(03) (Warframe) © 2026
(Build)
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+14AuraBrief RespiteSquad converts 150% of Energy spent to Shields while Overshields are inactive -
5ExilusPower Drift+15% Ability Strength · +30% Chance to Resist Knockdown -
8Slot 1Archon Continuity+55% Ability Duration · Abilities that inflict a Toxin status effect will also apply a Corrosive status effect. -
7Slot 2Primed Flow+185% Energy Max -
6Slot 3Rolling GuardOn Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown. -
20Slot 4Umbral Intensify+44% Ability Strength · +11% Tau Resistance -
6Slot 5Overextended+90% Ability Range · -60% Ability Strength -
5Slot 6Rubble HeapPassive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster. -
8Slot 7Blind Rage+99% Ability Strength · -55% Ability Efficiency -
8Slot 8Archon Stretch+45% Ability Range · Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
- ·Exilus
- ·Slot 1
- ·Slot 2
- ·Slot 3
- ·Slot 4
- ·Slot 5
- ·Slot 6
- ·Slot 7
- ·Slot 8
- ·Exilus
- ·Slot 1
- ·Slot 2
- ·Slot 3
- ·Slot 4
- ·Slot 5
- ·Slot 6
- ·Slot 7
- ·Slot 8
- ·Stance
- ·Exilus
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7Slot 1Primed Pressure Point+165% Melee Damage -
8Slot 2Condition Overload+80% Melee Damage per Status Type affecting the target -
7Slot 3Blood Rush+40% Critical Chance stacks with Combo Multiplier -
6Slot 4Galvanized Steel+110% Critical Chance (x2 for Heavy Attacks) · On Melee Kill: +30% Critical Damage for 20s. Stacks up to 4x. -
5Slot 5Organ Shatter+90% Critical Damage -
5Slot 6Gladiator Might+60% Critical Damage -
8Slot 7Primed Fever Strike+165% Toxin -
·14Slot 8Primed Smite Grineerx1.55 Damage to Grineer
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