FRAMELEGEND
(02) (Secondary) © 2026

Ballistica

Secondary · Pistol

Start a build
Ballistica

(Stats)

Base damage
100
Critical chance
2.5%
Critical multi
1.5×
Status chance
10.0%
Fire rate
3.33
Magazine
16
Reload
2s
Mastery
2

(Damage breakdown)

  • puncture 80
  • impact 10
  • slash 10

(Incarnon)

An Incarnon Genesis adapter, earned in Duviri's Circuit, gives the Ballistica a second form. Evolution I comes with the adapter; each one after it is unlocked by its own challenge, and offers a choice that cannot be undone without a new adapter.

  1. EVO I Granted

    Unlock Install the Incarnon Genesis adapter.

    • Incarnon Form

      • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge. Fire cross-shaped projectiles that punch through enemies
  2. EVO II Choose 1 of 2

    Unlock Complete a solo mission with this weapon equipped

    • Headcracker

      • Increase Base Damage by +30.
      • On Headshot: +7.5% Fire Rate for 4s. Stacks up to 10x.
    • Prolific Perforation

      • Increase Base Damage by +30.
      • On Punch Through Hit: +10% Critical Chance for 3s. Stacks up to 8x.
  3. EVO III Choose 1 of 3

    Unlock Kill 30 Enemies with this weapons Incarnon Form

    • Rapid Reinforcement

      • +50% Reload Speed
    • Swift Deliverance

      • +50% Projectile Speed
    • Void's Guidance

      • +40% Accuracy
      • -40% Weapon Recoil
  4. EVO IV Choose 1 of 3

    Unlock Kill 30 Enemies without reloading

    • Elemental Balance

      • Increase Base Status by +20% per projectile.
      • Increase Base Status by +20% for Incarnon Form.
    • Survivor's Edge

      • Increase Base Critical Chance by +10%.
      • Increase Base Status by +10% per projectile.
      • Increase Base Status by +10% for Incarnon Form
    • Critical Parallel

      • Increase Base Critical Chance by +15%.
      • Increase Base Critical Damage Multiplier by +1.0x.

3 of these are a choice you make once. Builds of the Ballistica show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.

(Riven disposition)

4 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.

(Mods)

How to get Ballistica

Ballistica's parts drop across 1 separate reward tables. Skipping all of it costs 240 platinum in the market, or 40,000 credits for the blueprint alone.

Blueprint

WhereRotationChance
Duviri/Endless: Tier 6 (Normal)—1.03%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

How to craft Ballistica

Credits, all in
25,000
Build time
1 day
Rush, all in
25 p
Or buy outright
240 p

The build time is the foundry's for the weapon itself.

Everything it eats

  • 3,000Nano SporesDeimos · Saturn · Neptune · Eris
  • 1,200RubedoEarth · Phobos · Europa · Pluto · Sedna · Void · Lua
  • 4GalliumMars · Uranus
  • 3NeurodesEarth · Deimos · Eris · Lua

Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.

The tree

Ballistica blueprint25,000 cr · 1 day · rush 25 p
  • 3 Neurodes
  • 4 Gallium
  • 3,000 Nano Spores
  • 1,200 Rubedo

(Other Crossbow weapons)

Every other weapon of this class.

(Builds)

No FrameLegend build for Ballistica yet — see what players have published →

Figures as reported by the game export · snapshot 30 Sept 2026