(03) (Secondary) © 2026
(Build)
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5ExilusSteady Hands-60% Weapon Recoil -
7Slot 1Galvanized Diffusion+110% Multishot · On Kill: +30% Multishot for 20s. Stacks up to 4x. -
4Slot 2Magnetic Might+60% Magnetic · +40% Critical Damage -
7Slot 3Primed Target Cracker+110% Critical Damage -
6Slot 4Lethal Torrent+60% Fire Rate · +60% Multishot -
·7Slot 5Accelerated Isotope+60% Radiation · +40% Fire Rate -
·7Slot 6Pistol Pestilence+60% Toxin · +60% Status Chance -
8Slot 7Primed Convulsion+165% Electricity -
8Slot 8Primed Heated Charge+165% Heat
Incarnon
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EVO I
Incarnon Form
- Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
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EVO II 1 of 3
Not set
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EVO III 1 of 3
Not set
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EVO IV 1 of 3
Not set
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EVO V 1 of 3
Not set
Evolutions are printed, never counted. Most of them are conditional — on a weakpoint hit, with a channelled ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration. Counting the flat ones alone would move figures nobody could account for.
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