(Stats)
- Base damage
- 190
- Critical chance
- 20.0%
- Critical multi
- 2×
- Status chance
- 5.5%
- Fire rate
- 3
- Magazine
- 6
- Reload
- 3.7s
- Mastery
- 14
(Damage breakdown)
- slash 83.6
- puncture 68.4
- impact 38
(Incarnon)
The Felarx is born Incarnon. Every evolution is unlocked by its own challenge, and each one after the first offers a choice.
- EVO I Granted
Unlock Kill 100 enemies with the Felarx.
-
Incarnon Form
- Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
-
- EVO II Choose 1 of 3
Unlock Kill 8 Eximus with the Felarx's Incarnon Transmutation.
-
Attuned Accuracy
- +40% Accuracy when Aiming.
-
Kinetic Baffle
- -50% Weapon Recoil
-
Frictionless Flight
- +50% Projectile Speed
-
- EVO III Choose 1 of 3
Unlock Land 20 headshots on Void Angels with Primary fire without reloading.
-
Dual-Mode Chamber
- Reload toggles the weapon between +100% Projectile Speed and +4m Punch Through.
-
Evolved Autoloader
- +50% Magazine Reloaded/s when Holstered
-
Mounting Momentum
- Reload increases Fire Rate by +10% per shell. Resets on reload.
-
- EVO IV Choose 1 of 3
Unlock Close 12 Ruptures in Void Flood.
-
Brutal Edge
- +10% Critical Chance
- +10% Status Chance
-
Incarnon Catalyst
- Headshots Build +50% more Incarnon Transmutation charge.
-
Racking Wrath
- +20% Status Chance
- -10% Critical Chance
-
- EVO V Choose 1 of 3
Unlock Complete a Solo mission with an Incarnon Weapon equipped in every slot.
-
Devastating Attrition
- 50% chance to deal +2000% damage on non-critical hits
-
Ruptured Plentitude
- On Punch Through 3 enemies: +70% Ammo Efficiency for 20s
-
Agile Executor
- Gain 50% Ammo Efficiency while Aim Gliding and Sliding
-
4 of these are a choice you make once. Builds of the Felarx show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.
(Riven disposition)
1 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.
(Mods)
- Every primary mod the full list, with drains
How to get Felarx
Felarx's parts drop across 1 separate reward tables.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| The Holdfasts (Cavalero), Guardian | — | 100% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Felarx
- Credits, all in
- 30,000
- Build time
- 1 day
- Rush, all in
- 50 p
The build time is the foundry's for the weapon itself.
Everything it eats
- 8,000Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
- 30Voidgel OrbZariman Ten Zero
- 15Voidplume QuillZariman
- 10Voidplume PinionZariman
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 10 Voidplume Pinion
- 15 Voidplume Quill
- 30 Voidgel Orb
- 8,000 Alloy Plate
(Other Shotgun weapons)
38 weapons share this class. Here are 8.
- Hek 75 dmg
- Kohm 30 dmg
- Kuva Drakgoon 46 dmg
- Kuva Hek 87 dmg
- Kuva Kohm 20 dmg
- Kuva Sobek 77 dmg
- Mk1-Strun 18 dmg
- Phage 5 dmg
(Builds)
No FrameLegend build for Felarx yet — see what players have published →
No build for Felarx yet.
Be the firstFigures as reported by the game export · snapshot 30 Sept 2026