(Stats)
- Base damage
- 135
- Critical chance
- 25.0%
- Critical multi
- 2.3×
- Status chance
- 11.0%
- Fire rate
- 1
- Magazine
- —
- Reload
- —
- Mastery
- 5
(Damage breakdown)
- impact 94.5
- puncture 20.25
- slash 20.25
(Incarnon)
An Incarnon Genesis adapter, earned in Duviri's Circuit, gives the Furax a second form. Evolution I comes with the adapter; each one after it is unlocked by its own challenge, and offers a choice that cannot be undone without a new adapter.
- EVO I Granted
Unlock Install the Incarnon Genesis adapter.
-
Incarnon Form
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- Incarnon Form gains Heavy Slam Efficiency and leaves behind Heat Damage fields after Heavy Slams.
- +100% Melee Damage
- +25% Sprint Speed
- +25% to Bullet Jump
-
- EVO II Choose 1 of 2
Unlock Complete a solo mission with this weapon equipped
-
Swordsman's Flourish
- Increase Base Damage by +110.
- With Melee Weapon Equipped: +100% Combo Count Chance
-
Kill Joy
- Increase Base Damage by +90.
- +10% Attack Speed per enemy within 6m, stacks up to 5x.
-
- EVO III Choose 1 of 3
Unlock Activate this weapon's Incarnon form 6 times in a mission
-
Moonrise Velocity
- +1 Range
-
Overhand
- Heavy Attack Efficiency set at 20%
-
Standoff
- Combo Timer pauses when weapon is holstered.
-
- EVO IV Choose 1 of 3
Unlock Kill 30 enemies affected by Lifted Status
-
Flashing Bleed
- +40% chance of Bleed on Impact Status Effect.
-
Kinetic Killer
- Increase Base Critical Damage Multiplier to 4x on Slide Attacks.
-
Absolute Dominion
- Increase Base Status Chance by +24%%.
-
3 of these are a choice you make once. Builds of the Furax show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.
(Riven disposition)
5 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.
(Mods)
- Amalgam Furax Body Count +15s Combo Duration +45% Fire Rate for Secondary Weapons Melee kills Blast and stagger enemies in 15m
- Every melee mod the full list, with drains
How to craft Furax
- Credits, all in
- 30,000
- Build time
- 12 hours
- Rush, all in
- 30 p
- Or buy outright
- 125 p
The build time is the foundry's for the weapon itself.
Everything it eats
- 1,000Nano SporesDeimos · Saturn · Neptune · Eris
- 900SalvageMars · Jupiter · Sedna · Kuva Fortress
- 600FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 500Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1,000 Nano Spores
- 900 Salvage
- 600 Ferrite
- 500 Alloy Plate
(Other Fist weapons)
Every other weapon of this class.
- Furax Wraith 139 dmg
- Mk1-Furax 90 dmg
- Ruvox 170 dmg
- Tekko 160 dmg
- Tekko Prime 180 dmg
- Ankyros 90 dmg
- Ankyros Prime 128 dmg
(Builds)
No FrameLegend build for Furax yet — see what players have published →
No build for Furax yet.
Be the firstFigures as reported by the game export · snapshot 30 Sept 2026