(Stats)
- Base damage
- 100
- Critical chance
- 2.5%
- Critical multi
- 1.5×
- Status chance
- 10.0%
- Fire rate
- 3.33
- Magazine
- 16
- Reload
- 2s
- Mastery
- 2
(Damage breakdown)
- puncture 80
- impact 10
- slash 10
(Incarnon)
An Incarnon Genesis adapter, earned in Duviri's Circuit, gives the Ballistica a second form. Evolution I comes with the adapter; each one after it is unlocked by its own challenge, and offers a choice that cannot be undone without a new adapter.
- EVO I Granted
Unlock Install the Incarnon Genesis adapter.
-
Incarnon Form
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge. Fire cross-shaped projectiles that punch through enemies
-
- EVO II Choose 1 of 2
Unlock Complete a solo mission with this weapon equipped
-
Headcracker
- Increase Base Damage by +30.
- On Headshot: +7.5% Fire Rate for 4s. Stacks up to 10x.
-
Prolific Perforation
- Increase Base Damage by +30.
- On Punch Through Hit: +10% Critical Chance for 3s. Stacks up to 8x.
-
- EVO III Choose 1 of 3
Unlock Kill 30 Enemies with this weapons Incarnon Form
-
Rapid Reinforcement
- +50% Reload Speed
-
Swift Deliverance
- +50% Projectile Speed
-
Void's Guidance
- +40% Accuracy
- -40% Weapon Recoil
-
- EVO IV Choose 1 of 3
Unlock Kill 30 Enemies without reloading
-
Elemental Balance
- Increase Base Status by +20% per projectile.
- Increase Base Status by +20% for Incarnon Form.
-
Survivor's Edge
- Increase Base Critical Chance by +10%.
- Increase Base Status by +10% per projectile.
- Increase Base Status by +10% for Incarnon Form
-
Critical Parallel
- Increase Base Critical Chance by +15%.
- Increase Base Critical Damage Multiplier by +1.0x.
-
3 of these are a choice you make once. Builds of the Ballistica show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.
(Riven disposition)
4 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.
(Mods)
- Soaring Truth +200% Critical Chance
- Every secondary mod the full list, with drains
How to get Ballistica
Ballistica's parts drop across 1 separate reward tables. Skipping all of it costs 240 platinum in the market, or 40,000 credits for the blueprint alone.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Duviri/Endless: Tier 6 (Normal) | — | 1.03% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Ballistica
- Credits, all in
- 25,000
- Build time
- 1 day
- Rush, all in
- 25 p
- Or buy outright
- 240 p
The build time is the foundry's for the weapon itself.
Everything it eats
- 3,000Nano SporesDeimos · Saturn · Neptune · Eris
- 1,200RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
- 4GalliumMars · Uranus
- 3NeurodesEarth · Deimos · Eris · Lua
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 3 Neurodes
- 4 Gallium
- 3,000 Nano Spores
- 1,200 Rubedo
(Other Crossbow weapons)
Every other weapon of this class.
- Ballistica Prime 76 dmg
- Rakta Ballistica 300 dmg
(Builds)
No FrameLegend build for Ballistica yet — see what players have published →
No build for Ballistica yet.
Be the firstFigures as reported by the game export · snapshot 30 Sept 2026