(04) (Editor) © 2026
Venkhar
Writes the guides and builds the planner behind FrameLegend.
Playing since the star chart was smaller and mods were worse.
Everything here gets checked against the live game before it goes up, and the version it was checked against is printed on the page — because a Warframe guide that does not tell you how old it is, is not telling you very much.
(Placeholder bio — edit src/content/authors/venkhar.md.)
Published
- 001
Warframe damage types, faction by faction Every faction takes +50% from two damage types and shrugs off one. The whole table, current as of Update 44 — and why the old eleven-health-type chart you have bookmarked no longer describes the game. Mechanics · Beginner · Venkhar 30 Sept 2026 v44.0 - 002
Critical hits are a straight line Yellow, orange and red crits look like tiers with thresholds. Work the average out and every tier cancels: one multiplication, no breakpoints, and a reason to stop chasing colours. Mechanics · Intermediate · Venkhar 20 Sept 2026 v38.5.0
- 003
Profit-Taker, explained by its one rule The Orb Mother fight makes sense the moment you understand why you can only hurt it with one element at a time. The phase loop, what each phase wants, and the loadout that covers all of them. Mechanics · Endgame · Venkhar 20 Sept 2026 v2026.08.19 - 004
Mod capacity, polarities and forma Why your build does not fit, what a polarity actually saves you, and how to decide which slot deserves the next forma. Mechanics · Beginner · Venkhar 18 Sept 2026 v38.5.0 - 005
How Warframe damage actually works Base damage, elements, multishot and critical layers — the order they resolve in, and why mod position changes your damage type. Mechanics · Intermediate · Venkhar 18 Sept 2026 v38.5.0