rubedo
  • 4,600 Salvage
Prime Chassis15,000 cr · 12 hours
  • 2 Nitain Extract
  • 10 Neurodes
  • 1,975 Polymer Bundle
  • 9,250 Nano Spores
Prime Systems15,000 cr · 12 hours
  • 4 Control Module
  • 2 Tellurium
  • 6,250 Ferrite
  • 1,175 Circuits

(Builds)

FrameLegend build

Revenant Prime — Mesmer tank, one-shot Reave

By Venkhar · Steel Path · endurance · 5 forma

Open in the planner

Strength high enough that Mesmer Skin carries nineteen charges and Reave one-shots what it passes through. Range and efficiency are spent to get there.

  1. Aura Corrosive Projection Naramon
  2. Exilus Ice Spring Vazarin
  1. Umbral Intensify
  2. Primed Continuity Madurai
  3. Primed Flow Naramon
  4. Equilibrium Naramon
  5. Blind Rage Madurai
  6. Transient Fortitude Madurai
  7. Thrall Pact
  8. Mesmer Shield Zenurik
Health
270
Shield
825
Armor
135
Energy
499
Strength
298%
Duration
127%
Range
100%
Efficiency
45%

Capacity 73 / 74

Arcanes

  • Molt Vigor On Operator Ability: 45% Ability Strength on next Warframe Ability Cast
  • Molt Augmented On Kill: +0.24% Ability Strength. Stacks up to 250x.

This is ninjase’s build, written up here rather than invented here. The board below is theirs slot for slot; everything under this line is our reading of why it is shaped that way.

The whole build is one number. Mesmer Skin grants a charge per 16.67% ability strength, so strength is not a damage stat here, it is a charge counter — at 298% the skin comes up with nineteen charges, and each charge is a hit that does not land on you. Umbral Intensify, Blind Rage and Transient Fortitude are there to reach that figure, and the efficiency and duration those last two cost are the price.

Reave is the other half. It removes a flat percentage of an enemy’s health regardless of level, which is why this kills at Steel Path without a damage mod anywhere on the frame. An enthralled target takes five times as much from it, so the loop is Enthrall, then Reave through the thralls.

Equilibrium is the reason the build runs at 45% efficiency without starving. Reave heals and the thralls drop orbs; converting health orbs into energy is what pays for a spam-cast ability on a board with two negative-efficiency mods.

Two things on this board are options rather than fixtures. Thrall Pact is the one slot that is not load-bearing — it is over +600% primary damage at full thralls, additive with your other damage mods, and it is the slot to change if you would rather have Natural Talent or more range. Mesmer Shield is the new augment, worth 50% strength towards the skin alone.

Nothing is subsumed. The source lists eight Helminth options and commits to none; Roar is the one it recommends first, over Enthrall or Danse Macabre. Archon shards are recommended there too — amber cast speed, crimson strength — but they are not fitted on the board it publishes, so they are not fitted here.

Two slots carry no forma: Umbral Intensify and Thrall Pact both sit at full drain. The board still fits, at 73 of 74 capacity.

Source: ninjase — The Lich King Revenant, patch 43.0. Transcribed here, not composed by us.

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.