FRAMELEGEND
(02) (Melee) © 2026

Thalys

Melee · Melee

Start a build
Thalys

(Stats)

Base damage
300
Critical chance
30.0%
Critical multi
2.2×
Status chance
24.0%
Fire rate
0.92
Magazine
—
Reload
—
Mastery
12

(Damage breakdown)

  • slash 210
  • puncture 90

(Incarnon)

The Thalys is born Incarnon. Every evolution is unlocked by its own challenge, and each one after the first offers a choice.

  1. EVO I Granted

    Unlock Kill 100 enemies with the Thalys.

    • Incarnon Form

      • Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
      • Attacks embed a damaging shard in enemies. Each time a new shard is created, existing shards deal 75% of weapon damage to embedded foes.
      • +3 Range
      • +40% Attack Speed
  2. EVO II Choose 1 of 3

    Unlock Kill 8 Eximus enemies with this weapon's Incarnon Transmutation.

    • Dreadful Reach

      • On Weapon Status Effect: +0.1 Range for 8 seconds. Stacks 20x
    • Whirling Flurry

      • +20% Attack Speed
    • Raging Drift

      • +80% Attack Speed while sliding
      • +20% Slide
  3. EVO III Choose 1 of 3

    Unlock Perform 20 Ground Finisher attacks

    • Nimble Scythe

      • For each enemy hit by Slide Attack, gain +5 Combo Count
    • Echoes of Rage

      • +1 Combo Count on Shard Damage
    • Adept Reflexes

      • +20 Initial Combo
  4. EVO IV Choose 1 of 3

    Unlock Activate Incarnon Form 3 times in a mission

    • Swift Transmute

      • Reach 3x Combo and Heavy Attack to activate Incarnon Form
    • Vaulting Leap

      • +100% Jump and Double Jump Height
    • Devastating Mercy

      • Ground Finishers knock enemies down in 6m radius
  5. EVO V Choose 1 of 3

    Unlock Complete a Solo mission with an Incarnon Weapon equipped in every slot.

    • Explosive Growth

      • Shards grow when a new shard is created, up to 3 times. Fully grown shards erupt out of the embedded enemy, dealing x2 damage and impaling them on the spot.
    • Chain Shatter

      • Heavy attacks detonate shards. Shards caught within the blast radius will also detonate
    • Void Splinters

      • Shard duration is increased to 30s. Shards become weak spots that have +100% Critical Chance when damaged. Shard damage is reduced by -50%.

4 of these are a choice you make once. Builds of the Thalys show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.

(Riven disposition)

1 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.

(Mods)

How to craft Thalys

Credits, all in
20,000
Build time
1 day
Rush, all in
35 p

The build time is the foundry's for the weapon itself.

Everything it eats

  • 1,500Entrati ObolsAlbrecht's Laboratories (Deimos)
  • 180SilphselaDuviri
  • 150Rune MarrowThe Undercroft in Duviri
  • 100Temporal DustObtained from Murmur in Isleweaver missions (Duviri)

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Thalys blueprint20,000 cr · 1 day · rush 35 p
  • 100 Temporal Dust
  • 1,500 Entrati Obols
  • 180 Silphsela
  • 150 Rune Marrow

(Other Heavy Scythe weapons)

Every other weapon of this class.

(Builds)

No FrameLegend build for Thalys yet — see what players have published →

Figures as reported by the game export · snapshot 30 Sept 2026