(Stats)
- Base damage
- 30
- Critical chance
- 6.0%
- Critical multi
- 1.6×
- Status chance
- 18.0%
- Fire rate
- 7.83
- Magazine
- 45
- Reload
- 2s
- Mastery
- 0
(Damage breakdown)
- impact 10
- puncture 10
- slash 10
(Incarnon)
An Incarnon Genesis adapter, earned in Duviri's Circuit, gives the Burston a second form. Evolution I comes with the adapter; each one after it is unlocked by its own challenge, and offers a choice that cannot be undone without a new adapter.
- EVO I Granted
Unlock Install the Incarnon Genesis adapter.
-
Incarnon Form
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain an Auto Fire mode and deal Radial Heat Damage.
-
- EVO II Choose 1 of 2
Unlock Complete a solo mission with this weapon equipped.
-
Forceful Finality
- Increase Base Damage by +42.
- +5 Base Multishot on final magazine burst.
-
Fortress Salvo
- Increase Base Damage by +42.
- With Armor Over 450: +2 Punch Through.
-
- EVO III Choose 1 of 3
Unlock Kill 100 enemies with this weapon's Incarnon Form.
-
Extended Volley
- Increase Base Magazine Capacity by +21.
-
Ready Retaliation
- On Reload From Empty: +100% Reload Speed.
-
Kinetic Battle
- -50% Weapon Recoil.
-
- EVO IV Choose 1 of 3
Unlock Get 40 weakpoint hits with this weapon in Incarnon form in a single mission.
-
Reaver's Rapture
- On Full Burst Hit: +20% Damage, resets on Reload.
-
Absolute Valor
- Increase Base Critical Chance by +22%.
-
Fatal Affliction
- +40% Direct Damage per Status Type affecting the target.
-
3 of these are a choice you make once. Builds of the Burston show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.
(Riven disposition)
5 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.
(Mods)
- Triple Tap On 2 Hits within 0.02s: +40% Damage for 0.2s
- Every primary mod the full list, with drains
How to get Burston
Burston's parts drop across 1 separate reward tables. Skipping all of it costs 120 platinum in the market, or 15,000 credits for the blueprint alone.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Duviri/Endless: Tier 6 (Normal) | — | 1.03% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Burston
- Credits, all in
- 25,000
- Build time
- 12 hours
- Rush, all in
- 25 p
- Or buy outright
- 120 p
The build time is the foundry's for the weapon itself.
Everything it eats
- 600FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 400Polymer BundleMercury · Venus · Uranus
- 150Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 1MorphicsMercury · Mars · Phobos · Europa · Pluto
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Morphics
- 400 Polymer Bundle
- 150 Alloy Plate
- 600 Ferrite
(Other Rifle weapons)
100 weapons share this class. Here are 8.
- Burston Prime 46 dmg
- Buzlok 60 dmg
- Coda Hema 52 dmg
- Coda Synapse 26 dmg
- Dera 30 dmg
- Dera Vandal 32 dmg
- Dex Sybaris 75 dmg
- Efv-5 Jupiter 61 dmg
(Builds)
No FrameLegend build for Burston yet — see what players have published →
No build for Burston yet.
Be the firstFigures as reported by the game export · snapshot 30 Sept 2026