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(02) (Warframe) © 2026

Zephyr

Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.

Start a build
Zephyr

(Base stats)

Health
455
Shield
455
Armor
105
Energy
100
Sprint
1.1
Mastery
0

Values at max rank as reported by the game export · snapshot 30 Sept 2026

(Where it sits)

It is thin on armor (119th of 119) and energy (115th of 119), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Vazarin on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
MaduraiNaramon
Aura slot
Vazarin
Helminth can subsume
Airburst
Progenitor element
Impact
Role
Damage · Crowd Control
Introduced
12

(Passive)

Zephyr moves faster and falls slower while airborne. Also gain _% Critical Hit chance with weapons while airborne.

(Abilities)

  1. 01

    Tail Wind 25 energy

    Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

    Augment: Target Fixation

  2. 02

    Airburst 50 energy Subsumable

    Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

    Augment: Airburst Rounds

  3. 03

    Turbulence 75 energy

    Creates a wind shield around Zephyr, redirecting all incoming projectiles.

    Augment: Jet Stream

  4. 04

    Tornado 100 energy

    Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.

    Augment: Funnel Clouds

Costs are base figures, before efficiency.

How to get Zephyr

The drop tables carry nothing for Zephyr. It is not farmed from a mission — it comes from clan research, a quest reward or an event, none of which the export records.

How to craft Zephyr

Credits, all in
70,000
Build time
3 days 12 hours
Rush, all in
125 p
Or buy outright
275 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 900Nano SporesDeimos · Saturn · Neptune · Eris
  • 700Polymer BundleMercury · Venus · Uranus
  • 600OxiumVenus, Jupiter, Mars, Neptune, Pluto, Eris, Europa, and Lua.
  • 500SalvageMars · Jupiter · Sedna · Kuva Fortress
  • 400PlastidsPhobos · Saturn · Uranus · Pluto · Eris
  • 150CircuitsVenus · Ceres · Kuva Fortress
  • 50RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
  • 1Control ModuleEuropa · Neptune · Void
  • 1Orokin CellDeimos · Ceres · Saturn

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Zephyr blueprint25,000 cr · 3 days · rush 50 p
  • 1 Neuroptics · 15,000 cr · 12 hours
  • 1 Chassis · 15,000 cr · 12 hours
  • 1 Systems · 15,000 cr · 12 hours
  • 1 Orokin Cell
Neuroptics15,000 cr · 12 hours
  • 150 Circuits
  • 200 Oxium
  • 200 Polymer Bundle
  • 500 Salvage
Chassis15,000 cr · 12 hours
  • 200 Oxium
  • 900 Nano Spores
  • 50 Rubedo
Systems15,000 cr · 12 hours
  • 1 Control Module
  • 200 Oxium
  • 500 Polymer Bundle
  • 400 Plastids

(Builds)

No FrameLegend build for Zephyr yet — see what players have published →

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki, CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.