Revenant Prime
The lost one rises. Reify the essence of the Eidolon as you wield Revenant Prime’s power.
Build this frame
(Base stats)
- Health
- 270
- Shield
- 825
- Armor
- 135
- Energy
- 175
- Sprint
- 1.1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Revenant Prime sits in the top fifteen per cent for shield (4th of 117).
It is thin on armor (91th of 117), which is what a build has to answer for.
It ships with 3 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- NaramonMaduraiVazarin
- Aura slot
- Naramon
- Progenitor element
- Cold
- Role
- Damage · Survival
- Introduced
- 32.0.9
(Passive)
Shield depletion smashes enemies within _m with a _ Damage knockdown shockwave.
(Abilities)
-
01 Enthrall 25 energy
Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.
Augment: Thrall Pact
-
02 Mesmer Skin 50 energy
Become enveloped in Sentient energy, redirecting damage and stunning all those who dare attack. Stunned enemies can be Enthralled at no energy cost.
Augment: Mesmer Shield
-
03 Reave 50 energy Subsumable
Dash through enemies as a wall of sentient energy, leeching shields and health from any encountered, enhanced for thralls.
Augment: Blinding Reave
-
04 Danse Macabre 25 energy
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this ability leave overshield pickups.
Costs are base figures, before efficiency.
(Acquisition)
Revenant Prime comes out of Void relics — 27 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith R2 | 2% | 4% | 6% | 10% |
| Lith R3 | 2% | 4% | 6% | 10% |
| Lith R4 | 2% | 4% | 6% | 10% |
| Lith R5 | 2% | 4% | 6% | 10% |
| Meso R5 | 2% | 4% | 6% | 10% |
| Meso R6 | 2% | 4% | 6% | 10% |
Chassis
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Meso H6 | 25.33% | 23.33% | 20% | 16.67% |
| Meso N13 | 25.33% | 23.33% | 20% | 16.67% |
| Neo A11 | 25.33% | 23.33% | 20% | 16.67% |
| Neo K5 | 25.33% | 23.33% | 20% | 16.67% |
| Neo N23 | 25.33% | 23.33% | 20% | 16.67% |
| Neo S17 | 25.33% | 23.33% | 20% | 16.67% |
| Axi C9 | 25.33% | 23.33% | 20% | 16.67% |
| Axi F2 | 25.33% | 23.33% | 20% | 16.67% |
| Axi G12 | 25.33% | 23.33% | 20% | 16.67% |
Neuroptics
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith S14 | 11% | 13% | 17% | 20% |
| Lith T13 | 11% | 13% | 17% | 20% |
| Neo A12 | 11% | 13% | 17% | 20% |
| Neo Z10 | 11% | 13% | 17% | 20% |
| Axi D5 | 11% | 13% | 17% | 20% |
Systems
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Meso C9 | 11% | 13% | 17% | 20% |
| Meso H5 | 11% | 13% | 17% | 20% |
| Meso K5 | 11% | 13% | 17% | 20% |
| Meso P9 | 11% | 13% | 17% | 20% |
| Neo P8 | 11% | 13% | 17% | 20% |
| Axi A16 | 11% | 13% | 17% | 20% |
| Axi B8 | 11% | 13% | 17% | 20% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 9,250 Nano Spores
- 6,250 Ferrite
- 4,600 Salvage
- 1,975 Polymer Bundle
- 1,750 Rubedo
- 1,175 Circuits
- 10 Neurodes
- 5 Orokin Cell
- 4 Control Module
- 4 Neural Sensors
- 2 Argon Crystal
- 2 Nitain Extract
- 2 Tellurium
The tree
- 5 Orokin Cell
- 2 Argon Crystal
- 4 Neural Sensors
- 1,750 Rubedo
- 4,600 Salvage
- 2 Nitain Extract
- 10 Neurodes
- 1,975 Polymer Bundle
- 9,250 Nano Spores
- 4 Control Module
- 2 Tellurium
- 6,250 Ferrite
- 1,175 Circuits
(Builds)
No build has been written up for Revenant Prime yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.