(Stats)
- Base damage
- 160
- Critical chance
- 22.0%
- Critical multi
- 2.2×
- Status chance
- 22.0%
- Fire rate
- 2.5
- Magazine
- 12
- Reload
- 2s
- Mastery
- 14
(Damage breakdown)
- slash 96
- impact 64
(Incarnon)
The Laetum is born Incarnon. Every evolution is unlocked by its own challenge, and each one after the first offers a choice.
- EVO I Granted
Unlock Kill 100 enemies with the Laetum.
-
Incarnon Form
- Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
-
- EVO II Choose 1 of 3
Unlock Kill 8 Eximus with the Laetum's Incarnon Transmutation.
-
Marksman's Hand
- -40% Recoil
-
Rapid Wrath
- +20% Fire Rate
-
Raptor's Chase
- +50% Movement Speed while Aiming
-
- EVO III Choose 1 of 3
Unlock Land 8 headshots on Void Angels with Primary fire without reloading.
-
Lethal Rearmament
- On Headshot: +30% Reload Speed for 12 seconds. Stacks up to 3 times.
-
Awakened Readiness
- 30% Magazine Reloaded per second while Holstered
-
Feather of Justice
- Gain 60% Ammo Efficiency while Aim Gliding or Sliding.
-
- EVO IV Choose 1 of 3
Unlock Close 12 Ruptures in Void Flood
-
Caput Mortuum
- +50% Headshot damage
-
Incarnon Efficiency
- Headshots Build +50% more Incarnon Transmutation charge.
-
Elemental Excess
- +20% Status Chance
- -10% Critical Chance
-
- EVO V Choose 1 of 3
Unlock Complete a Solo mission with an Incarnon Weapon equipped in every slot.
-
Devouring Attrition
- 50% chance to deal +2000% damage on non-critical hits
-
Reaper's Plenty
- On Headshot: +40% Ammo Efficiency for 6 seconds.
-
Overwhelming Attrition
- On Hit that is neither Critical nor applies a Status Effect: +400% damage for 10 seconds. Stacks up to 3 times.
-
4 of these are a choice you make once. Builds of the Laetum show which ones they took. Evolutions are printed, never counted: most are conditional — on a weakpoint hit, with an ability up, for a few seconds — and the engine has no model for a trigger, a chance or a duration.
(Riven disposition)
1 — a stronger disposition means larger riven rolls, and it moves when the community changes how much it uses this weapon.
(Mods)
- Every secondary mod the full list, with drains
How to get Laetum
Laetum's parts drop across 1 separate reward tables.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| The Holdfasts (Cavalero), Neutral | — | 100% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
How to craft Laetum
- Credits, all in
- 30,000
- Build time
- 1 day
- Rush, all in
- 25 p
The build time is the foundry's for the weapon itself.
Everything it eats
- 4,000FerriteMercury · Earth · Neptune · Void · Lua · Zariman Ten Zero
- 20Voidgel OrbZariman Ten Zero
- 5Voidplume QuillZariman
- 1Voidplume PinionZariman
Under each resource, the planets whose missions drop it — or, where no planet does, how it is found, as the WARFRAME Wiki records it.
The tree
- 1 Voidplume Pinion
- 5 Voidplume Quill
- 20 Voidgel Orb
- 4,000 Ferrite
(Other Pistol weapons)
78 weapons share this class. Here are 8.
- Lato 40 dmg
- Lato Prime 60 dmg
- Lato Vandal 46 dmg
- Lex 130 dmg
- Lex Prime 180 dmg
- Magnus 98 dmg
- Magnus Prime 98 dmg
- Marelok 160 dmg
(Builds)
No FrameLegend build for Laetum yet — see what players have published →
No build for Laetum yet.
Be the firstFigures as reported by the game export · snapshot 30 Sept 2026