FRAMELEGEND
(02) (Primary) © 2026

Felarx

Primary · Shotgun

Start a build
Felarx

(Stats)

Base damage
190
Critical chance
20.0%
Critical multi
2×
Status chance
5.5%
Fire rate
3
Magazine
6
Reload
3.7s
Mastery
14

(Damage breakdown)

  • slash 83.6
  • puncture 68.4
  • impact 38

(Incarnon)

The Felarx is born Incarnon. Every evolution is unlocked by its own challenge, and each one after the first offers a choice.

  1. EVO I Granted

    Unlock Kill 100 enemies with the Felarx.

    • Incarnon Form

      • Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  2. EVO II Choose 1 of 3

    Unlock Kill 8 Eximus with the Felarx's Incarnon Transmutation.

    • Attuned Accuracy

      • +40% Accuracy when Aiming.
    • Kinetic Baffle

      • -50% Weapon Recoil
    • Frictionless Flight

      • +50% Projectile Speed
  3. EVO III Choose 1 of 3

    Unlock Land 20 headshots on Void Angels with Primary fire without reloading.

    • Dual-Mode Chamber

      • Reload toggles the weapon between +100% Projectile Speed and +4m Punch Through.
    • Evolved Autoloader

      • +50% Magazine Reloaded/s when Holstered
    • Mounting Momentum

      • Reload increases Fire Rate by +10% per shell. Resets on reload.
  4. EVO IV Choose 1 of 3

    Unlock Close 12 Ruptures in Void Flood.

    • Brutal Edge

      • +10% Critical Chance
      • +10% Status Chance
    • Incarnon Catalyst

      • Headshots Build +50% more Incarnon Transmutation charge.
    • Racking Wrath

      • +20% Status Chance
      • -10% Critical Chance
  5. EVO V Choose 1 of 3

    Unlock Complete a Solo mission with an Incarnon Weapon equipped in every slot.

    • Devastating Attrition

      • 50% chance to deal +2000% damage on non-critical hits
    • Ruptured Plentitude

      • On Punch Through 3 enemies: +70% Ammo Efficiency for 20s
    • Agile Executor

      • Gain 50% Ammo Efficiency while Aim Gliding and Sliding

4 of these are a choice you make once. Builds of the Felarx show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.

(Riven disposition)

1 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.

(Mods)

How to get Felarx

Felarx's parts drop across 1 separate reward tables.

Blueprint

WhereRotationChance
The Holdfasts (Cavalero), Guardian—100%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

How to craft Felarx

Credits, all in
30,000
Build time
1 day
Rush, all in
50 p

The build time is the foundry's for the weapon itself.

Everything it eats

  • 8,000Alloy PlateVenus · Phobos · Ceres · Jupiter · Pluto · Sedna · Zariman Ten Zero
  • 30Voidgel OrbZariman Ten Zero
  • 15Voidplume QuillZariman
  • 10Voidplume PinionZariman

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Felarx blueprint30,000 cr · 1 day · rush 50 p
  • 10 Voidplume Pinion
  • 15 Voidplume Quill
  • 30 Voidgel Orb
  • 8,000 Alloy Plate

(Other Shotgun weapons)

38 weapons share this class. Here are 8.

(Builds)

No FrameLegend build for Felarx yet — see what players have published →

Figures as reported by the game export · snapshot 30 Sept 2026